Instruction Thread, Wednesday Aug 22 10PM PST (-7) GMT 0500 Thursday

DaveShack

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Instruction thread for 1655 AD
DP: DaveShack
Purpose: Normal Session, plan for ~10 turns
Online session

Wednesday Aug 22, 10PM PST (GMT-7) = 0500 GMT Thursday

Starting save
Link to previous session
 
Refer to this post in my office.

All instructions must be posted in this thread. Not links, the actual instructions. We make a special case for polls sometimes, but it's not that hard to click edit on a post, select all, copy, cancel; then edit the post in this thread and paste. :)
 
Okay then.

Coppertown

Build Queue: Knight, Confucian Missionaries and units required by Warlord

Specialists and city tiles up to DP.

Prevent starvation AND avoid growth.


Rheims

Build Queue: Observatory, 2 Work Boats

Specialists and city tiles up to DP.

Farm the tiles circled in red as shown in the picture below:




Lyons

Build Queue: Forge, Bank, Observatory, University

Specialists and city tiles are up to DP.


Orleans

Build Queue: Bank, Buddhist Temple, Grocer

Specialists and city tiles are up to DP.


Paris

Build Queue: Observatory, Confucian Temple, Colosseum

Change the merchant specialist into an engineer specialist.

City tiles are up to DP.

Note: DaveShack edited this to remove quote tags so that quoting it will be possible.
 
Not instructions, just some suggestions from NE to DP:

Munich:
Build queue - finish current build, then always military units (pikemen, if no
others required)
Work force - change one farm to hills ( 1F 3H).

Berlin: if/when war weariness goes down priorise grow.


Best regards,
 
I've waited for the Warlord to post any instructions but I have to post my instructions now. If the Warlord asks for other instructions in the cities that I control then I let the choice up the DP which instructions to follow.


Cumae
Build Queue: Finish University -> Observatory
Workforce: once matured to size 9 place new citizen on hill SSE of Cumae

Neapolis
Build Queue: Finish Bank -> Granary -> Forge
Workforce: when the bank is finished (5 turns) change citizens so Neapolis will grow

Pisae
Build Queue: Finish University -> Observatory
Workforce: once matured to size 8 place new citizen on hill E of Pisae

Marseille
Build Queue: Finish Library -> Confucian Monastery -> University
Workforce: once matured to size 5 place new citizen on hill SSE of Marseille


Worker Assignments
Workers NW1 and NW2 will soon be done mining + roading the hill SSE of Marseille. Once they are finished move them to the forrested plains S of Coppertown and build a farm + road there. Move the 2 workers SW of that tile when they're done and build a farm + road there too. Move them SW once more (= SSE of Rheims' city center) and build a farm + road there too. Irirgrate the tile S of Rheims' city center too and spread irrigration from Rheims to Marseille while saving as many trees around Rheims as possible.
 
correct, I'm on mountain standard (Arizona doesn't do daylight) so convert to pacific to not confuse others -- and then forgot to say daylight. :lol:

The GMT time is correct though, so I'm starting.
 
Instructions quoted for posterity.
Spoiler :

Okay then.

Coppertown

Build Queue: Knight, Confucian Missionaries and units required by Warlord

Specialists and city tiles up to DP.

Prevent starvation AND avoid growth.


Rheims

Build Queue: Observatory, 2 Work Boats

Specialists and city tiles up to DP.

Farm the tiles circled in red as shown in the picture below:




Lyons

Build Queue: Forge, Bank, Observatory, University

Specialists and city tiles are up to DP.


Orleans

Build Queue: Bank, Buddhist Temple, Grocer

Specialists and city tiles are up to DP.


Paris

Build Queue: Observatory, Confucian Temple, Colosseum

Change the merchant specialist into an engineer specialist.

City tiles are up to DP.

Note: DaveShack edited this to remove quote tags so that quoting it will be possible.

