Mega Mod v1 (beta) By Galindus

ohh and the three small add ons

Willowmound: ActualQuotesDiplomacy Mod
Thalassicus: AncientEraMusic Mod
CyberChrist: InfoScreen Patch - based on original mod by rickb
 
ups....

last one...

Snaitf: Show Attitude Mod
and the show great people profession mod ( tels if it's a great people og great artist ....)
 
Potentially silly question:

Will this mod work along with 'always on' mods such as Gaia, Tradable v.3 or the upgraded domestic advisors?
 
Is your favorite mod not in the MegaMod list????

Do you think some of the worst mods have been incorprated in this mod????

Then PLEASE, if u have the skills, participate in this project:
The Modswitcher
http://forums.civfanatics.com/showthread.php?t=140188

Don't get me wrong i really appreciate what's been done on this MegaMod:goodjob: , but if i want to play with Dutch civ, for instance, and leave out the lost wonders, i'd have to mod the mega mod! I have neither the time or the skills :(

Modswitcher will hopefully be able to drastically deminish the work needed in combining mods together! But it's not entirely mature yet -> WE NEED YOUR HELP!!!
This program could save HOURS of work better spent enjoying the game :)
 
Another silly question:

tUnits.exe. I only have the Mega_mod_v1.rar. Do I have to download something else ??? How big is the file supposed to be ??

*edit* Ok, Nevermind

Another question : I´ve unpacked the rar to my Civ-Folder now. How can i play the Mod ??? I´ve the European version and i play with german language. Does it even work ???
 
Installation:

Copy the folder Mega Mod v1 including the subfolders
to the mods installation folder
(example "C:/Program Files/Sid Meier´s Civilization 4/Mods")
of Civilization 4. Start the game and load the mod
Mega Mod v1 in the advanced options of the main menu.

(neulinge aufgepasst: der "Mega Mod v1" ordner darf nicht noch einen unterordner mit "Mega Mod v1" besitzen (womöglich zielordner beim entpacken), sondern muss den ordner assets beinhalten - ansonsten lädt der mod nicht)
 
Very nice mod.

I have to try this one. But why don't you ad some balancing mod, to make more use of early UUs.
 
Damn.. you post it first... I thought I gona post this Maga MOD too.. haha... GOOD JOB man!
 
Version 1.1 of MegaMod is out. See the top of the thread for the link.

Uncertain if compatible with 1.0 save games. Added the following:

18. Sevopedia v1.2 by Sevo
http://forums.civfanatics.com/showthread.php?t=148253

19. Modified Special Domestic Advisor v1.0 by 12monkeys
http://forums.civfanatics.com/showthread.php?t=148109

20. Exotic Foreign Advisor v0.9 by Requies
http://forums.civfanatics.com/showthread.php?t=146687

21. Proper Score Graph v1.8 by Ulfn
http://apolyton.net/forums/showthrea...hreadid=144030

-------------

V2 is coming later in the week, and is planned to include:

1. SuperCiv or CivArmy's Civilization Paks
2. BADRs Flags and Decals
3. Fix bugs encountered (Steel Mill Civlopedia/Text description, Rocket Artillery looking like catapults)
4. Some of my proposed custom tweaks, including a deviant from the "No Resource Screwage", Insert of a customized difficulty level between Prince and Monarch, and planned enhancement to the usage of permanent alliances, and warmongering.
 
the religion mod is really screwing my game could it be removed or maybe upload a version whitout the religion mod..
 
:(

Regards, I have been trying the mod in multiplayer, have the game installed in Spanish with the last version, but to few shifts appears in half of the screen and next to the name of the player "spanish" at the time the game desynchronized and every player plays in different shifts.

Some solution?

Thank you. Sarbat
 
It seems that you cant change the game speed, I dont see it anymore.
Anyway to change that?


Tous
 
Hum, I cannot download version 1.1 from rapidshare... When I click on «Free», I don't get the download, but instead i get the hosting page (with the square where you can give the path to your file).

Edit: Well I finally got it. Just seems that rapid share was temporarly loeaded.
 
Thanks for using my mod! Though, I did find a bug in it last night. Artillery doesn't seem to properly upgrade to Rocket Artillery. I'll have to poke at it some more, as I could have sworn I had it working at one point. Also, I think Lost Units included a trebuchet, so how did you merge these? I haven't downloaded Lost Units, so I'm not sure of the stats of said Trebuchet in it, or does your mod just have two Trebuchets? :crazyeye:

-Atma
 
oh comeon rapidshire is a pain in the ass, couldnt someone upload it somewhere, its only 9½megs rite..?
it said it wanted a DOR number or somethin.. huh.. and lots of other things i dont like :p
 
BOTH files are unavailable!


BTW the mod gives me extra lag between turns and results in a nasty CTD in early game (epic huge pangaea 14 civs) on a machine that should be able to do it (1250MB Ram, 1800+AMD, gef6200 256MB Ram)
 
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