Instruction Thread: 240 BC - Friday, March 17th, 5:30PM EST (3/17 @ 2230 GMT)

Tubby Rower

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Term 3, Game Session 4, March 17 - 240BC

This will be an on-line session.
The Designated Player is: Name

Start Date/Time: Friday, March 17th, 5:30PM EST
(10:30 p.m. (2230) Friday, March 17th, 2006 in GMT)

Relevant Links:
Current Save
Previous Turnchat Thread

Instruction Checklist:
President - Instructions posted
Secretary of State - No instructions posted
Secretary of War - Instructions posted

Minister of Culture - No instructions posted
Minister of Science - Instructions posted
Minister of Interior - No instructions posted

Censor - No instructions posted

Governor of Boaring Wallow - Instructions posted
Governor of Abydos - No instructions posted
Governor of Micalian's Gate - Instructions posted

Only elected/appointed officials may post in this thread!
Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official.


Please put your office in the post title field.
 
Sec of War

Do not promote any units unless its a warrior exploring then give them Woodsman II also garrisoning archers should be promoted to help their garrison duties. Any new units built should move toward the Abydos area or be stationed in a such a way to remove barb producing fog around the BW and MG area.

The warriors exploring both Germany and Mongolia territory are working their way to Russia. Explore as you see fit. Report any units and networked resources.

I have requested that the ax-medic in Abydos be released from garrion duty in order to protect the Great BW-Abydos Highway. Station him and fortify on the road about halfway between BW and Abydos. You pick a good spot for him. His purpose is to protect our road and be able to respond to any problems in BW or Abydos within a few turns. He is also there to escort any settlers/workers that need to transit the area.

The spearman should move south towards Abydos. He should be stationed between the horses and the Mongolian territory. If you can put him least 1 square off the border...I dont want him to be seen by the Mongolians.

Sentry axes east of Abydos. The one closest to the iron should remained foritfied and be used to respond to any barbarians coming from the east. Use at your will to kill barbs.

The ax to the far east of Abydos should move to the South of Abydos and take up senty duty on the Mongolian border. It is requested that you follow ANY Mongolian settlers with this Ax. We dont want a repeat of a settler getting too close. Use this Ax to kill barbs also.
Screen shot below shows where this Ax should be stationed for sentry duty.
 
:eek: no one has posted..... I might have to declare war or something ;)

Gov. of BW instructions
work pigs, mined plains hill and all 3 FPs with villiages on them
settler should finish in 10 turns

Stop play after 10 turns if nothing else has happened to stop play

the DP can alter these instructions if a threat arises.

the worker is near MG and is not in BW's jurisdiction.
 
President:

Maintain 90% unless forced lower by the system, in which case select the highest possible slider rate with zero or positive returns.

In the unlikely event of a settler being produced, please stop play.
 
Worker: build a cottage on the grassland where the worker now stands, then build a mine on the hill ESE of the city.

MM: continue to work forest/grass and copper mine until cottage completes. Switch citizen from copper mine to grass cottage. On growth new citizen back on the copper mine.

Production: Axeman, Chariot, Library
 
Official Instructions from the Ministry of Science

Finish researching Drama, then start Meditation. When Meditation is done, start Philosophy.
 
I am going to eat now and the Turn chat will start as soon as I return or 1730 EST... Which ever is later.
 
The turnchat has started. this post will updated with screenshots, saves, and a summary as well as the chatlog.

Turn 0 save
Turn 5 Save
Turn 10 Save

Chat log


Screenshots
Turn 1


Turn 5
Well I've done it again.... 2 lost units to barbs one a warrior surrounded by a barb axe and a barb archer and the other was an axeman that was defending our territory against the barb horde

Here is BW & MG... notice that the road was cut by the barb


Here is Abydos... Notice the German axeman that is in Mongol territory


We have the 4th best city in the entire world


Turn 6
Spotted a new Russian city


Turn 8
Novgorod


Turn 10
Boaring Wallow


Abydos


Micalian's Gate


Russian Road


Southern Border
 
Sky view


Diplo front
 
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