Not instructions, just some suggestions from NE to DP:

Munich:
Build queue - finish current build, then always military units (pikemen, if no
others required)
Work force - change one farm to hills ( 1F 3H).

Berlin: if/when war weariness goes down priorise grow.


Best regards,

Research Constitution, Democracy.

I've waited for the Warlord to post any instructions but I have to post my instructions now. If the Warlord asks for other instructions in the cities that I control then I let the choice up the DP which instructions to follow.


Cumae
Build Queue: Finish University -> Observatory
Workforce: once matured to size 9 place new citizen on hill SSE of Cumae

Neapolis
Build Queue: Finish Bank -> Granary -> Forge
Workforce: when the bank is finished (5 turns) change citizens so Neapolis will grow

Pisae
Build Queue: Finish University -> Observatory
Workforce: once matured to size 8 place new citizen on hill E of Pisae

Marseille
Build Queue: Finish Library -> Confucian Monastery -> University
Workforce: once matured to size 5 place new citizen on hill SSE of Marseille


Worker Assignments
Workers NW1 and NW2 will soon be done mining + roading the hill SSE of Marseille. Once they are finished move them to the forrested plains S of Coppertown and build a farm + road there. Move the 2 workers SW of that tile when they're done and build a farm + road there too. Move them SW once more (= SSE of Rheims' city center) and build a farm + road there too. Irirgrate the tile S of Rheims' city center too and spread irrigration from Rheims to Marseille while saving as many trees around Rheims as possible.


Play starting.

Session ended after 8 turns:
  • Traded resources with everyone left alive
  • Rome killed off Germany
  • Researched Constitution, Democracy
  • Research parked on replaceable parts, for now
  • Taj Mahal in 1
  • Civics change available
  • Lost Angkor Wat, but got some gold
  • Treasury now 1200+ at +20gpt or better (could run negative but not much benefit)
  • Should probably settle a bunch of coastal cities in the east.

Spoiler chatlog :


