Mega Mod v1 (beta) By Galindus

ggalindo001

Warlord
Joined
Jan 4, 2002
Messages
267
UPDATED TO V1.1 ON 21 DECEMBER 05

I have developed a combination of many of the popular mods on Civfanatics and Apolyton, called the Mega Mod. I created this merged mod primarily for my single player gaming. I thought it would be good to go ahead and post
for the public at large.

I carry no responsibility for errors associated with this mod, and respectfully credit the following mod authors for their very very very hard work!

Included Mods (all related individual mod "readme" files included in the MegaMod readme)

Included in MegaMod v1.0
----------------------------
1. Lost Units Mod v1.2 by Frontbrecher
http://forums.civfanatics.com/showthread.php?t=140601

2. Lost Wonders Mod v1.0 by Frontbrecher
http://forums.civfanatics.com/showthread.php?t=143251

3. Promotion and Traits Mod v0.4 by Zuul
http://forums.civfanatics.com/showthread.php?t=142086

4. Resource Additions Mod v2.0 by Robert Judge Woerheide
http://apolyton.net/forums/showthread.php?threadid=144131

5. Diety +1-5 (No Version) by Scizor2120
http://forums.civfanatics.com/showthread.php?t=146967

6. ActualQuotes Diplomacy Text v1.21 by Willowmound
http://forums.civfanatics.com/showthread.php?t=146310

7. Realistic Religions v1.1 by Abbamouse
http://forums.civfanatics.com/showthread.php?t=141585

8. ADR Artillery v0.3 by Atma
http://forums.civfanatics.com/showthread.php?t=146402

9. TechConquest v0.2 by Bhruic
http://forums.civfanatics.com/showthread.php?t=140959

10. Settler Religion v0.2 by Bhruic
http://forums.civfanatics.com/showthread.php?t=145729

11. Real Fort v0.4 by Bhruic
http://forums.civfanatics.com/showthread.php?t=140957

12. UnitXP v1.0 by Stone-D
http://forums.civfanatics.com/showthread.php?t=147896

13. Inquisitor v0.92 by Mylon
http://forums.civfanatics.com/showthread.php?t=142337

14. UN Modification v1.0 by TheFourGuardian
http://forums.civfanatics.com/showthread.php?t=143682

15. Culture Conquest v1.3 by Stone-D
http://forums.civfanatics.com/showthread.php?t=146129

16. Cultural Decay v0.1 by Bhruic
http://forums.civfanatics.com/showthread.php?t=143051

17. Random Events v1.3 by DireAussie (G'day!)
http://forums.civfanatics.com/showthread.php?t=142157

Included in MegaMod v1.1
----------------------------
18. Sevopedia v1.2 by Sevo
http://forums.civfanatics.com/showthread.php?t=148253

19. Modified Special Domestic Advisor v1.0 by 12monkeys
http://forums.civfanatics.com/showthread.php?t=148109

20. Exotic Foreign Advisor v0.9 by Requies
http://forums.civfanatics.com/showthread.php?t=146687

21. Proper Score Graph v1.8 by Ulfn
http://apolyton.net/forums/showthread.php?s=&threadid=144030

====================================

I am going to add a few additional Mods for V2 (plus get some feedback from all of you on tweaks). Planned for V2:

1. SuperCiv or CivArmy's Civilization Paks
2. BADRs Flags and Decals
3. Fix bugs encountered (Steel Mill Civlopedia/Text description, Rocket Artillery looking like catapults)
4. Some of my proposed custom tweaks, including a deviant from the "No Resource Screwage", Insert of a customized difficulty level between Prince and Monarch, and planned enhancement to the usage of permanent alliances, and warmongering.

V2 is planned for later this week.
===================================

Like I said, this is Beta :D I have tested all individual mods to make sure they work in the collective, and have played a full game through V1.0. Very interested in feedback and any errors identified.

Download Link for V1.0
http://rapidshare.de/files/9423177/Mega_Mod_v1.rar.html

Download Link for V1.1
http://rapidshare.de/files/9576210/Mega_Mod_v1.1.rar.html
 
Some requests:

Barbarian Hordes by kattana
Great General by Snaitf
Upgradeable Barracks by Snaitf
Demolition mod by Snaitf
Unit Allegiance by Snaitf (with modded code & slave skin from here)
Rhye's flag decal pack by ...Rhye! (using the 2nd line in the picture in his thread, except for Barbarians and China - which would use the original decals - and Egypt, Germany and Greece - which use the 3rd line)

Additionally, I don't suppose you could do a version which takes out the following mods:

Settler Religion by Bhruic
Random Events by DireAussie

?
 
__________

"...Very interested in feedback and any errors identified...."

the "TXT_KEY_BUILDING_name_STRATEGY" key is missing in the CIV4GameText_Strategy.xml file (all new wonders + steel mill +...)

__________

@zulu
zulu9812 said:
Some requests:
.
.
.

Additionally, I don't suppose you could do a version which takes out the following mods:

Settler Religion by Bhruic
Random Events by DireAussie

?

