SGOTM 11 - Zulus vs The World.
It's 4000 BC. You are Shaka, Supreme Ruler of ... umm ... a settler, a scout and a worker. You are militaristic and expansionist by nature, which is just as well
. You are on a Gyathaar-special, standard size map, but it's a bit crowded because there are 13 rivals, and they have already grouped into several locked-alliance power blocks leaving the Zulu nation out in the cold. Your mission will be to achieve world domination to show them who's the real boss.
Oh, and by the way, Domination is defined as at least 75% land plus 75% population
Since you all made such a good job of the last game, this one will also be played at Emperor level, in Civ3 Conquests only. The winners will be the succession team that reaches a Domination Victory by the earliest game date. All victory conditions are enabled.
The information required to place you in a suitable team is as follows:-
1. Which level (regent, monarch, etc.) are you comfortable playing in a solo game?
2. Are you new to SGOTM?
3. Do you have any preferences as to which team you join?
The game will start on September 9th. Thanks again to Gyathaar for the concept and map.
Here's the start.
Map Parameters
Playable Civ - Zulu
Difficulty - Emperor
Opponents - 13: America, Arabia, China, Egypt, England, France, Germany, India, Japan, Korea, Ottomans, Russia, Scandinavia.
World - Standard, Continents, 60% water, 4 billion years old, temperate
Barbarians - Roaming
The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Domination requires 75% of world territory and 75% of world population.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played previous SGOTMs then you will be ready. Other players will need to download and unzip a small graphics mod pack linked in the Reference thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award set:
The Crimson Laurels:
... and the Wooden Spoons
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest Domination victory.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
D. Spoiler information will absolutely NOT be tolerated in this thread.
So let's see how many teams we can muster this time.
It's 4000 BC. You are Shaka, Supreme Ruler of ... umm ... a settler, a scout and a worker. You are militaristic and expansionist by nature, which is just as well

Oh, and by the way, Domination is defined as at least 75% land plus 75% population

Since you all made such a good job of the last game, this one will also be played at Emperor level, in Civ3 Conquests only. The winners will be the succession team that reaches a Domination Victory by the earliest game date. All victory conditions are enabled.
The information required to place you in a suitable team is as follows:-
1. Which level (regent, monarch, etc.) are you comfortable playing in a solo game?
2. Are you new to SGOTM?
3. Do you have any preferences as to which team you join?
The game will start on September 9th. Thanks again to Gyathaar for the concept and map.
Here's the start.

Map Parameters
Playable Civ - Zulu
Difficulty - Emperor
Opponents - 13: America, Arabia, China, Egypt, England, France, Germany, India, Japan, Korea, Ottomans, Russia, Scandinavia.
World - Standard, Continents, 60% water, 4 billion years old, temperate
Barbarians - Roaming
The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Domination requires 75% of world territory and 75% of world population.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played previous SGOTMs then you will be ready. Other players will need to download and unzip a small graphics mod pack linked in the Reference thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award set:
The Crimson Laurels:


B. All teams must play the sponsored variant - the laurels will be awarded for the fastest Domination victory.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
D. Spoiler information will absolutely NOT be tolerated in this thread.
So let's see how many teams we can muster this time.