Session Start: Wed Aug 22 22:05:30 2007
Session Ident: #turnchat
[22:05] * Now talking in #turnchat
[22:05] * Topic is 'Turnchat Sunday 29th of Juli 18.00 GMT 2.00 EDT'
[22:05] * Set by dutchfire on Sun Jul 29 10:09:37
[22:05] * Mafioso sets mode: +o DaveShack
[22:05] * Chieftess sets mode: +v DaveShack
[22:05] <DaveShack> howdy all
[22:09] <DaveShack> session starting, loading game
[22:16] <DaveShack> must first download game... thought the date looked wrong ;)
[22:27] <DaveShack> loaded, starting cities
[22:38] <DaveShack> cities done, only change was the workforce change in Munich, and specialist change in Paris
[22:39] <DaveShack> starting on units
[22:46] <DaveShack> movement towards last german city
[22:47] <DaveShack> some workers aren't busy, looking at instructions
[22:48] <DaveShack> work requested for Rheims
[22:49] <DaveShack> workers NW1, NW2 seem to have the same work requested by another governor
[22:51] <DaveShack> 4 workers moved
[22:52] <DaveShack> now for trades... no instructions, so will refer to discussion
[22:53] <DaveShack> http://forums.civfanatics.com/showthread.php?t=238907
[22:54] <DaveShack> no disagreement with any of the proposed trades, so guess we'll proceed... :)
[22:54] <DaveShack> bananas to Japan for 5gpt
[22:55] <DaveShack> crabs to Aztecs for 10gpt
[22:56] <DaveShack> forgot to screenshot monty, bummer
[22:57] <DaveShack> then gave Incas cows & rice for spices & corn, and forgot to screenshot that too :ack:
[22:58] <DaveShack> finally Rome, we give crabs & dye, they give furs and 4gpt. also get open borders
[22:59] <DaveShack> screenshot the domestic screen, I think the extra happieness resources dropped our angry citizens but a fair bit
[23:00] <DaveShack> going back through cities again
[23:03] <DaveShack> no changes needed
[23:03] <DaveShack> end of turn 0, 1655 AD, 907g+44gpt Constitution in 2
[23:03] <DaveShack> saving but not uploading (can't run browser+civ on that computer)
[23:03] <DaveShack> hitting enter
[23:05] <DaveShack> coppertown knight->missionary
[23:05] <DaveShack> marseilles library->monastery
[23:06] <DaveShack> munich library->military (pike)
[23:06] <DaveShack> Lyons forge->bank
[23:07] <DaveShack> Rome captures Dortmund, Germany destroyed
[23:07] <DaveShack> figured we wouldn't be in time
[23:10] <DaveShack> caravels explore other continent's coast looking for a way to circumnavigate
[23:11] <DaveShack> more finding work for the workers
[23:15] <DaveShack> repositioning forces in a nonthreatening way near enough to Rome to be ready for next war
[23:18] <DaveShack> end of turn 1, 951g+48gpt, Constitution in 1, 1660 AD, pressing enter
[23:19] <DaveShack> Constitution done, start Democracy
[23:21] <DaveShack> EA Observatory->Colosseum
[23:21] <DaveShack> Coppertown missionary->another
[23:21] <DaveShack> Frankfurt out of resistance, builds courthouse
[23:22] <DaveShack> Tartar out of resistance, builds courthouse
[23:23] <DaveShack> increase science to 60%, from +53gpt to -6gpt
[23:23] <DaveShack> dropped Democracy from 7 to 6 turns
[23:26] <DaveShack> looking for place to drop a missionary, notice Rome is in Theocracy, so no religion spread
[23:27] <DaveShack> change coppertown to military, might as well scout with knights instead of missionaries
[23:30] <DaveShack> spread religion to Tartar
[23:31] <DaveShack> workers working
[23:31] <DaveShack> end of turn 2, 1665 AD, 999g -3gpt, Democracy in 6
[23:34] <DaveShack> taj in 5, add a scientist and a merchant in NOTA to slow the build enough to let democracy finish first, per discussion
[23:34] <DaveShack> now +3gpt, hitting enter
[23:35] <DaveShack> Someone finishes Angkor Wat. Riversight switches to mace
[23:35] <DaveShack> Coppertown mace->mace
[23:35] <DaveShack> Paris observatory->temple
[23:35] <DaveShack> Munich pike->pike
[23:36] <DaveShack> Angkor Wat got us 192g
[23:51] * DaveShack takes out trash, refills ice bin, etc
[23:53] <DaveShack> intel, arpinium has caravel, 2 galleys, 2 horse archers, 2 longbows
[23:53] <DaveShack> and another galley offshore
[23:55] <DaveShack> intel, hamburg has crossbow, longbow, cat, plus 3 longbows outside city
[23:56] <DaveShack> dortmund has 6 horse archers, catapult, 2 cats+horse archer outside
[23:57] <DaveShack> longbow+pike 2NW of elephants NNE of cumae
[23:57] <DaveShack> antium has caravel, 2 longbows, pike, 2 cats
[23:57] <DaveShack> and an extra longbow
[23:59] <DaveShack> end of turn 3, 1670 AD, 1194g+5gpt, Democracy in 5
Session Close: Thu Aug 23 00:00:00 2007

