SGOTM 8 - First Spoiler - Middle Ages and world map.

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SGOTM8 - First Spoiler - Middle Ages and world map.
This thread is now open for business to discuss the first phase of your Hydrophobic American race for world conquest. Most of you have now reached the qualifications below.

To qualify to post in this thread a nominated member of your team must have posted a summary of your progress and decisions up to the end of the Ancient Age. When posting you must not disclose or discuss details of resource locations other than horses and iron.

To qualify to read this thread your team must have:

- Researched all Ancient Age mandatory techs
- Met all six rivals or identified their remains
- Obtained the world maps of all six rivals so that you have a substantial map of the world's land.

Discussion points which might be of interest, if you are prepared to discuss them, include:-
1. Which Civs were strongest and how will you deal with them?
2. How did you balance research vs. growth vs. military production during this phase.
4. What impact did the barbs or disease have on your progress?
3. How did the distribution of horses and iron affect your planning?
5. How do you plan to visit your offshore friends?
6. What was your research approach?
6. Early plans to win the game.

I look forward to reading your summaries.
 
Team tao continues its tradition of writing the first spoiler entry. :)

The Beginning
We (tao, Furiey, Keath, Renata, RRPatLaw, Sabre, Tone) decide to go on an early tech race. Deliberations on the Washington position were as follows:

To implement a 4 turn settler factory, we need city center, irrigated lamb, 2 irrigated flood plains, 2 bonus grass. Thus moving the scout S gives the biggest chance of revealing the needed bgs. And it became reality: 2 bgs. The settler moved south, Washington was founded 3950BC and started a warrior to counter possible barb attacks.

Our scout then moved north, seeing several goody huts. We did not pop them immediately, but wanted to get more expensive later AA techs from them. To our surprise, the scout found both Chinese and Greeks, luckily before being killed by a barbarian.

Growth and Barbarians
Washington built warrior, granary and was destined to become our 4 turn settler factory. Regrettably, disease hit us and we ended up with a brand new empty granary at pop 2, instead of a filled one at pop 4 in 2800BC. And now a nasty stream of barbarians showed up. Thus we had to build a mixture of settlers and warriors and as a result didn't found our second city (New York) until 2270BC. Once New York had its barracks, the security situation improved as we added some vet archers to our forces. We then cleared the south from barbs, left 2 warriors to prevent new camps popping up, and slowly settled northwards.

By 1000 BC, we had 7 towns, pop 19, 6 warriors, 5 archers, 1 spear, 3 workers, plus 1 settler. The gems were colonized and we were number one on our continent.

Research
We started full speed on alphabet, but Mao gave us alphabet and bronze working for ceremonial burial and gold in 3150BC. Three turns later, Alexander traded us warrior code for ceremonial burial and pottery. Everyone was on tech parity, and we on min research towards mathematics; always a good choice, because the AIs neglect it. We could trade math plus 105g for writing, iron working, mysticism and the wheel in 1575BC and started literature full speed. A hut gave us philosophy, which we sold for 250g.

In 390BC we finally learned republic and after disastrous 8 turns of anarchy via Big Picture switched in 4 turns with our 2nd revolt. Only afterwards did we realize, that this version of the game has no free units.

In 210BC we can traded currency for constructions and 4 turns later we learned polytheism (Middle Ages in 110BC). IBT we gifted Greece in the Middle Ages and traded them republic plus lots of cash for their free monotheism.

The AIs, the Jungle, the Resources
Greece and China fought a lengthy(?) war and China was reduced to 1 or 2 cities before peace was made. This slowed both AIs down considerably and allowed us to settle most of the jungle and even claim the horses on the northeast coast. A large number of workers is still busy cutting the jungle. Not having iron is a bad thing, because we have to fight Greek hoplites sometime in the future. We hope to get iron by some means or others via trade from Greece or elsewhere.

Learning about the World
Contact with the overseas AIs was made 10AD via a Viking galley appearing on our shores and we were able to get all contacts plus the world map. We are number 4 of 7 in the world ranking.

tao_sgotm8_50AD.jpg


Miscellaneous
Of course we want to conquer the world and made early plans for sending settlers and units into Greek and Chinese territory under ROP to have them expelled towards the neighboring islands. But we could not implement it.
 
Team Cutlery – For Entertainment Purposes Only

Pre SGoTM
The group: eldar, Tubby Rower, Soul_Warrior, Beorn-El-Feared (a.k.a. BeF), Minute Man, jb1964, and Admiral Kutzov, felt we needed a great name that would set the tone for this titanic struggle. We had just about settled on the awe-inspiring name “Team Wooden Spoon” when we, in a moment of collective insanity, selected the obtuse name “Team Cutlery”. Fitting, given the obtuse nature of the assembled warriors. Soul_Warrior was rather put out since he was mostly done knitting a Team Wooden Spoon flag from yarn spun entirely from dust bunnies.

Early
The team unanimously decided that our goal was to win the SPAM award so we immediately set about shooting snarky remarks to each other. When post 159 hit the thread:
“How did you enjoy the play Mrs. Lincoln?”
A moratorium on complete SPAM was declared. This, however, has not deterred any of us in the slightest.

