Xteam 01 - Practice Game

DJMGator13

Still breathing
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Jan 20, 2004
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Several members of the Xteam have wandered outside of the SGOTM forums and started a practice game.

Game stats

Justinian, emperor with the following:
Map - Medium and Small
Size - Standard
Climate - Temperate
Sea level - Low
Speed - Normal
Continents - Snaky
Island Size - Islands
Island overlap - Islands mixed in.
6 AI opponents.

Starting location picture

{edit: updated game settings}

Roster (not order)
Gator
leif
ShannonCT
rrau
Killercane

Roster is full
 
Thanks Gator. The picture looks a bit fuzzy... :mischief:

In our SGOTM thread, JT recommended that we look at domination as a VC due to the :bts: changes in siege weapons, tech tree and AI behavior. I like his recommendations, lots of war. :hammer:

Perhaps we should play at Emperor level? A random map, continents perhaps? A leader not geared to war and a UU that isn't too late in the tech tree? :hmm:
 
Maybe try Joao or Willem for their enhanced naval units OR Justinian or Zara for their medieval UUs.

Agree we should work on basic conquest/domination. SGOTM08 will probably have a new twist but it's hard to predict what it will be. And successful warring always plays an important part in a winning a SGOTM game.
 
Found a few minutes to create a save, if we want to use it.
We are the Byzantines playing as Justinian I at emperor difficulty.
The stats:
Map - Pangaea - Warmongers dream.
Size - Standard
Climate - Temperate
Sealevel - Low
Speed - Epic
Shoreline - Random
World Wrap - Cylindrical
Resources - Standard
The only addition I made to a random map was 2 additional opponents, so we have 8 instead of 6.

The starting screenshot is attached.

This is a suggestion and if we want something different, that is OK by me. :D
 
Pangaea will make for a quick, straighforward game - basically, kill all the AI with axes/swords/cats before they get LBs. I'm not sure how instructive it will be.

What BtS features do we want to explore in this game? Here are some possibilities:
1. Nerfed seige units and flank attack
2. New wonders (AP, MoM, SoZ, Moai)
3. Espionage
4. New AI leaders
5. Better AI warmongering (alleged)
6. Better golden ages
7. Random events
8. Corporations

We might need a longer game than a Pangaea bloodbath to explore most of these new features.
 
It is easy to make another in the morning. What settings do you think we should change. Map to Continents, forcing us to get to Astronomy? Is the number of opponents ok?

I hope we never play long enough in a game to get to corporations. :)

I think some of those features are for the 3.17 version of :bts:? Like flanking for example? I stayed with 3.13 so we wouldn't have to dual install should there be no HoF mod by the next BOTM.

Other suggestions welcome.
 
I'd suggest a map like Medium n Small, with normal or snaky islands.

Also, normal game speed will mean that you'll have to tech cleverly in order to get a military advantage.

6 ai's will give each civ more room to expand, I'd say go for that.

Flanking and nerfed seige is part of BTS, not just 3.17. AFAIK 3.17 just made a few minor alterations to seige/flanking.
 
I'll take a look after work tonight :)
 
Medium and Small sounds good to me. We'll almost certainly need Astro to win by domination.

I suspect the scenario in SGOTM08 will be designed to allow us, or even require us, to use corporations. But if SGOTM08 is starting in a month, a quick intercontinental conquest/domination may be all we have time for.
 
Made another random start, did not lock assets so we can go into world builder if needed.

Justinian, emperor with the following:
Map - Medium and Small
Size - Standard
Climate - Temperate
Sea level - Low
Speed - Normal
Continents - Snaky
Island Size - Islands
Island overlap - Islands mixed in.
6 AI opponents.

EDIT - I did not alter the starting location. At first, I was going to regenerate the map but thought a fairly nice start at emperor wouldn't be too bad a thing.

I will attach the save and a screen shot below:
 
Flanking and nerfed seige is part of BTS, not just 3.17. AFAIK 3.17 just made a few minor alterations to seige/flanking.
The list of the changes for 3.17 can be found HERE
A summary:
Cavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons
Gunships can Flank Attack Cannons, Artillery, Mobile Artillery
Flanking damage now depends on strength of defending unit, not on strength of siege weapon
Flank attack now has a maximum number of siege units it can affect
Horse archers no longer receive attack bonus against Trebuchets
No withdrawal when attacking amphibiously
Siege weapons cannot attack amphibiously
Combat line of promotions not available to Siege
and
"Partisans" event active in every game
and, this will be nice:
Reduced war weariness
 
OK, I like the start.

Looks like settling in place is the only good option. The food should be good for a GP farm.

At Emperor level, I would generally start with warrior builds and try to steal workers, since AI start with one each. And three warriors can sometimes defeat 1 archer and take a capital early. But I don't play normal speed very often, and I don't know how snaky continents might affect worker stealing opportunities.

If we think we can steal a worker quicky, then first techs might be Mining-BW-Fishing.
 
I think in BTS the AI starts with 1 fewer workers than they do in Vanilla/Warlords. I suspect this means Emperor AI won't start with worker.

My typical tech path in Vanilla/Warlords targets things like Alphabet->Civil Service->Philosophy and then you choose if you want Chemistry for Grens or Military Service for Cavalry. I'd hardly ever self research Feudalism or Guilds.

But I think with a 12 strength 2 move unit, Guilds is actually a worthy beeline target. Also, with the slight nerfing of grenadiers and cavalry, I've found that riflemen can make excellent basic attacks units. Guilds is on the Rifling beeline. So it might be worth thinking about a Machinery or Feudalism Oracle slingshot. (Feudalism being the easier of the two to pull off.)

Great Lighthouse gives good mileage on a map like medium and small.
 
I think in BTS the AI starts with 1 fewer workers than they do in Vanilla/Warlords. I suspect this means Emperor AI won't start with worker.

According to the BTS reference guide (v3.13) AI bonuses for an emperor game include:
extra scout, 2 workers, 2 defensive units and 2 free techs.

Barbs appear in 20 turns and barb cities 5 turns later.
 
Hmm, WB test confirms that AI starts with no workers. (I guess all those workers I stole in Major Gauntlet 31 were built by the AI.) Another issue with worker steal is that we may be on a landmass alone, and with only 6 AI, it may be a fairly long trek to the first AI. We can still steal the workers the AI build, but we probably want to build one ourselves at this speed, or we'd be waiting a long time to improve tiles and chop.
 
Yep, WB does indeed show no workers. I saw 2 scouts, 2 archers and a settler for the AIs. On one map I did get another AI but with "snaky" continents we are more likely to be alone.

EDIT: The local snaky continent should be servicable by galleys, so we should be able to do some early warring and then research onward towards astronomy.
 
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