Possible Modcomponents to Add

Gunner

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I know that before there was discussion of adding in some modcomps made by the community once we got a 1.00 version running. It seems that that moment is almost upon us so I figured it would be good if we started to brainstorm about it, since thats what most of us here do so well :cool:

I can keep a semi-official list of things that most people agree would be good to add in this post, of course subject to Rhye's approval.

Here are my suggestions after looking around a bit:
- Enhanced Foreign Advisor by TheLopez http://forums.civfanatics.com/showthread.php?t=169548
- Enhanced Military Advisor by TheLopez http://forums.civfanatics.com/showthread.php?t=169549
- Enhanced Culture Decay by TheLopez http://forums.civfanatics.com/showthread.php?t=171745
- Mercenaries Mod by TheLopez http://forums.civfanatics.com/showthread.php?p=3779841
- Tech Window by Roamty http://forums.civfanatics.com/showthread.php?t=158636
- Sevo's Civlopedia http://forums.civfanatics.com/showthread.php?t=148253
- Better Ship Scale by (our very own ;)) Elhoim http://forums.civfanatics.com/showthread.php?t=161368
- Dead Civ Scoreboard by TheLopez http://forums.civfanatics.com/showthread.php?t=167023
- Attitude Icons by Porges http://forums.civfanatics.com/showthread.php?t=167352
- Modified Special Domestic Advisor by 12Monkeys
- Ethnically Diverse Units by Rabbit, White
 
Thanks Gunner, have been thinking about making a thread about this subject myself. I would like to ask though, when will the stage be set for adding flavour units and buildings? there are already several flavour units that shipped with warlords, aswell as the MANY flavour units creatd by White Rabbit and some other talented forum members.
 
Better Ship Scale! ;)

Also the removement of dead civs from the score list.
 
I personally agree with all of these, they look cool! :cooool: Some of the more complex ones could make up a RFCModPlus version, sort of like expanded, whereas the more cosmetic ones (Sevopedia, enhanced advisors, ship scale) that don't affect gameplay can just be put in. I'm fine with all of them, though. Been wanting to try the Mercenaries mod for a long time now, haven't played vanilla Civ4 in a while.

SilverKnight
 
I agree to keep the size of the mod as low as possible.
That is, cosmetic mods should be put is as last in order.

I myself would in the future welcome some terrain graphic versatility,
like forests (medterrain, subtropical, etc)...
 
While I love the idea of adding some Modcomps that do not affect gameplay, I would like to keep the DL small as it currently is for now.
 
If Rhye, and everyone else, wants, I can give the file for the single ship scale. It´s 85k only.

Also the dead civ scoreboard removal takes nothing of space. It´s a single line in the mainscreen.py file. I add it every version.
 
I added Dead Civ Scoreboard and Better Ship Scale.

V. Soma said:
I myself would in the future welcome some terrain graphic versatility,
like forests (medterrain, subtropical, etc)...
I would love that too, but does a mod for it exist? The idea of this thread is for you guys to find already made mods that could be added in without affecting gameplay too much.
 
Is there a way to have all the mod-comps in a seperate download? This way you could download all of them at once (or pick and choose) and install them directly into RFC. Can this be done, or will they have to be added individually into the files?[/n00bsp3@k]

SilverKnight
 
SilverKnight said:
Is there a way to have all the mod-comps in a seperate download? This way you could download all of them at once (or pick and choose) and install them directly into RFC. Can this be done, or will they have to be added individually into the files?[/n00bsp3@k]

SilverKnight
I suppose you could have all of them bundled as a separate download which would overwrite some of the default files, but why would you do that? All of the ones I have on the list right now would probably equal 1 MB together.
 
If you plan to add it, could you please make the Mercenary mod optional? I love the other components but mercernaries just seem to be more trouble than they're worth.
 
Phallus said:
If you plan to add it, could you please make the Mercenary mod optional? I love the other components but mercernaries just seem to be more trouble than they're worth.
Rhye has been planning on adding in some type of mercenary feature from the beginning. At first he was going to write it himself, but then TheLopez made his so Rhye decided to just go with it instead.

I personally think its a sweet idea :cool:
 
A similar feature was implemented in the barbarian scenario for Warlords, right?
 
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