Still early
As the random thoughts and medicated ramblings where posted one after the other we began to think ourselves quite clever in our plans to attain SGoTM immortality. Then the reality that this was more likely one of those “A room full of chimps with typewriters, given enough time, will eventually produce the works of Shakespeare” moments set in. We could have begun a debate on what type of primate we really were but resisted the urge. Baboon.

First Moves - Exploring
We relocated the original settler SE for the four-turn settler factory and named our capitol WoodenSpoonington. No lie. Just about every city after this has followed this theme (forks, knives, bowls, etc.). Hey, if ya can’t beat ‘em, make ‘em laugh.

Like everyone else we found the Chinese and Geeks and knew they needed to be evicted from our landmass. Sophomoric antics and hilarity ensued.

With the settler factory churning the various Utensil cities were designated as worker factories, archer factories, and cat factories (this one is quite noisy). We decided that our culture cities would be built by our friends and embraced at a later date. A special thanks to China and the people of Beijing for the Pyramids.

(20% real content!) We spent a great deal of time deciding if a second scout was needed or the shields should be invested in a granary. The dork-weed barbs settled the problem by killing our first scout, Bob, and proving that the second scout, which I think was built while debating its utility, in hindsight, had been a good move.

Strategy – Wars to date
After noting the importance of iron and the need to get it from Alex we attacked China. (Pause for effect :) ) And at a later date we attacked them again. I don’t think even bringing Richard Nixon back from the dead, which would not be pretty, could mend this relationship.

The initial war against China, kicked off around 550BC, went well taking out the outlying cities in bold, swift attacks led by Sergeant Killmaim. Counterattacks were quite weak since we had employed Alex to cover the western flank. Alex didn’t grab much territory but it’s our hypothesis that he chewed up a lot of units with one exception (read below).

Then there was Beijing. Beijing is the Chinese word for “Place to attrite your forces and reduce unit support costs”. At least this is our “glass half full” point of view. Anyway, after the initial attack was repulsed we pulled back to heal and take another run her. Prior to the second attack intricate statistical analysis was performed. The unknown variable X (X = defending troops) was estimated to be a modest number given the weakness of the counters. And that proved the undoing of the second attack. With war weariness (see Technology for government change notes) setting in and knowledge that there were a billion Chinese with spears in Beijing, go figure, we made peace w/ Mao and extracted as many techs as possible, one, and an offshore holding company known as Tatung.

And then there was a time of harmony and tranquility. And then not. Hurricane Tubby pulled out a big can of Spankme(tm) Cola and handed it to Mao. The first and only attack was made on Beijing. This time it was calculated with such extreme precision that the final defender fainted when our attacking spearman *cough* mooned him. Granaries for everyone! Peace brought us another 3 cities over the water.

The adventures of Sergeant Killmaim will be documented in a separate and humorously well-written post.

Alex is next on the list and given that he has the only source of metal we will be showering him with loads of flowers attached to large, somewhat spherical, dense mineral deposits. There were those that wanted to shower with him but this did not affect the team’s goals so it was rejected out of hand.

Technology
This is where the monkeys really tossed the poop in the right direction. After dawdling on some early techs we decided to go for the famed Republic Slingshot. Little hope was given for being able to pull this one out of our “hip pockets”. As Philosophy was close enough to smell Socrates’ filthy robes there was another discussion between the primates over using scientists in large numbers to shave turns away or stay the course. We stayed the course, continued growing, and still pulled it off. We immediately revolted to a Republic so we could take pride in our massive unit support costs.

Since then the tech front has been a bit more challenging. Just moments from owning the rights to Monotheism Elisabeth fetches it from the ether and passes it around like a $2 bottle of wine. As her body is used to grease the treads on the team tank (the main gun will appear as a wooden spoon) I will remember this moment.

Culture
For those of you investing in culture to flip offshore cities, “Good Freaking Luck!” Our culture is coming in the form of libraries for the potential need to research techs like, hypothetically, Advanced Flight. We did stick a city a bit too close to Alex and have it flip but it is of little consequence and will be back in the fold soon enough.

Resources
The rather sadistic placement of horses just over the channel to the west was noted. And for a brief moment it seemed there wasn’t a single source of iron on our turkey-leg shaped continent. JB wet himself. Then we found that the only source was in the far north and own by the Geeks. JB wet himself again.

Luxuries
More sadism. Thanks for sticking those gems back in barb heaven. When we have modern armor blasting Elisabeth out of her milk-bath we’ll still have two longhaired, hippy freak warriors guarding our gems from the unwashed masses.

Terrain
Do you think you could have made that jungle just a little thicker? If it were any denser it would collapse into a black hole. The only salvation here is that we’re industrious and can clear it out for more corrupt land twice as fast. Woohoo!
SGOTM_Spoiler.jpg
 
jb1964 said:
Team Cutlery – For Entertainment Purposes Only

What a great Write-up. :eek: This is awarded a dancing banana :banana:

I guess I have to read your team's thread to get enough of it! :drool:
 
I guess I have to read your team's thread to get enough of it!
Good luck getting anything out of it relavent to the game.... Minute Man has been our voice of clarity bringing us back from SPAM heaven at least 3 times.
 
