Mega Mod v1 (beta) By Galindus

Very annoying, but it wont download from that page, keeps asking me what I want to upload (up its own bleeding....).??

G.
 
With the patch release, I will not release another version of the mega mod until I get confirmation of compatibility with the new patch.

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Other notes.

1. Why I upload to fileshare....because it is easy for me. I apologize for those that are having problems, I have never had a problem with that site, and I just don't know a lot of other places to go. I assume that once SuperCiv 1.05 is released, this file will jump from 10MB to nearly 100MB.

2. Regarding putting things in and out of the mod, I have saved off a version after every update and after I get confirmation that the mod works completely (usually by me playing a full game and your feedback), I then stabilize the version. I understand that certain people like 80 or 90 percent of the items, but there are one or two they don't like; I would suggest that you manually "remove" the items you do not like.

3. I am trying not to add anything that the AI does not know how to handle. I do not have the building destruction in there for that reason. Other requested mods were not added for the same reason.

4. In the next release of MegaMod, I will be adding a few of my customizations as well as fix some bugs that I have found.

My gut feel is that most changes will be compatible with v1.52, but I will likely wait until mod owners confirm compatibility before finalizing.
 
I can confirm irregularities with megamod v1 and the new patch.
I saw some errors concerning individual mods within the pack just before my game CTD'd (as has happend so often due to the MegaMod on my game)
EDIT: Inquisitor is now actually building a "inquisition" within your city, without removing the religion etc. Inquisition will show in the "building-list", other errors also

THIS is ones the more reason to come to some kind of program which enables u to choose your mods individually for a combinatory Mod.
This http://forums.civfanatics.com/showthread.php?t=140188Program gives a first start in the right direction. If ur capable of doing so: HELP, the sooner we get this program running properly, the earlier Firaxis will notice it and recognize its uses
 
ggalindo001 said:
UPDATED TO V1.1 ON 21 DECEMBER 05

This is sweet! :goodjob:

I had most of these mods anyway, but your presentation really cleaned up my Civ 4 user directory nicely!

I did my own modifications to it, of course, but overall this is a great "starter kit" for anybody, and should be a first download, IMO.
 
GraveEatr said:
This is sweet! :goodjob:

I had most of these mods anyway, but your presentation really cleaned up my Civ 4 user directory nicely!

I did my own modifications to it, of course, but overall this is a great "starter kit" for anybody, and should be a first download, IMO.

Thanks for the props. With 1.52 out, I have been working on that one. I have a pre-release ready that includes just about everything except a few mods that I didn't feel that the AI did a good job with (like the Inquisition). I also took out the Deity +5 and added my own customized level called Archduke (inbetween Prince and Monarch). I'm still easily kicking Prince but getting my butt kicked in Monarch. I cannot understand why the disparity.

I'm also working on combining SuperCiv 1.04 in the next release.

I'd be interested in some of the tweaks you have made. The biggest one that I want to still do is allowing the player to build more iron based units without iron if you have access to copper, silver or another metal, allowing you to build an equistrian centre to have a supply of horses without the physical supply, and allowing you to build a synthetic oil refinery if you do not have natural oil. I'm concerned on all three of these because how the AI acts (they usually go for the juggular when they attack and cut you off from your most precious resource).

My next release will be compatible with 1.52 XML files.
 
ggalindo001 said:
I'd be interested in some of the tweaks you have made. The biggest one that I want to still do is allowing the player to build more iron based units without iron if you have access to copper, silver or another metal, allowing you to build an equistrian centre to have a supply of horses without the physical supply, and allowing you to build a synthetic oil refinery if you do not have natural oil. I'm concerned on all three of these because how the AI acts (they usually go for the juggular when they attack and cut you off from your most precious resource).

I did some tweaking for 1.52 as well. So far it seems to work well.

The changes I made:

UNITS

AEGIS Cruiser:
- Requires Robotics AND Nuclear Power (not Computers)
- Requires Uranium
- Movement Rate: 9

Biplane:
- Requires Combustion (not Physics)

IFV (delete)

Inquisitor:
- Gave it the Explorer's 3D mesh and Civilopedia graphic
- Deleted Inquisition building (not sure how this parts works... I may put it back)
- Requires Divine Right, not Theology

Submarine:
- Removed Uranium
- Upgrades to Nuclear Submarine

Nuclear Submarine: (new unit I created, same graphics as regular sub)
- Requires Nuclear Power
- Stregnth 30
- Movement 7
- Cost 280

Cavalry and Cossack:
- Upgrades to Tank Mark V only (US Calvary still upgrades to Modern Armor and Chopper)

