Anyone up for a new Vanilla SGOTM?

Do you want to start Vanilla SGOTM 5?

  • Yes please, as soon as possible

    Votes: 30 57.7%
  • Yes please, but not just yet

    Votes: 7 13.5%
  • Yes please, but only after I finish SGOTM 4

    Votes: 4 7.7%
  • No thanks

    Votes: 11 21.2%
  • What's an SGOTM?

    Votes: 0 0.0%

  • Total voters
    52
  • Poll closed .

AlanH

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Hi

I've been putting off starting a new vanilla SGOTM 05 for a couple of reasons ...

1. I was concerned that we would get a low sign-up if we ran it parallel with the current Warlords SGOTM 04.

2. I've been a tad busy :blush:

The question has been raised, though. So I thought I'd ask for some feedback on who would sign up for a new game - assuming the parameters were interesting - maybe to start in three weeks time.

Please vote so that we can gauge the level of interest. Constructive comments will, of course, be welcome.
 
Thanks for this too, Alan.
I've seen your comments to my request/question and i'm curious to see the results of this poll.

Of course i can be wrong, let's wait and see.

Thanks again, anyway :goodjob: .
 
Count me in if we get at least 5 other Russians.
 
I would like to play. I would need some understanding teammates, who would be able to stand my occasional lack of time.
 
How about a deity-level game? Sure, it would be hard, but if we could get some of the superstars to play, then I think the whole community would greatly benefit from the exercise. If each team had at least one deity-level player, then everyone would have a chance and everyone could learn a lot.

Who knows, we might even get some of the non-regular SGers (e.g., HOFers) to participate!!!
 
Do we have any Deity level players who would be prepared to support teams of lower ability students?
 
I played Deity for HOF. But I think it's a bit too much for most teams.
 
I think most teams play less well than their best players. Only the very best and most committed teams play better than they can play individually. So I think even immortal-level SGOTM is really pushing it.
 
A deity game would be awesome even without the help of any deity level players. With the right map and victory conditions it can be really fun anyway.
 
I think most teams play less well than their best players. Only the very best and most committed teams play better than they can play individually. So I think even immortal-level SGOTM is really pushing it.

I agree.
I spend at least an hour in the mid-late game only to analyze the save before actually play my TS, but sometimes i made some mistake.
I think that Emperor is the Higher level playable in a SG, and with a favourable start.

A deity game would be awesome even without the help of any deity level players. With the right map and victory conditions it can be really fun anyway.

Same as above: a deity game with a map too (un)balanced in favour of the human it's not a true deity game, better a good start at emperor.

Anyway i think Monarch is the right level for a SG, and i'd probably like to have an esasier one for next SG.
 
Same as above: a deity game with a map too (un)balanced in favour of the human it's not a true deity game, better a good start at emperor.

The current Warlords succession game where the goal is to lose the space race as soon as possible is a good example of a victory condition where the difficulty level is secondary. If every team would have been allowed to select the difficulty level themselves I am sure some would have gone for deity...

There are countless variants that doesn't rely on a traditional victory to be fun. Say, "who can survive the longest against Monty, Isa, Alex on a crowded map with agressive AI turned on?" ;)
 
The current Warlords succession game where the goal is to lose the space race as soon as possible is a good example of a victory condition where the difficulty level is secondary. If every team would have been allowed to select the difficulty level themselves I am sure some would have gone for deity...

I think there is a very good idea here: Create an SGOTM where the teams can choose between multiple saves that are all identical except for the difficulty level! If the objective is diplomatic victory it's not a trivial task to pick the level that will allow the fastest victory. Would be interesting to see if LowtherCastle and his murky friends actually have the balls to choose Deity :D.

@jesusin: Good to see that you want to try the SGOTM :thumbsup:
 
Would be interesting to see if LowtherCastle and his murky friends actually have the balls to choose Deity :D.
And I wouldn't like to see the condition of your soggy pants for the 2 ensuing months after our graph has stopped moving... :cool:

EDIT: Btw, we've got 'em. Just give us the save...
 
I find that SGOTM takes up far less time than GOTm or HoF Gauntlets so I am happy to play another one whenever its ready. Playing Vanilla involves swapping disks, but I'm sure I can handle that.

I do like the idea that SGOTM is about innovative victory objectives and other such excitements that you don't get in a normal game.
 
I think most teams play less well than their best players. Only the very best and most committed teams play better than they can play individually. So I think even immortal-level SGOTM is really pushing it.
For me the idea would be to push it--the envelope, that is. But not just that. Even more important, I think, is that many lower-level players could progress a lot faster if there were available records of how deity-level players think. An example of what I"m talking about is the CivIII QSC write-ups from SirPleb and others. Those are invaluable insights into how to approach the CivIII game at all, including the highest, difficulty levels. (In fact, for moves up to 1000BC, they're far better than SG threads...but whatever.)

The problem is, most players, top-level or otherwise, don't feel like keeping a detailed log of their decisions, and understandably so--it's drudgery. A good SGOTM thread can serve that purpose without feeling like drudgery. Whether a team plays better or worse than its best player, there will be plenty of give and take, contrasting and demonstrating more and less effective decisions.

But if pushing it is a serious concern, there could even be a special "Uncle!" rule, whereby when a team gets to a point where it feels lost, it can elect to call for help (thereby forfeiting its claim on any awards), and a rescue team of experts comes in to offer suggestions. ;) (Yeah, I know, now you're going to say that's drifting too far from the original intent of the SG...)

Just my 2 cents.
 
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