Team Cutlery, Capn KillMaim's Tale

These are the adventures of a lowly soldier, risen to command the entire American Army.
He is called, or rather, was once called Reginald Belvedeer Sr, him having a baby boy called Rufus Longshanks (that being his nick name, not his real name, the real one being - Reginald Belvedeer Jr).
Well, this young officer was a hunter at first, seeking only the blood of innocent animal, preferably deer. (footnote – he is probably the origin of the famous song-story “who shot bambi” ) .
When the leaders of our glorious nation discovered we were not alone, a rapid attack force was commissioned, and volunteers were rounded up from the taverns and hoor houses of Woodenspoonington and especially Party Hardy Ville (which was the national resort of the age… Ohh, a regular Haven in Heaven for all sorts of weird folk, Jive Talkers and Crazy Bears. Even a few Idiots were known to frequent the town – but I digress)

So it was the Reginald was joined into the first hunter squad, and given the job of quartermaster.
Their first task was getting rid of all the hippies in the hills.
Well, them hippies were carrying semiautomatic clubs, that just went to the head. That first encounter was touch and go, Reginald being a hunter, renowned for his stealth, and delicate aim - mostly between the tips of his arrows and the hearts of the hippies.
Second on the todo list was a great journey to the wild north, where strange people with slanted eyes and weird mating habits live. Some call them geeks and some are just plain commies. [ what are commies? :confused:].
A great warrior was tempted by the Guru of the forest to join the hippy tribes, have wild orgies all night and grow some puff during the day.
Somehow it was deemed UnSocial by the rulers of our nation, as they thought – “why give up the good in Party Hardy, for a life in the woods”
Reginald, now a veteran of THE HIPPY WARS was given a small detachment and sent deep into the wild to save the yokel. (dead warrior from barbs, looking for that camp now. just for you who dont know my jive speak)

Here are some extracts from the scroll written down by the army chroniclers.
"Alpha units 2 and 5, report"
"Alpha 2 reporting, nothing in sight."
"Alpha 5 reporting, nothing unusual popped behind Alpha 2"
"Alpha this is the Pentagon, proceed deeper through the alps. We need to find this bloody Guru and care for him with extreme prejudice."
"Roger that."

"Bravo 1, this is the pentagon. No hostiles in range, you're clear to take positions at the yellow dot. I repeat, clear to engage and fortify the yellow dot."
"Pentagon, this is the white house. My secretary has developed means of communications for his mute son. I believe we could thus send precise, unaltered messages to the 'other' chiefs that way."
"White House we read you, but happy gases cost us our savings in WST; rest of the money is put on finding actual REASONS to arrest, maim and shoot bad-asses: none to spare in diplomatic endeavours."
"But..."
"Pentagon out."

"Pentagon this is Alpha 2, going to Defcon 2, I repeat, Defcon 2. Kushans walking onto our position, must engage shortly. Alpha 2 out."

"Pentagon this is Alpha 2, going to Defcon 1, engaging the enemy"
"Pentagon this is Alpha 5, reporting the hostiles are silenced. Alpha 2 marching on the Guru."
"Pentagon this is Bravo 1, going to Defcon 1, hostiles walking onto me, I repeat, Broken arrow in the bushes. Standby for reinforcements."

"Bravo 1 reporting, most men survived the attack, staying put, no need for backup."

"Alpha 2 has got the Guru's head and his mates paid us a hefty sum to get it back, Pentagon. Alpha leader out."

Following these actions, some would even call that genocide, but not us , the now Captain Reginald Belvedeer Sr, requested a short leave to ponder his career. He had nightmnares and was known to burst out crying in the night.
It took a few months, but finally adverse conditions forced the Captain back into business. There were reports of initial contact with those “commies”, and they were not nice, DEMANDING we teach the the suble art of scratching on clay tablets meaningful icons. (we meet china and be demanded writing. not a smart move on MAOs side)
A very tense time started then with great tales of heroism from many a warrior.
We bring here, for your enjoyment some other transcripts.
HQ, come in. Come in, please.
this is Jhon Rambo, reporting from hill 348.
The natives seem restless. repeat, restless.
Advise we leave them be for now.
They seem to be working on a floatation device.
please advise on continued action?

Rambo, this is HQ.
stay put and DO NOT engage.
REPEAT, DO NOT ENGAGE. copy?

Copy, HQ! Do not engage.

Rambo, keep an eye out for that floatation device.
Pentagon places great importance on it.
report back as soon as the bogeys complete the research.
Copy?

Copy, HQ. Lurk and spot.

Good luck, Jhon. pull this off, and i see another stripe on your sleeve.
this is coming straight from General Boombaklaat!
you're point man.
remember you're the eyes and ears of the People's Republic.

and Goodjob on sneaking up behind that Mao upstart.
do that again, and you'll get a post at the academy, training our COMPLETELY LEGAL, ON THE TABLE, NOTHING SHADOWY ABOUT THEM, Hit Squads

HQ OUT!!

The first skirmish with the Chinese, which were our first target was a great debacle (eh, another fancy word inserted ) proved to be bloody, but gave birth to CAPTAIN KILL MAIM formerly known as Reginald the hunter.
Well, I guess butchering countless chinamen will do that to an already not so stable person, led by a group of idiots with a pointy stick fetish.

Kill Maim’s glory continues to flourish in the Chinese wars, which left just 2 chinese cities, and will go on into the Geek Wars, where mighty Stone Chucks and brave Arrow chucks shall destroy all remnants of geek hopping lightly abouts.

Captain KillMaim has become a legend within his own life time, and will undoubtedly keep up the good work killing and Geeks.
He has started a political party, us being a fully democratic, People's Republic, that some might call isolationist. Thier goal is to free all peoples from mental slavery and bondage, becoming members of the immortal American Nation.
It is considered by some to conflict with his policy of "Shoot First, Ask questions later", but his party, also known ask THE KLAN seems to get a growing number of supporters, as the wars continue to be succsessful.

His son Rufus LongShanks is a devout follower in his fathers footsteps, and has just come of age - thus enlisting in the army.
we are certain he shall become a great legend aswell, so stay tuned for the next episode in THE ADVENTUES of CAPTAIN KILLMAIM and his son LongShanks

Spoiler :
mentioning the Klan is not meant to offend anyone, if it does - you need a new sense of humour.
 
I'd like to offer a good :clap: to my fellow spooners, this is what a spoiler thread misses too often: irrelevance ;)
 
Well, shucks! Ciphers have been used for dispatches from the front line since the days of the Caesar Code. Why should SGOTM miss out on this critical development in the military arts? :hmm:
 
Team Durkz: Durkz, Zyxy, Wardance, Niklas, Methos, The Adjudicator

After reading Team Cutlery's hilarious spoiler, I just can't think of any remotely clever or interesting way to begin ours. We'll leave that for the illustrious Peanuts. No, Peanut is not writing our spoiler for us. That's not what I meant. I mean Peanut will come up with a clever and interesting way to write the spoiler, and mine won't be quite so clever and interesting. No, I'm not writing Peanut's spoiler for them. You're confused. I'm not even on their team. That wouldn't be right. What's that? What if Peanut was planning to just do a simple, basic spoiler with nothing clever or interesting and I've now put them on the spot? Oh, yeah right! You're freaking out, man! Calm down. This is the Team Durkz spoiler. Get it together!

The Beginning
So where to begin? The beginning is a good place to begin... sometimes. We began at the beginning and in so doing began the begin. O, heck, forget it! We moved the scout south to scope things out, founded Durkzington south on the desert and immediately began the beginnings of a granary! And so it begins.

Our initial plan is to get a settler factory up and running and research full speed towards Republic. We hope to get a couple settlers out before we have to worry about barbarians. We set research to Ceremonial burial before popping our first hut, so that if we got a tech it would have a greater chance of being alphabet or something at least a little more useful than being able to build temples. Not that there's anything wrong with building temples; no, that's not what I meant. It's just that, oh never mind we got a worker from our first hut anyway and immediately switched research to alphabet.

Exploration
We sent our scout running hither and thither and popping huts whenever we could find them. We considered leaving huts for later to see if we could get more interesting techs later on, but instead we just popped those suckers. Our first gave us a worker, then we got 25 gold, then a warrior, then a map. Our scout meets China and Greece on the same turn, and it appears they have probably just met as well. Pottery and 23 gold is given to China for alphabet and warrior code. Greece gives 3 gold and ceremonial burial for our pottery. Research is set to writing at max.

Then, a most terrible thing happens. A barbarian pillages Durkzington's work on the granary, a mere 3 turns before it's completion! Horrendous! Team Durkz rallies together. "Are you ok? I'm ok. Are you ok? Yeah, I'm ok. Are we ok? Yeah, we're ok. Ok. Okay. So, uh... what should we do? Uh, let's build... a granary. Ok." Durkzington immediately began the beginnings of a granary! And so it begins.

Expansion, Research and... Barbarians, Barbarians, Barbarians
As Durkzington starts over on its granary, our conscript warrior, "running-for-home" finds himself, well, running for home! Hopefully he can get there before more barbs show up. The plan is to get him to Durkzington, build the granary, build one additional warrior, and then start cranking out the settlers. The granary is complete in 2750BC and our first settler is finished in 2670BC. On that same turn it becomes clear that Greece and China are at war! What does this mean for us? Well, they surely won't come trying to beat on our door. We'll just have barbarians to deal with in that regard. They also won't be able to expand as quickly as they would normally, allowing us to grab more land if we are fast. On the other hand, they won't be doing much research while they are fighting each other. It is decided that America will stay out of this conflict and hope it ends soon.

In 2390BC our first town is built, and we build them as fast as we can. Durkzington operates as a four turn settler factory. If we can grab a lot of land while our neighbors fight each other, it may encourage them to colonize the nearby islands more aggressively. These are towns we hope to aquire in future peace deals.

Writing is researched in 1990BC and we use it plus 10 coins and 2gpt to get the wheel from China. We see the horses across the channel from us in the southwest and imagine the map maker having a good laugh. Trading the wheel to Greece nets us Bronze working +5 coins. China has iron working as well, but won't trade. In 1950BC a town is founded at the base of the southeast mountain range just in the nick of time. Barbs have decided to come calling from the mountainous peninsula. We leave the town empty and let them pillage. In fact, letting barbarians pillage our frontier towns becomes a recurring theme. As we ran at max research we never had much money, so losing a few coins to barbs was no big deal. But losing the first granary... yeah I still get teary-eyed.

