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#221 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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xmls I think are fully loading now so the xml log can no longer be used to determine where its crashing. I am out of ideas ATM.
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Playing Civ V and loving it
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#222 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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What comes next? Opening Slideshow, music, ????
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#223 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Did Geo post the Audio XMl anywhere? Or can we use the stuff from Vanilla SotM? I have a soundtrack folder and am wondering if it's causing an issue without having XML telling it pick Moon Music
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#224 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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It could be sound but I have no experience with sound in Civ4
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#225 |
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Bard
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Location: Gallery
Posts: 15,001
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Here's the last file in the log, small file.
Does that tell you anything as it loads the engine? |
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#226 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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Maybe, Now what does that log look like when loading just BtS whitout any mod?
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#227 |
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Bard
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Here's a regular BtS init
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#228 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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Hmm, its eitheir Font or MenuManager that is causing the CTD. I am stumped ATM and it is hard for me to pinpoint the bug further without access to civ4.
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#229 |
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Bard
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Posts: 15,001
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#230 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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BTW what did we change in CIV4ColorVals.xml?
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#232 |
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Bard
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Posts: 15,001
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#233 |
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Bard
![]() Join Date: Jun 2003
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I put the Vanilla XML files into this conversion. Is that the files you used?
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#234 |
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Bard
![]() Join Date: Jun 2003
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Posts: 15,001
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3 last XML errors in Civ4ForceControlInfos. They must not be a big deal since the game progresses on before crashing. The trouble is that there are no references in that file to the errors that appear.
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#235 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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I have seen things like that before. The error is not really in Civ4ForceControlInfos but another xml. the reason it is reported wrong is due to bugs in SDK.
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#236 | |
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Deity
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Quote:
They won't work in BtS, but they won't crash either since I was able to load my fake mod with wrong references in it. |
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#237 |
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Bard
![]() Join Date: Jun 2003
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Posts: 15,001
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I'm officially stumped and tired.
I hope we narrowed it down enough for you to hammer it home matt.
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#238 | |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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Quote:
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#239 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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Okay, this bug is proving to be very painful. I have exhausted almost all the debugging methods I know of except trying to systematically isolate the bug, which is proving to be very nasty. In the process of trying to isolate the bug I am having problems with game crashing before the bug we want to isolate occurs. This makes things very difficult.
I am not completely out of options but all remain ways I know of to isolate the bug can take several days and many long boring hours. I may have the time to isolate it before next week but I make no promises, especially since it is very tedious work and can be hard to find the motivation to to it. I don't know if you will understand what I just said, but the short answer is that things are going nowhere fast. If you have any Ideas I managed to Isolate the bug to one of the xmls in the following folders: Units Techs Buildings Civilizations Art
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#240 |
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Bard
![]() Join Date: Jun 2003
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Posts: 15,001
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Damn. I don't have as much time as normal in the next few days, but when I do I can look at redoing some of those XMLs with limited entries. We don't need a lot of what's in there so there's no sense completely doing any XML file from scratch until we find which file.
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