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|Mar 27, 2006, 10:34 AM||#1|
Join Date: Jan 2006
Need some help porting a mod to Mac (Vanilla v1.29)
I tried asking this question in a thread over at the C&C forum, but didn't get much of a response as they're mostly windoze users there. It's actually a peculiar situation, where my mod would work fine on windows (Vanilla v1.29) but cause some rather serious problems on a Mac.
To save you some of the trouble of reading through what I've already posted about this, I'll summarize:
I'm running a succession game with modified civ leaderheads and UU assignments. Everything works fine for me under XP, but one of our players is using a Mac and got this problem:
I thought I might have a corrupt or improperly formatted pcx file somewhere, but can't find it for the life of me.
I also thought it might be some problems I had in the pediaicons.txt file, since I thought the case-sensitivity and forward slashes used in MacOS might be an issue. But when I downloaded the Mac GOTM package and read the version in there, and everything is the same format as the windows version of pediaicons.txt, with the only difference being that the space was deleted from some lines like this:
# Small Tech Icons
#Small Tech Icons
Could it have anything to do with the different ways the Mac handles CR/LF characters?
I'd really appreciate any help from the Mac users here who might be able to help me track down whatever is causing the problem. Thanks in advance.
All the related downloads (for Vanilla v1.29):
Setup instructions: here and here (need to do both)
史记, Records of the Grand Historian Wonders of the Orient | Project Kaguya | Vegetarian Vengeance
Succession Games: SQ1: Google Earth | SQ2: Schizophrenic Shaka
Other Games: Revenge of the Ronin
Utilities: Multiplayer Tool
Last edited by Sima Qian; Mar 27, 2006 at 10:37 AM.
|Mar 27, 2006, 01:14 PM||#2|
Mac addict, php monkey
Join Date: Jan 2003
I downloaded the zip file, transferred all the files into my old GOTM modded installation for vanilla 1.29b2, backing up the two text files, of course, and launched your scenario as a random game. It came up to a 4000 BC starting position (playing as Apple, of course), and all the adviser screens opened as you'd expect.
Sooo .. I haven't played any turns, but it looks OK to me. I'd say tuplo may have a faulty installation.
[EDIT] I didn't do the unit duplications, as I wasn't planning to play it. I *think* all you need to do is to create folders for each of your new units and put copies of the .ini files from the original units in them, probably renamed to the new unit name. They should then point to the old unit graphics and sounds.
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard Trust
C-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19
Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker
Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods
Last edited by AlanH; Mar 27, 2006 at 01:19 PM.
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