In 1525BC the Greeks have discovered map making so we trade maps with them. 1450BC brings code of laws and we begin philosophy, and in 1400BC the Greeks and Chinese make peace. I think they each had 3 towns at this point, and of course the Greeks have probably used up their Golden Age as a 3 town despotism. Philosophy is completed in 1275BC, and trading it along with code of laws gives us world maps, map making, iron working, mysticism, and 53 gold. We find that iron is waaaaaaay north, and that China has polytheism. The team discusses bold plans to steal the iron and some horses with some well placed towns, and so build an embassy with Greece and make an ROP agreement.

Now if we had settlers standing right next to the spots we picked out for resource stealing right when we got iron working, our plan might have worked. Or if our settlers had a movement base of 9 when in jungle that might have worked, too. You know, like "differential settler movement". But, uh, it didn't work. We begin settling the jungle to grab luxuries and force the barbarians out. Citizens in the jungle towns become scientists as those towns are largely corrupt and have no production potential.

Our territory at 1000BC:
durkz1000bc.JPG


QSC Stats
2 settlers
9 workers
8 warriors
6 archers
11 towns, population 31
4 barracks
1 granary
techs still needed: math, construction, currency, horse back, polytheism.
Researching republic in roughly 13 turns

Meeting the Neighbors
In 900BC we find that Greece knows Japan, Rome, and Scandinavia! They don't want to trade their contacts, but that's ok. The other civs will probably buy contact with us from the Greeks. In 750BC we have completed research on the republic. "All right citizens, listen up. For a very brief time there will be a certain lack of order in our cities. Please remain calm. This will be over quickly and we promise things will be so much better in the end, if you will all just bear with us. Thank you, America." We call for an immediate revolution. Blast! Our advisors tell us we will have 7 turns of anarchy! We re-roll. Buggered! 6 turns of anarchy! At least we don't have wine. Then we would have a bunch of DRUNK anarchists. "You there, with the big pointy rock lashed to that stick! Make sure these hooligans don't set fire to the granary or tear down the barracks! Very good. Carry on."

In 730BC we gain contacts with Rome, Japan, and Scandinavia. We sell Republic around for contact with the English, Horse back riding, Polytheism, maps and a fair amount of gold. The English appear to be having a tough time of things. They may have been fighting with more than one of the other civs. In 710BC Scandinavia trades us math for Republic, and America becomes a Republic in 610.

War! And the end of the Ancient Age
It was decided that China would be our first victim. Sending archers against Hoplites just seemed too painful. The number 13 will be very unlucky for the Chinese, as 13 archers approach their borders. War is declared on China in 570BC and our archers march on their cities. 550BC sees the first Chinese casualties: 1 town is razed and 1 town is taken, and we now have horses! Another town is taken in 490BC, and in 450 the wonder cascade begins; Rome builds the Pyramids and China cascades to the Great Wall.

In 410BC, while still at war, we research currency and trade it, along with dyes, for construction from the Vikings. Greece and Rome are already in the Middle Ages with Engineering and Monarchy. We begin research on Monotheism. And so ends the beginning and in turn begins the beginning of the Middle Ages.

Our territory at the beginning of the Middle Ages:
durkzMA.JPG

Well actually this is a couple turns into the MA
 
The X Team met at the appointed place and scratched their heads in amazement. Can it be? We’re on an island with no boats? :eek: How can any island have no boats? So, the question is, how do we get off an island with no boats when none of us can swim a stroke? :hmm: Whatever are we to do?

Initial Moves.
After 3 pages of posts, :mischief: we decided to move the settler 1-tile south and found Washington there. With The Captain at the helm (but with no ship?), The Wheel was our first research objective at max as Washington started a Scout. Our Scout went 2-tiles west to the mountain and then 2-tiles north to the flood plains, looking for some wheat. We discovered 2 early GH’s and got a Warrior and 25 Gold. Once we got that Warrior, we changed the build in Washington to Warrior for MP and Barb Security. We built an early worker to help get Washington up and running as a 4-turn factory, then Granary.

X_Team_Spoil_Composite.JPG


Summary Timeline.
3500 BC - Meet China.
3100 BC – China discovers The Wheel.
3050 BC – We discover The Wheel and start Alphabet.
2850 BC – Meet Greece. Trade for Alphabet and Bronze Working.
2750 BC – Greece discovers Iron Working.
2670 BC – Washington completes Granary.
1725 BC – Trade for Writing. Start Literature.
1275 BC – Discover Literature. Trade it for Map Making, Iron Working, Ceremonial Burial and Warrior Code, plus the World maps of China and Greece. Start Code of laws at 80%.
1175 BC – Dyes connected.
1100 BC – Gem colony founded.
1000 BC – China discovers Code of Laws, 1-turn before us.
975 BC – Discover Code of Laws. Trade Code of Laws for Philosophy and Mysticism, start Republic at 80%.
825 BC – Make contact with Japan, England and Rome and obtain their World Maps. Trade for Mathematics and Horseback Riding.
Declare our first war with Greece, Rome and England, allying China against Greece.
750 BC – Trade for Horses from China.
690 BC – Japan declares on us.
650 BC – China declares on us, is this AWE? :eek:
510 BC – Learn Republic. Trade for Construction.
290 BC – Discover Currency. Trade for Polytheism and peace across the land. Enter the Middle Ages.

