WOTM 20: Shaka's Dream Team
[img=right]http://gotm.civfanatics.net/civ4games/images/wotm20civ.jpg[/img]Here's a somewhat different game, hot from the keyboard of Gyathaar.
You, as Shaka Zulu, have teamed up with Japan's Tokugawa and Aztec's Montezuma. Your rivals are two more teams of three AI leaders.
Game Details:
Game settings:
Civilization: Zulu (Leader: Shaka; Traits: Expansive/Aggressive)
Teamed with:
Japan (Leader: Tokugawa; Aggressive/Protective)
Aztec (Leader: Montezuma; Aggressive/Spiritual)
Rivals: 6 AIs in two teams of threeAztec (Leader: Montezuma; Aggressive/Spiritual)
Difficulty: Monarch
Map: Fractal, Low Sea Level
Mapsize: Standard
Climate: Temperate
Starting Era: Ancient
Speed: Epic (660 turns)
Options: Raging Barbarians, Complete Kills.
Victory Conditions: all enabled
Shaka:
Shaka is Expansive and Aggressive, and the Zulu start with agriculture and hunting. Expansive gives +2 health per city, and doubles the production speed for granary and harbor. Aggressive gives a free combat I promotion to all melee and gunpowder units, and allows double production speed of barracks (Ikhanda) and drydock.
Unique unit: Impi (replaces Spearman)
The fast Impi gets 2 moves per turn. It still gets +100% vs mounted units, and additionally starts with Mobility.
Unique building: Ikhanda(replaces Barracks)
The Ikhanda reduces city maintenance cost by 20%, but costs 10 more hammers to build than barracks.
Teamed Civs You also get the starting techs for Montezuma and Tokugawa, which are Hunting (you already have that), Mysticism, Fishing and the Wheel.
Starting screenshot
This is the start of the game (click for a bigger image of Shaka's starting area):

Here are links to full size images of the Aztec and Japanese starts:
The Aztec Start
The Japanese Start
Adventurer Class bonuses:
- Mining: You start with the knowledge of mining.
- Worker: You start with a worker (sharing a tile with the settler)
Challenger Class Equalisers:
- No techs: You forgot everything I taught you, so you start without Hunting and Agriculture. You still get the other three team techs, though. Isn't Gyathaar kind?
To Enter the Competition:
As this game is a bit different, we're giving you a full week to discuss it here. You will then have six weeks to play it.
The competition will open on 23 October 2008. From that date, you'll be able to get the starting saves here. Use this page to submit your completed entry, which you must do by 4 December 2008.
Civ version
This game MUST be played in Warlords (NOT Beyond the Sword or vanilla Civ), patched to version 2.13, as modified by BtS version 3.13, and with the correct HOF mod version installed[/b].
Windows players
You can download version HOF-2.13.003 of the HOF mod here. Note that this is the new version of the HOF mod, and not the one used for WOTM 19. For game security reasons this HOF mod version requires you to be logged in with an account that has admin privileges when you are playing for your game to be a valid entry to the GOTM competition. You'll see a warning dialog if you attempt to start a session without appropriate privileges.
If you have not installed BtS, you will need to update the relevant DLL files in order to match the Locked Assets checks. These are available here
Mac players will also require the 2.13 patch, with HoF Mod version HOF-Mac-2.13.001.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads towards the end of October for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.