DireAussie said:
...
Q: I want to adjust the frequency of events

A: Open the RandomEventsConstants.py file. This is the easiest way to edit how the mod works.

Q: I want to disable an event

A: Open the RandomEventsConstants.py file. Change the ENABLE flag to false for the particular event you do not want.

Q: Can I disable events I dont like half way through a saved game?

A: Yes. Save your game, exit civ 4, disable the event then reload the game. It is best you do this while the event isnt running otherwise landmark labels and bonus resources will not be removed properly.
...
http://forums.civfanatics.com/showthread.php?t=142157
 
I'm going to look like a total idiot, I know, but it downloaded as an RAR file. What do I do with it?

Marc
 
Thanks GIR.

Incidentally, is there a reason why folk are uploading civ4 mods to places other than the CFC file server? RapidShare's a real pain.
 
Sorry for the delay in update, been very busy with work today; I plan to have a bigger update tomorrow evening.

Psychic_Llamas WOW... great job... but would you be able to add the "super civ" mod and "leaders" mod??

Thanks! That is the plan, I want to add SuperCiv 1.5 which is supposed to include the Leaders mod. That will be a bit of work (the XML files are starting to get very complex), but that is my personal goal for the next release of Mega Mod.

zulu9812 Thanks GIR.

Incidentally, is there a reason why folk are uploading civ4 mods to places other than the CFC file server? RapidShare's a real pain.

Yeah, the size is difficult to get uploaded for free. RapidShare is a pain, but it costs the right amount for me!

GIR __________

"...Very interested in feedback and any errors identified...."

the "TXT_KEY_BUILDING_name_STRATEGY" key is missing in the CIV4GameText_Strategy.xml file (all new wonders + steel mill +...)

__________

Good catch. Actually, I had found that earlier, but forgot to go back to the source file to upload that into the Text XML file.

GIR random events is great!

some additional requests: (i tested it with your mod - it works fine)

Modified Special Domestic Advisor:
http://forums.civfanatics.com/showthread.php?t=148109

Tech-Erforscht-Screen:
http://www.civforum.de/showthread.php?t=29214

Proper Score Graph:
http://apolyton.net/forums/showthrea...hreadid=144030

Sevo's Civilopedia:
http://forums.civfanatics.com/showthread.php?t=148253

(ps: plz could you link all the mods you add to your mega mod?)

GIR...I will link them tomorrow when I have more time. I am planning to incorporate all but the Tech-Erforscht-Screen in V2. I haven't messed with that one to know if I want to add it, but like you said, they are pretty much drop and play.

zulu9812 Some requests:

Barbarian Hordes by kattana
Great General by Snaitf
Upgradeable Barracks by Snaitf
Demolition mod by Snaitf
Unit Allegiance by Snaitf (with modded code & slave skin from here)
Rhye's flag decal pack by ...Rhye! (using the 2nd line in the picture in his thread, except for Barbarians and China - which would use the original decals - and Egypt, Germany and Greece - which use the 3rd line)

Additionally, I don't suppose you could do a version which takes out the following mods:

Settler Religion by Bhruic
Random Events by DireAussie

?

Zulu, definately adding Rhye's in V2, tho I am not sure on the specifics. I might have multiple XML files for different options. The other ones that you suggested are ones I am looking into, but not sure that I will do it. Barbarian hordes...I play with the raging barbarians on Monarch, and I tend to get my blank handed to me.

Regarding Settler Religion and Random Events, those are very easy to disable in your python files. Edit the CvCustomEventManager within the Assets/Phthon directory in the mod. Place a # (pound sign) in front of all lines of code that relate to Random Events and SettlerReligion (or sr) (this effectively "comments out" the line from being executed). If you have difficulty doing this, I can do it for you tomorrow and send it to you (it is like a 2 minute exercise). Then clear your cache and reload the game (or launch the game holding down the shift key).

The way that the community has been modding the python files has made this very easy to enable/disable. I know I am not following the full sdToolKit model; I may make V2 more compatible with sdToolKit....but I have to say that it was very easy to pick this up and run with it.

All -- Thanks for the feedback, v2 coming hopefully by the end of the week.
 
Wholeheartedly agree that "Leaders" should go in. More leader choices for existing civs, Yay! Also CivArmy's Next Level Mod for new civs. Both are Top Notch work.
 
GIR said:
CFC file server:
max upload = 500kb

The CFC Easy File Upload System has a max upload of 3MB per file, and if your file is bigger you can always PM Thunderfall about it and he usually sets you up with a temp. ftp upload account.

GIR said:
"...RapidShare's a real pain."
why?

Because there's a limit on how much you can download in an hour, so if I download something I have to wait over an hour before I can download another big file.
 
Nice mod workig goood :)

Please add forest replant mod
and Requies: Special Domestic Advisor, Version 0.92 / Special Foreign Advisor, Version 0.9

those two adviseors are a MUST :) they are really good and the forest thing is just a "would be nice"
 
Top Bottom