Alan’s Questions.
Which Civs were strongest and how will you deal with them?
Rome was the strongest civ in our game. It was followed by Japan. China and Greece were next and the weakest seem to be England and then, by a lot, is the Vikings. We decided we need to secure our island first and then try to find a way off to get to the others. This is ongoing.

How did you balance research vs. growth vs. military production during this phase?
First priority was getting a 4-turn factory running. We built a warrior for security and MP and then an early worker before a Granary. Then we filled out our initial core at ring distance 4.x. We did send a Settler north for dyes to cut off China’s expansion south and set ourselves up for our first war.
We researched at full speed but were beaten to nearly every tech we went after except Literature and Republic. We traded our way through most of the age but also used pointy stick later in the age.

What impact did the barbs or disease have on your progress?
Very little. The barbs mostly came from the eastern mountains and kept us from the gems. But that was solved fairly early and the Chinese seemed to take care of most of the barbs north of us.
We suffered no effect from disease.

How did the distribution of horses and iron affect your planning?
We had targeted The Wheel and Iron Working early to find resources. We didn’t get Warrior Code until 1275 BC. So, we got a late start on Archers. Once we knew we would have to fight to attain resources, we planned a line of cities to the north to target one of China’s horse resources. In the end, we allied with China against Greece and traded for horses and then took China out, followed by Greece.

How do you plan to visit offshore friends?
We’ll let you know how it works out in the next spoiler?

What was your research approach?
Discussed above.

Early plans to win the game?
I think we’ll save this for another spoiler as well. We’ll see how it all works out.
 
Team Tim: TimBentley, joethreeblah, SesnOfWthr, pindicator, & mr. Y

Team Tim has accomplished its first goal: survival (and more on that later). Our goals were to research as quickly as possible to Republic, via slingshot, eventually taking over our continent in quick, decisive wars so we could quicken our research pace to helos. Along the way we plan to grab any overseas towns however possible, whether by cultural means or through war tribute.

Of the Dawn of the Americas

Washington was settled SE of its starting hill. Our intention was to suppliment the food-rich flood-plains with the shields of the forests and not to waste the hill. Our cities, we decided, should aim for CxxxC spacing since they would be around well past hospitals. And so New York was founded in 2630BC followed by Boston in 2310BC.

Of Our Northern Neighbors

China and Greece were discovered to be at war very early. China had already had a city wiped and were left as an OCC and seeming very weak. It was inferred that we may have to contend with a very strong Greek empire at some point, but this had its advantages, as it opened the path for us to grab land all the way up to China's border. The jungle Dyes and the horses southwest of Beijing were eyed greedily and settlers were channeled north to claim the jungle.

Philadelphia was settled on the other side of the mountains in 1625BC. It was our gateway to the north, and we diverted workers to quickly road over the mountains with plans to move on into the jungle. Our next settler was given a more bold mission: to claim as far northward as it could, after which we would fill in behind, claiming the most territory. In the south, Atlanta was formed in 1325BC with an eye fixed on the Gems. In 1225BC Chicago claimed the northern-most dyes and aspired to be the outpost to ward off southbound Chinese settlers.

During this time Washington was steadily being improved, first from a 6-turn factory to a 5-turn factory and eventually it was discovered that if we could find a BG underneath one of those forest tiles, we could have a 4-turn settler factory. Using the forest chops to speed along a few settlers at 4-turns a piece helped immensely. A BG was eventually uncovered and DC turned into a 4-turn settler factory, but it was to be short-lived.

Of Barbarians

Barbarians were a constant nuisance during these early years. Several scouts were lost to running into barbarian camps in the jungle or the mountains far to the north of Greece. In our earlier years, Barbarians played a part in stunting the tile development around Boston and DC as our workers spent more time running or hiding from the barbs than doing actual work. Eventually more warriors were trained to repell the barbarian looting and pillaging of our lands, but not without cost. In the south, our Gem colony had to deal with constant Barbarian incursion; however the road tiles that were not in our cultural boundaries were left alone. The greatest of the barbarian incursions had yet to be felt.

Of the Dragon's Return

Stunted by an early Greek war, China was pressed to stay alive much less expand. Yet by 2150BC they had a second city and the threat of extermination no longer hung over them. There is evidence supporting the extent of the Sino-Greek war lasting until past 1750BC. Some time around that date, however, peace was declared and China began the long, arduous task of rebuilding. Or rather, re-conquering.

New cities went up overnight. Between 1500BC - 1250BC China doubled in size going from 2 to 4 cities. Chinese troops had been spotted heading south as early as 1375BC, yet these were dismissed as barbarian hunters. Surely China, little, pathetic China, would not even dare fight a long war against America when ample land was available to settle.

But in 1200BC they did attack. Philadelphia, lightly defended, fell quickly to the Chinese archers and Chinese settlers continued to stream in from their motherland. By 1000BC China was up to 6 known cities; in 750BC it was 8 and the Chinese had passed the Greeks in both size and power.

