Grimvisage
Chieftain
Hey everyone,
New player and poster here. Just got the game for Christmas and have been trying it out with some friends, but already we've noticed that many (if not most) of the map scripts on the forums here act in some very unexpected and unfriendly ways when run on Macs. I thought that I would post a list of the ones I've tested here along with comments on their success. Also, if anybody has any other information, please feel free to add it.
NOTE: These scripts have not been tested in multiplayer cross-platform games, i.e. PCs running unpatched Warlords in multiplayer games with a Mac player connected. The one exception is the "Full of Resources" script, which is linked below, and which my cousins, brother, and I (with one of their PCs hosting for my MacBook Pro) have playtested for several hours now and thoroughly enjoyed (apart from what seemed like unusually large numbers of animals and barbarians).
Full of Resources: In the Custom Game menu, when any of the scripts are selected, none of the extra options appear in the list. When run, the scripts generate grassland-only maps. However, if a PC running version 2.00 Warlords hosts the script and a Mac player connects, it works almost perfectly. My only concern was some "graphics blips" where my screen turned funky multi-colors for a split second, then reverted to normal. Eventually, this caused my computer to freeze and crash, but I reconnected successfully. So far, this is my absolute favorite script, with just a couple of minor complaints.
Planet Generator: No options, generates grassland-only map.
Tectonics: "Landmass type" and "Aridity level" options appear correctly. Using default settings on Large, creates very unusual and mostly unplayable maps, typically with too much water and strange land combinations, such as one large continent with several smaller ones on the very edges of the map. I'm not sure if this is the intended result, since I don't have a PC to test it, but it's not Mac-friendly.
Random Map Script v5 final: Seems to work correctly, but not a script I'd ever play. Generates mostly Pangaea or two continent maps with rather inorganic terrain and resource placement. Perhaps that's different on PCs.
Earth2: Seems to work perfectly! (not thoroughly playtested)
SmartMap: No options in the Custom Game menu, generates grassland-only maps. Shame, too, because this script looks incredibly promising.
Fertile: Works perfectly!
Fair Continents: No options, grassland-only maps.
Snaky Pangaea and Grainy Pangaea: and Both work perfectly! (And, IMHO, excellent map concepts!)
Chess: No menu options, generates grassland-only maps.
Grid: Menu options appear, but have odd names, e.g. "TXT_KEY_MAP_SCRIPT_OCEAN". Otherwise, works correctly. (not thoroughly playtested)
Life script: Seems to work perfectly! (not thoroughly playtested)
Sansimap: Seems to work perfectly! (not thoroughly playtested)
I hope this post is helpful for somebody. :-D And I urge, plead with modders and script writers to keep Macs in mind. I get the feeling that many of the newer scripts don't work because they've been altered for compatibility with Warlords 2.08 for the PCs, so I may just have to wait until Aspyr gets their act together. *frustrated sigh* Comments welcome. Ja mata ne!
New player and poster here. Just got the game for Christmas and have been trying it out with some friends, but already we've noticed that many (if not most) of the map scripts on the forums here act in some very unexpected and unfriendly ways when run on Macs. I thought that I would post a list of the ones I've tested here along with comments on their success. Also, if anybody has any other information, please feel free to add it.
NOTE: These scripts have not been tested in multiplayer cross-platform games, i.e. PCs running unpatched Warlords in multiplayer games with a Mac player connected. The one exception is the "Full of Resources" script, which is linked below, and which my cousins, brother, and I (with one of their PCs hosting for my MacBook Pro) have playtested for several hours now and thoroughly enjoyed (apart from what seemed like unusually large numbers of animals and barbarians).
Full of Resources: In the Custom Game menu, when any of the scripts are selected, none of the extra options appear in the list. When run, the scripts generate grassland-only maps. However, if a PC running version 2.00 Warlords hosts the script and a Mac player connects, it works almost perfectly. My only concern was some "graphics blips" where my screen turned funky multi-colors for a split second, then reverted to normal. Eventually, this caused my computer to freeze and crash, but I reconnected successfully. So far, this is my absolute favorite script, with just a couple of minor complaints.
Planet Generator: No options, generates grassland-only map.
Tectonics: "Landmass type" and "Aridity level" options appear correctly. Using default settings on Large, creates very unusual and mostly unplayable maps, typically with too much water and strange land combinations, such as one large continent with several smaller ones on the very edges of the map. I'm not sure if this is the intended result, since I don't have a PC to test it, but it's not Mac-friendly.
Random Map Script v5 final: Seems to work correctly, but not a script I'd ever play. Generates mostly Pangaea or two continent maps with rather inorganic terrain and resource placement. Perhaps that's different on PCs.
Earth2: Seems to work perfectly! (not thoroughly playtested)
SmartMap: No options in the Custom Game menu, generates grassland-only maps. Shame, too, because this script looks incredibly promising.
Fertile: Works perfectly!
Fair Continents: No options, grassland-only maps.
Snaky Pangaea and Grainy Pangaea: and Both work perfectly! (And, IMHO, excellent map concepts!)
Chess: No menu options, generates grassland-only maps.
Grid: Menu options appear, but have odd names, e.g. "TXT_KEY_MAP_SCRIPT_OCEAN". Otherwise, works correctly. (not thoroughly playtested)
Life script: Seems to work perfectly! (not thoroughly playtested)
Sansimap: Seems to work perfectly! (not thoroughly playtested)
I hope this post is helpful for somebody. :-D And I urge, plead with modders and script writers to keep Macs in mind. I get the feeling that many of the newer scripts don't work because they've been altered for compatibility with Warlords 2.08 for the PCs, so I may just have to wait until Aspyr gets their act together. *frustrated sigh* Comments welcome. Ja mata ne!