Session Start: Thu Aug 23 00:00:00 2007
Session Ident: #turnchat
[00:00] <DaveShack> pressing enter
[00:00] <DaveShack> Neapolis bank->granary
[00:00] <DaveShack> Versailles built in far away land
[00:01] <DaveShack> Tokugawa adopts mercantilism
[00:02] <DaveShack> intel, rome has galley, mace, 2 horse archers, crossbow, 3 longbow, 2 cats, settler
[00:05] <DaveShack> chain farming towards Rheims is making some progress
[00:05] <DaveShack> workers working...
[00:06] <DaveShack> end of turn 4, 1675 AD, 1199g+11gpt, Democracy in 4
[00:07] <DaveShack> MM NOTA to finish Taj next turn after Demo
[00:08] <DaveShack> Riversight mace->mace
[00:08] <DaveShack> Coppertown mace->knight
[00:08] <DaveShack> Orleans bank->Buddhist temple
[00:09] <DaveShack> Munich pike->pike (wish that wasn't in the instructions)
[00:09] <DaveShack> Xanadu observatory->temple
[00:10] <DaveShack> Circumnavigation complete, +1 movement for ships
[00:10] <DaveShack> Inca's GA ends
[00:11] <DaveShack> intel: Roman town of Circci has 2 longbows
[00:12] <DaveShack> Ravenna has 2 longbows
[00:13] <DaveShack> workers in the east start on a coastal highway south towards city1
[00:13] * CG_Civ4 has quit IRC (Ping timeout: 180 seconds)
[00:14] <DaveShack> in NW, bulding a road between neapolis and pisae to help with troop movements later
[00:14] <DaveShack> end of turn 5, 1680AD, 1204+11gpt, Democracy in 3
[00:14] <DaveShack> saving but not uploading
[00:14] <DaveShack> (now)
[00:16] <DaveShack> Coppertown knight->mace
[00:17] <DaveShack> lyons bank->observatory
[00:17] <DaveShack> ainu forge->observatory
[00:18] <DaveShack> Parise temple->colosseum
[00:20] <DaveShack> more coastal highway, irrigation chain.
[00:21] <DaveShack> position more troops for future ware with Rome
[00:21] <DaveShack> end of turn 6, 1685AD, 1215g+10gpt, democracy in 2
[00:22] <DaveShack> riversight mace->catapult
[00:22] <DaveShack> coppertown mace->cat
[00:22] <DaveShack> NOTB forge->court
[00:23] <DaveShack> Berlin grocer->observatory
[00:23] <DaveShack> frankfurt court->library
[00:23] <DaveShack> Inca adopt free market
[00:30] <DaveShack> more workers working
[00:31] <DaveShack> end of turn 7, 1690 AD, 1225g+25gpt, democracy in 1
[00:31] <DaveShack> democracy complete
[00:32] <DaveShack> hold off on civics changes
[00:32] <DaveShack> set research to RP, for now
[00:33] <DaveShack> EA colosseum->catapult
[00:33] <DaveShack> riversight cat->cat
[00:33] <DaveShack> (Roman war will probably be multi front, so more cats are good)
[00:33] <DaveShack> coppertown cat->mace
[00:34] <DaveShack> Marseilles monastery->uni
[00:34] <DaveShack> pisae uni->observatory
[00:35] <DaveShack> neapolis granary->forge
[00:35] <DaveShack> munich pike->pike
[00:35] <DaveShack> cumae uni->observatory
[00:36] <DaveShack> cologne observatory->uni
[00:39] <DaveShack> workers finish chain irrigation, coastal road
[00:40] <DaveShack> running out of work until lumbermills come
[00:40] <DaveShack> end of turn 8, 1695 AD, 1248g+23gpt
[00:40] <DaveShack> saving, ending session
Session Close: Thu Aug 23 00:45:19 2007


Preturn save
Turn 5 save

Turn 8 save
 
Well played DS :) I am wondering where the warlord is, I have seen no instructions here.

I agree on settling the coast, and I think we need to prepare the War on Rome for next turnchat already.
 
Looks good but Rome has quite some units. What if we declare war and let them come to us, kill his stash of units and then move in to his territory?
 
Our internet connection went out on tuesday so i haven't been able to give instructions, sorry.
 
While I can't see the game, it looks a good play.
And my suggestion (or instructions in previous sessions) was, in Munich,
military units and, just if no War Officer chooses, pikemen.
(War Officers are, in order, Warlord,Chieftain,DP).
My congratulations!
Best regards,
 
[00:10] <DaveShack> Circumnavigation complete, +1 movement for ships

Only just noticed this. Good job on getting this :D
 
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