America reeled. Not only was Philadelphia taken and Chicago razed (1025BC), but a settler heading north into the jungle was also taken resulting in the relative loss of three cities. More Chinese archers were seen heading south and America quickly switched to a war effort. DC was promoted to 10 shields a turn and built a barracks. American forces were pushed back from their defensive mountain holdings to the gates of New York, but there the Chinese war engine sputtered and did not press on.

Of the QSC

One of the most dismal QSC statistics I will (hopefully) ever recite. China's attack came perfectly timed right before the QSC so our score was probably near (if not the) lowest of all the teams.

5 Cities, 19 citizens
1 Granary, 3 Barracks
4 workers, 8 warriors, 1 archer, 2 spearmen
Techs known: BW, Mas, Alph, Pot, TW, WC, CB, IW, Writ, Myst, Phil, CoL, MM, 11 turns to research Math
Contacts with Greece and China

Of Revenge

The war effort built steadily in America. With mathematics would come catapults, but archers and occasionally spearmen were trained en masse to take revenge upon the Chinese. In 690BC the counter-attack loomed: 9 archers and 2 spearmen crossed the mountains and burned the town of Philadelphia for harboring the Chinese. San Francisco was built upon its ruins in 670BC and turned into a military outpost.

The American troops pressed forward, looking to gather momentum and push the Chinese back out of the jungle, perhaps farther. And then the Greeks declared war. The same Greeks that had been tantalized with propositions to kill the Chinese and had refused for centuries turned and stabbed us in the back.

The Greeks slowed down the American task force as hoplites had to be dealt with. However, Greece was not the power it was in the earliest stages of the game and had sent only a few troops to attack with. Once these were taken care of the American archers pressed northward again, this time reinforced with catapults and workers steadily building roads northward.

When Xinjan fell in 270BC the Greeks sensed a hasty exit and peace was signed; then the Americans could turn straight for the Chinese core. Rather than taking the disconnected jungle towns, they were on track to the road for Beijing and the Chinese horses and Shanghai and Nanking. They fell in 10BC and 50AD respectively. Beijing fell in 130AD and Tsengtao in 250AD. China dropped a horseman in our borders that we could not eliminate at the time, so we took peace. Regretfully they did not give any of their overseas territories, but we did extort the technology needed to advance into the Middle Ages.

Of Governments

With the war on China building momentum, the people of America became a republic in 30BC. The hoped for slingshot had been missed (as everything else had gone wrong earlier) and the majority of the supported troops were pressing northward into China. In the south, barbarians amassed in unheard-of numbers and were defeated time and time again outside Atlanta. However, their numbers were too much and eventually they overran the city's defenses, killing many and leaving the core cities' defenses in shambles.

Technology came in faster at this point, even with troop costs, but especially from trade. The Vikings came to our coast first in 430BC and the other civs were discovered shortly, each sending a galley. With the peace accords with China we were able to take their world map and get a full view of the world.


Tim_SG008_AD250_MapProgression.jpg
 
Start
Pre game discussion centred on whether to max research or go for strats to get OS cities in peace deals and cash rush armies.
Pros and cons of Rep and Monarchy discussed
Majority decision favoured research at max using Republic

Initial Settle
Like others scout went S,S revealing 2 BGs so settled on desert for 4 turn factory.
Initial builds granary (chop & whipped), archer (chop), archer, warrior, settlers

Exploration
Scout then popped GH S,SW for a worker before heading north where popped WC, maps showing dyes and 25g before meeting Chinese and Greeks in2900BC

Barbs
Barb warrior appeared 3250BC threatening worker.
At this stage we had no military with 40 shields invested in granary.
Worker retreated and granary rushed (back to size 1, but size 2 next turn with half-full granary).
Worker chopped to hasten archer.
Barb remained on outskirts of Washington until removed by archer.
Further barbs killed 1 warrior and later sacked dye city for 29g

Techs
2900BC Trade CB + gpt for Alpha from China
1910BC Research writing -> Phil
1600BC Decision made to stop research hoping AI would research CoL allowing trade through Big Picture and Rep sling shot
1200BC Research Phil - no free tech (AI still not researched CoL) - trade for BW, Wheel, IW
1000BC Research CoL - trade for Myst & Math
530BC Research Rep (revolt delayed as war imminent)
450BC Research Polytheism - (trade MM, Constr & Currency at some time)
350BC Research HBR -> MA
10BC Trade for Feud

Other Civs
2900BC - scout contacts Chinese and Greeks
Both are going wonder mad
Eye off Chinese horses and Greek Iron - decide hoplites more difficult and horses closer so its Chinese first
510BC dow China allying Greeks, easily taking closer cities inc horses but first attempt at Beijing fails narrowly in 430BC
310BC Scandinavian ship makes contact - they are backward
190BC finally take Beijing with its Pyramids just before it was due to build GW giving it a GA.
110BC Romans make contact via Greeks
10BC Chinese off mainland exc small city S of most northern iron, get 3 island cities and lit in peace deal
Contact with Japs and English

Revolted in 190BC finally becoming Rep in 30BC after 8 turn anarchy

Rome is strongest other civ having beaten up on Japan

Setback
Vikes landed on our ex-Chinese island with 3 archers, 2 warriors next to one city in 90AD -> gifted city to them
They proceded to land 3 archers and 3 warriors by the next 2 turns later -> repeat
The third city we cash rushed a spear but it was defeated by 2 archers
So much for our peace treaty cities

Future Plans
Research to Astronomy for Copernicus induced GA
 
Here is our first spoiler:

Before we answer your questions a short timeline of events:

First decision we made was about the starting location. After some discussion we went for the desert tile. It has the disadvantage to loose the lambs for the first ten turns, but the advantage of a 4 turn settler factory.

