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#1 |
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Chieftain
Join Date: Jan 2006
Location: Canterbury, UK
Posts: 27
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Rebels
I don't know if this has already been discussed or implemented in a MOD, but is there a way to mod into the game barbarian units that would appear in your lands when you try to change your civics. This could represent rebels appearing during a change in government.
I would assume this would in some way involve python. |
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#2 |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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Yes, it can be done.
It would involve python
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Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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#3 |
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Chieftain
Join Date: Jan 2006
Location: Canterbury, UK
Posts: 27
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i've always thought that this is something that has been missing form civ4, as rarely is there a government change without some form of conflict
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#4 |
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Emperor
Join Date: Jan 2006
Posts: 1,136
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huh
you know THAT is a good idea, please let me know if someone comes up with a way to reliably do it. |
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#5 |
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Warlord
Join Date: Jan 2006
Posts: 285
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I would like to try to implement this, TGA, if I have some questions, can I ask you by PM?
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#6 | |
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Big Cheese
Join Date: Mar 2002
Location: Oxford, England
Posts: 3,361
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Quote:
I'd check out this thread: http://forums.civfanatics.com/showthread.php?t=137898 (I should have really pointed to it in the first place). Alot of the groundwork has been done there, although currently it is not a standalone mod.
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Blobble Wars - use your lovely green blobbles to defeat the evil other colours! |
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