Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Macintosh

Notices

Reply
 
Thread Tools
Old Mar 27, 2006, 10:34 AM   #1
Sima Qian
太史令
 
Sima Qian's Avatar
 
Join Date: Jan 2006
Posts: 729
Need some help porting a mod to Mac (Vanilla v1.29)

I tried asking this question in a thread over at the C&C forum, but didn't get much of a response as they're mostly windoze users there. It's actually a peculiar situation, where my mod would work fine on windows (Vanilla v1.29) but cause some rather serious problems on a Mac.

To save you some of the trouble of reading through what I've already posted about this, I'll summarize:

I'm running a succession game with modified civ leaderheads and UU assignments. Everything works fine for me under XP, but one of our players is using a Mac and got this problem:

Quote:
Originally Posted by tupaclives
Actually I'm havign a problem too, the advisor windows have no background which makes the text very difficult to read and for some reason I can't change what I'm researching, and using the sliders is a very difficult task

In addition to that, whenever he tries to go to the foreign advisor window (via F4 or clicking the advisor head), the game crashes.

I thought I might have a corrupt or improperly formatted pcx file somewhere, but can't find it for the life of me.

I also thought it might be some problems I had in the pediaicons.txt file, since I thought the case-sensitivity and forward slashes used in MacOS might be an issue. But when I downloaded the Mac GOTM package and read the version in there, and everything is the same format as the windows version of pediaicons.txt, with the only difference being that the space was deleted from some lines like this:

Windows version:
Code:
# Small Tech Icons
Mac version:
Code:
#Small Tech Icons
I don't think that should be an issue, and since I'm not the one using the Mac, I can't really test it either.

Could it have anything to do with the different ways the Mac handles CR/LF characters?

I'd really appreciate any help from the Mac users here who might be able to help me track down whatever is causing the problem. Thanks in advance.

All the related downloads (for Vanilla v1.29):
http://forums.civfanatics.com/attach...3&d=1143010227

Setup instructions: here and here
(need to do both)
__________________
史记, Records of the Grand Historian Wonders of the Orient | Project Kaguya | Vegetarian Vengeance
Succession Games: SQ1: Google Earth | SQ2: Schizophrenic Shaka
Other Games: Revenge of the Ronin
Utilities: Multiplayer Tool

Last edited by Sima Qian; Mar 27, 2006 at 10:37 AM.
Sima Qian is offline   Reply With Quote
Old Mar 27, 2006, 01:14 PM   #2
AlanH
Mac addict, php monkey

 
AlanH's Avatar
 
Join Date: Jan 2003
Location: England
Posts: 25,233
Images: 1
I downloaded the zip file, transferred all the files into my old GOTM modded installation for vanilla 1.29b2, backing up the two text files, of course, and launched your scenario as a random game. It came up to a 4000 BC starting position (playing as Apple, of course), and all the adviser screens opened as you'd expect.

Sooo .. I haven't played any turns, but it looks OK to me. I'd say tuplo may have a faulty installation.

[EDIT] I didn't do the unit duplications, as I wasn't planning to play it. I *think* all you need to do is to create folders for each of your new units and put copies of the .ini files from the original units in them, probably renamed to the new unit name. They should then point to the old unit graphics and sounds.

Last edited by AlanH; Mar 27, 2006 at 01:19 PM.
AlanH is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Macintosh > Need some help porting a mod to Mac (Vanilla v1.29)

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
New v1.74 Mac Patch Available for Civ4 'Vanilla' AlanH Civ4 - Macintosh 61 Jan 23, 2009 08:09 PM
Mac v1.74 Patch Released for Civ4 'Vanilla' AlanH News Updates 5 Oct 10, 2007 06:35 AM
v1.04 for Warlords and v1.53 for vanilla available Rhye Civ4 - Rhye's and Fall of Civilization 25 Dec 15, 2006 11:33 AM
CTD - Vanilla Civ4 v1.61 - Amras ALH modpack v1.80a Coolhand1972 Civ4 - Technical Support 1 Aug 17, 2006 06:44 AM
Porting Civilization 3 to Mac OS X, the Linux way KingTux Civ3 - Macintosh 8 Oct 04, 2003 07:07 PM


Advertisement

All times are GMT -6. The time now is 09:05 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR