Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,431
Build: Vanilla 1.61
Mod: Greek World (modified)
Leader: Hezekiah of Judah (Spiritual, Financial)
Difficulty: Immortal
Speed: Greek World (research costs quintupled)
Settings: Raging Barbarians, Aggressive AI, Require Complete Kills
Victories: all except Time are enabled
Turnsets: 30 turns. 24 hours for got it or skip, then another 48 to post. Skips are always OK. No need to detail every turn, but graphics and discussion are welcome.
Roster: (please have the time and patience for a slow game, and have won a "normal" game on Emperor)
Jet
Open
Open
Open
Behold, the land of milk and honey:
Notes (mod and changes)
Notes (strategy and map spoilers)
Mod: Greek World (modified)
Leader: Hezekiah of Judah (Spiritual, Financial)
Difficulty: Immortal
Speed: Greek World (research costs quintupled)
Settings: Raging Barbarians, Aggressive AI, Require Complete Kills
Victories: all except Time are enabled
Turnsets: 30 turns. 24 hours for got it or skip, then another 48 to post. Skips are always OK. No need to detail every turn, but graphics and discussion are welcome.
Roster: (please have the time and patience for a slow game, and have won a "normal" game on Emperor)
Jet
Open
Open
Open
Behold, the land of milk and honey:
Notes (mod and changes)
Spoiler :
* Historical note:
* The scripted city flips that simulate historical wars are disabled. To compensate, Rome, Macedonia, and Persia have extra hatred for their neighbors and traditional enemies, and the starting wars are different:
....... Rome on Phoenicia, Etruria, and Greek Colonies
....... Macedonia on Greek City-States and Greek Colonies
....... Babylon on Phoenicia and Judah
....... Phoenicia on Egypt
....... Scythia on Macedonia
* To run the mod, copy your Greek World mod folder to Hezekiah Greek World, and replace Hezekiah Greek World\Assets\Python\GreekWorld.py and Hezekiah Greek World\Assets\XML\Civilizations\CIV4CivilizationInfos.xml with the versions in this zip file. The zip file also has the start save.
* All civs are contactable, can build Settlers, and (except us) are at Noble.Rhye said:Don't expect too much from it: apart from a very nice map and a few historical events, it's just a plain scenario. I was a civ4 n00b at the time when I made it, and I had short time and no additional graphics. It can't compare with RFC or RoC. In fact, that mod was nothing but a way for Firaxis to test and improve modding tools (which it did. If there are minor civs in civ4, it's thanks to Greek World).
* The scripted city flips that simulate historical wars are disabled. To compensate, Rome, Macedonia, and Persia have extra hatred for their neighbors and traditional enemies, and the starting wars are different:
....... Rome on Phoenicia, Etruria, and Greek Colonies
....... Macedonia on Greek City-States and Greek Colonies
....... Babylon on Phoenicia and Judah
....... Phoenicia on Egypt
....... Scythia on Macedonia
* To run the mod, copy your Greek World mod folder to Hezekiah Greek World, and replace Hezekiah Greek World\Assets\Python\GreekWorld.py and Hezekiah Greek World\Assets\XML\Civilizations\CIV4CivilizationInfos.xml with the versions in this zip file. The zip file also has the start save.
Spoiler :
* Please check out the map in Worldbuilder before we start, but not after.
* Egypt's preset attitude adjustment toward Judah is -10 and Babylon's is -20. These are on a smaller scale than the numbers in the diplomacy screen.
* Yerushalayim becomes the Christian holy city and gets free missionaries in 40 AD, even if Christianity has already been founded elsewhere.
* Scripted barb spawns run for 55 turns starting in 0 AD, including stacks of Horse Archers in the Middle East and stacks of Camel Archers (strength 8) in Africa and Arabia.
* Cultural victory should be easiest since culture growth is very fast relative to research, we get two free religions, and cathedrals don't require temples. I'd rather we not go Cultural unless there's a consensus that either the game is too hard, or that we want to finish up quickly.
* We have a good shot at the Great Library.
* We might be able to flip the Phoenician capital Sur.
* Egypt's preset attitude adjustment toward Judah is -10 and Babylon's is -20. These are on a smaller scale than the numbers in the diplomacy screen.
* Yerushalayim becomes the Christian holy city and gets free missionaries in 40 AD, even if Christianity has already been founded elsewhere.
* Scripted barb spawns run for 55 turns starting in 0 AD, including stacks of Horse Archers in the Middle East and stacks of Camel Archers (strength 8) in Africa and Arabia.
* Cultural victory should be easiest since culture growth is very fast relative to research, we get two free religions, and cathedrals don't require temples. I'd rather we not go Cultural unless there's a consensus that either the game is too hard, or that we want to finish up quickly.
* We have a good shot at the Great Library.
* We might be able to flip the Phoenician capital Sur.