This shows our preliminary city planning

klarius_sg8_3.jpg


And this the situation in 1000 BC:

klarius_sg8_41.jpg


We enter MA in 730 BC and get contact with everybody in 330 BC:

klarius_sg8_5.jpg


And now some answers to your questions:

1) Which civs were strongest and how will you deal with them?
Rome, Scandinavia and Greece were the strongest civs
Greece is on our continent and we will deal with them after the Chinese.
For Rome and Scandinavia we will try to get a foothold on their continents via phony wars

2) How did you balance research vs. growth vs. military production
Max. research and growth with minimal military

3) What influence did the barbs or disease have on your progress?
Barbs: very minimal influence, the barbs in the SE had very good RNG luck, so it took a while before we could connect the luxury
Disease: no influence

4) How did the distribution of horses and iron affect your planning?
It delayed our war with China untill we had longbowmen. We built two cities, St. Loius and San Antonio, between Chineese cities to get as close as possible to Shanghai, the city with the horses.

5) How do you plan to visit your offshore friends?
Phony wars to extract cities on their continents/islands

6) What was your research approach?
Initially we went for the republic slingshot. This worked fine, we became a republic in 1350 BC. Then Literature, currency, polytheism.
Greece and Rome should fund our full speed research. Early libraries and universities.

7) Early plans to win the game?
We had heated discussions whether we will need advanced flight or flight only.
 
Peanuttian misadventures.

Yes, we stared of very full of hope and ideas.
Not at all with the trepidation as in our previous incarnation as Lincoln.
Research full speed, come up with all sorts of tricks (legal one only, of course) to conquer the world well before the industrial age.

First desicion:
Settle between the hill and the lake.

And take it from there:
Turn 2: Found Washington
Turn 3: Pop a goody hut on the far mountain, get a warrior from the friendly Inuit tribe
Turn 5: Pop second good hut on Southern mountain, get Ceremonial Burial.


First signs of trouble:
Turn 8 - Run away! run away!

Ahh, maybe that was nothing.
Turn 10 - Pop goody hut on mountain on tip of the island east of Washington -
Get Warrior Code.
Turn 13 Pop the hut - get Mysticism


Then the surprise:
Turn 16Meet a Chinese Warrior. This isn't right.
I was told in the brochure that this would be a PRIVATE island.


Turn 17 Meet a Greek Hopite.
I really need to call our travel agent and complain.


Things get worse:
IBT Citizens die of disease! :(

Some luck:
Pop hut one step ahead of the Hopite. Get the Wheel.

Back to normal:
Barb Horse vs Reg Warr = 2/2 Barb Horse :(
Archer loses against Barb Camp :(
Disease strikes New York!


In the meanwhile in the cabinet there are still intricate plans to improve teh state of affairs.
In code language of course so that the spys won't understand.
Spoiler :
I don't think Settlers in 4 are possible.
At size5, we use 2 Floodplains, Lambs, BG and Plains, for 4 shields,
then 6 (10 stored) on growth (should use forest); at size 6, leave pop in forest
(only +4 food), for 6 (16), shift plains to 2nd forest (+3 food),
for 7 (23) and another 7 (30) building Settler, go back to size 5.

With mined BG (Worker's next task after finishing Road; did that so I could protect Worker
on BG in 1 turn from Washington if needed), numbers are 5 (5), 7 (12), 7 (19),
7 (26) and 7 (33), with no need to move pop around unless you want to give a space
to another city. (On Building Settler, probably need to shuffle).


Next important event as witnessed by our civilian reporter:
The greek border disappeared :eek:
- an early war between the Greeks and the Chinese.

at home:
Disease strikes Philadelphia!

In the cabinet:
Yeah, kickin' myself there. My thought process was... well.. stupid

QSC stats:
9 cities
22 pop
6 workers, 17 warriors, 1 archer
1 granary, 1 barracks
no resources, no luxuries, two contacts.

But we're not the only ones:
Tech space of China and Greece doesn't seem too hot.
IBT : Boring. Greek archer wandering in the far north and a frightening thing seen floating in the ocean !
It actually had people in it ! Hideous ! We will never get into one of those things !


Have high hopes for that temptingly placed goody hut across the straight,
settle on our side of the water directly across, build culture to get border expansion. We can even see horses there, so tempting.
The result:
IBT got 50g from hut. :mad:

IBT - got HBR. trade HBR, philosopy, Poly, 295g for construction and CoL.
Both China and ourselves are in the MA.

The year is 550BC.

Plans - you ask.
Yes, we have plenty of plans but if the success rate is as good as up till now,
(yes it continues into the middle ages), they will probably lead to squat.
Example: we tried to get pushed onto the neigbouring island at least three times.
Result: a town called Dissapointed on the home continent.

"I doubt is as bad as all that", I hear you think.
Well don't take my word for it, just look at our score graph.

Not a very helpful piccie for your amusement:
 

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