TheDS
Regular Riot
A couple more things - dunno why I couldn't move on from here...
First, post the 4000BC save so people can play the first specific amount of turns (50?) and repost and show you what their ideas are all about. They can try to remember to stick in some signs showing locations for future cities, or super-short notes about where they're headed or who they want to attack or whatever.
Second, PLEASE turn on resource indicators! It makes it impossible to see where the resources are in screenshots. I can't tell why you founded your fourth city. If it's just for the hills, you should've skipped it, as it will take forever to be productive. Early cities - indeed, pretty much ALL cities - need to grab 2+ resources AND be able to work them. Some people may advocate city overlap, but you can do that when you know better what you're doing.
Third, if you're getting unhappy citizens, STOP growing population! These guys perform no work, yet they cost you additional city maintenance, so don't exceed your Happiness cap until you know what you're doing. Try not to exceed the health cap, either, but it's okay if you can still feed them. Once you get to your Happy cap, cease growth, and look for a reason to whip, or to build a Worker/Settler.
Fourth, when trying to run out the whip unhappiness, build Settlers or Workers to arrest growth, or shift citizens from Farms to Mines. This was the point of my massive-Farming-and-some-Mining suggestion; rapid regrowth, and when whipping isn't practical, rapid construction. Obviously, fishing removes the need to do so much Farming.
Fifthly, in the early game like this, I build Cottages only when there's nothing else of value to build. If you can't Farm it or Mine it, and a Workshop would be a waste, and you don't have a road that needs to be built somewhere else, THEN Cottage it.
And lastly, if you can find a good production location (plenty of food and hills, preferably some metal and/or rock), use that as your Wonder capital. It's okay to chop out a few Wonders, or at least cheapen them with 1 or 2 chops if you have several Wonders to build. However, don't fixate on early Wonders. I haven't built 'Henge or 'Mids or Oracle in I don't know how long. I get to Great Library and Mausoleum and stuff like that. GL is great for a research AND GP boost. Only go for those early Wonders if you can build/chop them in like 3-4 turns so it doesn't impact your expansion AND if it's important to your early strategy (like Stonehenge is highly useful to Egypt, NatAm, and Ethiopia). Get Stone asap to speed you up further.
I hope this clarifies what I was saying, without putting you to sleep.
First, post the 4000BC save so people can play the first specific amount of turns (50?) and repost and show you what their ideas are all about. They can try to remember to stick in some signs showing locations for future cities, or super-short notes about where they're headed or who they want to attack or whatever.
Second, PLEASE turn on resource indicators! It makes it impossible to see where the resources are in screenshots. I can't tell why you founded your fourth city. If it's just for the hills, you should've skipped it, as it will take forever to be productive. Early cities - indeed, pretty much ALL cities - need to grab 2+ resources AND be able to work them. Some people may advocate city overlap, but you can do that when you know better what you're doing.
Third, if you're getting unhappy citizens, STOP growing population! These guys perform no work, yet they cost you additional city maintenance, so don't exceed your Happiness cap until you know what you're doing. Try not to exceed the health cap, either, but it's okay if you can still feed them. Once you get to your Happy cap, cease growth, and look for a reason to whip, or to build a Worker/Settler.
Fourth, when trying to run out the whip unhappiness, build Settlers or Workers to arrest growth, or shift citizens from Farms to Mines. This was the point of my massive-Farming-and-some-Mining suggestion; rapid regrowth, and when whipping isn't practical, rapid construction. Obviously, fishing removes the need to do so much Farming.
Fifthly, in the early game like this, I build Cottages only when there's nothing else of value to build. If you can't Farm it or Mine it, and a Workshop would be a waste, and you don't have a road that needs to be built somewhere else, THEN Cottage it.
And lastly, if you can find a good production location (plenty of food and hills, preferably some metal and/or rock), use that as your Wonder capital. It's okay to chop out a few Wonders, or at least cheapen them with 1 or 2 chops if you have several Wonders to build. However, don't fixate on early Wonders. I haven't built 'Henge or 'Mids or Oracle in I don't know how long. I get to Great Library and Mausoleum and stuff like that. GL is great for a research AND GP boost. Only go for those early Wonders if you can build/chop them in like 3-4 turns so it doesn't impact your expansion AND if it's important to your early strategy (like Stonehenge is highly useful to Egypt, NatAm, and Ethiopia). Get Stone asap to speed you up further.
I hope this clarifies what I was saying, without putting you to sleep.