Sisiutil
All Leader Challenger
All Leaders Challenge Game 22, Take 2: Arabs/Saladin
Played with the Beyond the Sword expansion pack
Played with the Beyond the Sword expansion pack
Pre-Game Thread
Previous Game
Starting Position (this post, below)
Initial Warrior/Settler Move, 4000 BC
Round 1: 4000 BC to 3975 BC (1 turn!)
Round 2: 3975 BC to 3200 BC (30 turns)
Round 3: 3200 BC to 1750 BC (58 turns)
Round 4: 1750 BC to 775 BC (39 turns)
Round 4 Redux: 1750 BC to 750 BC (40 turns)
Round 5: 750 BC to 365 BC (19 turns)
Round 6: 365 BC to 170 BC (13 turns)
Round 7: 170 BC to 160 AD (22 turns)
Round 8: 160 AD to 385 AD (15 turns)
Round 9: 385 AD to 920 AD (38 turns)
Round 10: 920 AD to 1340 AD (51 turns)
Round 11: 1340 AD to 1525 AD (37 turns)
Round 12: 1525 AD to 1784 AD (77 turns)
Round 13: 1784 AD to 1868 AD (56 turns)
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Saladin, leader of the Arabs. I'm playing the game using the Beyond the Sword expansion pack, its latest patch (3.13), and Bhruic's unofficial patches as well. The difficulty level is Emperor, the map is Hemispheres (more details below), and the speed is Epic.
The previous attempt at a Saladin game ended ignobly, with wonder-whore Louis XIV teching ridiculously far ahead of me so that by the time I was ready to attack him with Swordsmen, he already had Crossbows. He beat me so bad I was too embarrassed to post the round.
But this time it'll be different! (I hope.)
Here is a more detailed look at the initial game settings.
Here is the starting position:
So I start near stone; ya gotta like that. It won't be in the capital's fat cross if I settle in place, however. Unfortunately the Warrior is not in a good position to tell me what I'll be missing out on if I move the Settler and settle 1W, which seems to me like the obvious move, since it keeps the pigs and most of the river tiles.
To me, the most logical move is for the Warrior to go 1 NE, then move the Settler 1E into the forest; on the following turn, the Warrior goes 1 NE again, revealing one of the tiles I'd give up by moving. If it's nothing spectacular, I settle in place; if it's irresistible (like gold, say) I move back to the starting position and settle there.
I doubt I'll have the stone available in time to help with Stonehenge, but I'm tempted to build that wonder anyway to start getting Great Prophets appearing even before the UB is available. Plus the savings on initial hammers for each new city, by not having to build monuments, is very welcome.
For technologies, I've decided to eschew an early religion this time; if I need to found a religion I should be able to leverage the Madrassa and get a Great Prophet to lightbulb Monotheism, or Theology, or part of Divine Right. Therefore, I think going after Mining and then Bronze Working would be my preferred opening tech path. I'd build a Warrior while growing to size 2, then a Worker who can finish chopping Stonehenge.
Thoughts?