"Hey, Teacher leave those kids alone!"
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Opening date: 1st Sept.
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Never discover Education & win via Space Launch.
Lets proove those stinky academic philosophers that we can beat'em w/o their silly Unis.
SPACELAUNCH 'll be most painfull.
Yeah!

More:
- never declare war and always sign peace when asked (Just to prevent killing too advanced AIs (I was considering always peace but it would be too boring without the fear of being attacked))
- no Academia - "we don't need no school control!"
- never build GL /added/
Settings (TBD):
Game Speed: Normal
Difficulty: Prince
Civilization: China - Qin (Ind/Fin)
Opponents: 4 (all stinky philosophers),
Map Size: Small
Map Script: Fractal
Climate: Rocky
Sea Level: Low
Rules: Standard
Victory: Space Ship only, but Conquest and Domination enabled.
Variant: can NOT discover Education, can build no Academia, never declare war, always sign peace when asked.
Version: Vanilla 1.61
Turnsets: 30, 20, 10, 10, ...
Normal 24/48 timing blah, blah
The settings R to be discussed (no philosophing!
), especially I want to hear about difficulty: is Prince enough?
I want normal game speed and small map - this is supposed to be fast event.
Difficulties expected:
- No universities or factories => serious backdraw in research & prod.
- Few important techs will be out of reach (Liberalism, Assembly line, Industrialization), but all (exept 1
) techs needed for SS parts are available.
- NO ALUMINIUM
- Many civics out of reach
Roster:
- Atlas*
- Blake / Grater
- Blid
- Compromise
- Iustus
- mihau
THIS WILL BE MODDED EVENT:
Robotics needed for Docking Bay have Plastics as prerequisite (Plastics have Industrialization ... an down to Education eventually). Mod is taking away Plastics form Robotics prereq. and does nothing else(!).

To play the mod:
1. Copy unzipped folder "No Education Mod" to: civ4_install_folder\Mods\ (Not that one in /My Documents/My Games !)
2. Play the mod: Boot up Civ4, go to Advanced -> Load_mod -> No Education Mod. After restart U can play.
was changed to:
The mod we have was written by Asioasioasio, to whom I send many thanks.
For all the modfans here R 2 mods by this author:
WW_II
Polish Tribes
.
.
.
Opening date: 1st Sept.
.
.
.
.
Never discover Education & win via Space Launch.
Lets proove those stinky academic philosophers that we can beat'em w/o their silly Unis.
SPACELAUNCH 'll be most painfull.
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
Yeah!

More:
- never declare war and always sign peace when asked (Just to prevent killing too advanced AIs (I was considering always peace but it would be too boring without the fear of being attacked))
- no Academia - "we don't need no school control!"
- never build GL /added/
Settings (TBD):
Game Speed: Normal
Difficulty: Prince
Civilization: China - Qin (Ind/Fin)
Opponents: 4 (all stinky philosophers),
Map Size: Small
Map Script: Fractal
Climate: Rocky
Sea Level: Low
Rules: Standard
Victory: Space Ship only, but Conquest and Domination enabled.
Variant: can NOT discover Education, can build no Academia, never declare war, always sign peace when asked.
Version: Vanilla 1.61
Turnsets: 30, 20, 10, 10, ...
Normal 24/48 timing blah, blah
The settings R to be discussed (no philosophing!

I want normal game speed and small map - this is supposed to be fast event.
Difficulties expected:
- No universities or factories => serious backdraw in research & prod.
- Few important techs will be out of reach (Liberalism, Assembly line, Industrialization), but all (exept 1

- NO ALUMINIUM
- Many civics out of reach
Roster:
- Atlas*
- Blake / Grater
- Blid
- Compromise
- Iustus
- mihau
THIS WILL BE MODDED EVENT:
Robotics needed for Docking Bay have Plastics as prerequisite (Plastics have Industrialization ... an down to Education eventually). Mod is taking away Plastics form Robotics prereq. and does nothing else(!).

To play the mod:
1. Copy unzipped folder "No Education Mod" to: civ4_install_folder\Mods\ (Not that one in /My Documents/My Games !)
2. Play the mod: Boot up Civ4, go to Advanced -> Load_mod -> No Education Mod. After restart U can play.
Spoiler :
Code:
<TechInfo>
<Type>TECH_ROBOTICS</Type>
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<AndPreReqs>
<PrereqTech>TECH_PLASTICS</PrereqTech>
</AndPreReqs>
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</TechInfo>
was changed to:
Code:
<TechInfo>
<Type>TECH_ROBOTICS</Type>
.
.
.
<AndPreReqs/>
.
.
.
</TechInfo>
The mod we have was written by Asioasioasio, to whom I send many thanks.
For all the modfans here R 2 mods by this author:
WW_II
Polish Tribes