Mechanized Infantry:
- Restored to origninal Civ4 version
- Now requires oil and aluminum
- Reqires Robotics and Rifling

Rocket Artillery (deleted)

BUILDINGS

Academy:
- Changes graphics to University

Feng Shui Academy:
- Changed graphics to Sun Tzu's Art of War

Art of War:
- Changed name to 'Sun Tzu's War Academy'

Nuclear Power Plant
- Requires Nuclear power (not Fission)

Woman's Suffrage Wonder (deleted)

Cure for Cancer:
- Free Hospital in all cities
- +1 happiness in all cities
- +1 health in all cities

Tsukiji Fish Market:
- Free Supermarket in all cities

Theory of Evolution:
- 1 free technology
- +1 science per specialist in all cities


RELIGION

Buddism:
- Holy City +1 science +3 culture
- All Cities +1 science +3 culture

Christianity:
- Holy City +1 gold +3 culture
- All Cities +4 culture

Hinduism:
- Holy City +2 science +3 culture
- All Cities +3 culture

Islam:
- Holy City +4 culture
- All cities +4 culture

Judaism:
- Holy City +1 science +3 culture
- All Cities +1 gold +2 culture

Taoism:
- Holy City +2 science +3 culture
- All Cities +2 science +1 culture

Zoroastrianism:
- Holy City +2 gold +2 science +3 culture
- All Cities +1 culture

TECHNOLOGY

Nuclear Power:
- Changed Civilopedia graphic to Nuclear Power Plant



I think that's all I did... :crazyeye:




WHAT I WANT TO CHANGE (still working on)

- Delete Active Volcano as a resource
- Delete Drought stricken land as a resource
- Delete fertile land as a resource
- Create cruise missiles (that can be loaded onto nuclear subs)
- Create Supreme Court wonder (gives free courthouse in all cities)
- Create Alcatraz (or some famous prison) wonder (gives free jail in all cities)
- Create Gulag building (increases productivity, but raises unhappiness considerably)
- Find a new 3D mesh for the Strike Fighter (maybe an A-10)
- Find a new mesh for Rocket Artillery (maybe a SCUD launcher... a catapult for this graphic is lame, thats why I deleted it)
 
Hi
I have been playing your quite a bit and had a question for you. When I start a new game I name the leader “James III” and everything is ok it shows up on the score board and in diplomacy as “James III”. Then I save and exit, the next time I load the game the name is changed to “HOME” and I never get my name back. It’s not that big of deal just kind of annoying. Any help would be appreciated.
Thanks
 
Thangs said:
Hi
I have been playing your quite a bit and had a question for you. When I start a new game I name the leader “James III” and everything is ok it shows up on the score board and in diplomacy as “James III”. Then I save and exit, the next time I load the game the name is changed to “HOME” and I never get my name back. It’s not that big of deal just kind of annoying. Any help would be appreciated.
Thanks

I get that too - I think that it's a general Civ bug
 
Maybe someone already post those bugs but just to let you know some I found in v1.1

-foreign advisor : cant see anything and I cant switch screen after pression technology button
-civilopedia bug : just go you will see

great mod btw
I would add Great General and civarmy of superciv mod...hope to get those soon

thanx
 
Hmm ... I found quite a few bugs, aside from Sid Tip's not showing any info for the new wonders, the civopedia seems to be broken (some entries are brought up by the wrong name - you know, you click the leaders list and you get a list of something else entirely), I can't open the domestic advisor and the foreign advisor (actually, I can, but if I click technologies, it stays on the foreign technologies screen, with no info but my name on it, and no way to get back).

Good work though. Any chance of the model of the Great Wall to be changed though?
 
I recently finished a full game using this mod and patch 1.52 and can say that it improved the playability immensely.

Brilliant mod, could do with a couple of tweaks but I'm sure that will come.

Likewise to the post above, the CivPedia seems to be broken, but apart from that I had no problems.

I have a feeling we won't see the 'Real Civ 4' until the SDK comes out and the community starts going to town with it.
 
so dude, what's up you havent reported in for quite some time now... i really hope you're going to bless us with a 2.0 version soon, since it looks so promising and I want to try it out. keep up the good work Galindus! and please, someone give us a mirror for the file when it's gonna come out... I just cant wait for hours just to download 10 MBs !
 
I'd like to download this but im having problems with rapidshare.

"Your IP-address XXX.XX.X.XX is already downloading a file. You have to wait until it is finished.
Premium-accounts can download many files at the same time. Get your own PREMIUM-Account now. Instant access!"

I downloaded a file from here about a month back, I wonder if this has peaked my download limit. :(

Will there be any other way to download this?
 
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