KillerClowns
Emperor
- Joined
- Oct 6, 2007
- Messages
- 1,139
Pardon the absurd title. I was playing as Keelyn, preparing my archmages to sweep the Sidar off the map, when it occurred to me: at her best, just how powerful are Keelyn's vast hordes of puppet-slaves? So I started a new game, and set this up in WB:
Two-square island. North square is a snowy hill with a castle on top. On the hill are the following, owned by Auric Ulvin:
Auric Ascendant
Avatar of Wrath
Buboes
Stephanos
Yersinia
Ars Moriendi
Eurabatres
Acheron
Drifa
Abashi
Each of them has 30 XP to play with as the AI sees fit.
South of that is a Balseraph force: Hemah, with exactly 100 XP. Four liches and four archmages, each at exactly enough XP to bring them to level six. The eight non-heroes have Combat III and Death III. Hemah has Combat V, Twincast, and Death III. The Balseraphs have only one sourch of Death Mana. This attack force, I should emphasize, is perfectly possible during the course of an ordinary game, although it would require a lot of planning beforehand. You would have to be planning to create it from turn one. Each mage summons as many puppets as possible, who in turn summon as many wraiths as possible.
Eight non-heroes, each summons three puppets over the course of several turns. Each puppet can summon three wraiths, for a grand total of 8 * 3 * 3 = 72 wraiths with Empower III. Hemah and his puppets all have twincast, meaning his six puppets can control six apiece. 6 * 6 = 36. This leads to a grand total of 108 wraiths.
I then set all of Auric's all-star team to defend, and end the turn to allow Auric to distribute his XP.
The turn after, after re-summoning puppets and wraiths lost to having only a turn left, I declare war on Auric and attack.
Results:
Auric Ascendant, being unable to cycle with other units when damaged, was slain.
The rest survived.
Drifa, Ars Moriendi, and the Avatar of Wrath were all brought to below half their maximum power.
Buboes and Acheron were moderately injured.
The rest were completely undamaged.
Two-square island. North square is a snowy hill with a castle on top. On the hill are the following, owned by Auric Ulvin:
Auric Ascendant
Avatar of Wrath
Buboes
Stephanos
Yersinia
Ars Moriendi
Eurabatres
Acheron
Drifa
Abashi
Each of them has 30 XP to play with as the AI sees fit.
South of that is a Balseraph force: Hemah, with exactly 100 XP. Four liches and four archmages, each at exactly enough XP to bring them to level six. The eight non-heroes have Combat III and Death III. Hemah has Combat V, Twincast, and Death III. The Balseraphs have only one sourch of Death Mana. This attack force, I should emphasize, is perfectly possible during the course of an ordinary game, although it would require a lot of planning beforehand. You would have to be planning to create it from turn one. Each mage summons as many puppets as possible, who in turn summon as many wraiths as possible.
Eight non-heroes, each summons three puppets over the course of several turns. Each puppet can summon three wraiths, for a grand total of 8 * 3 * 3 = 72 wraiths with Empower III. Hemah and his puppets all have twincast, meaning his six puppets can control six apiece. 6 * 6 = 36. This leads to a grand total of 108 wraiths.
I then set all of Auric's all-star team to defend, and end the turn to allow Auric to distribute his XP.
The turn after, after re-summoning puppets and wraiths lost to having only a turn left, I declare war on Auric and attack.
Results:
Auric Ascendant, being unable to cycle with other units when damaged, was slain.
The rest survived.
Drifa, Ars Moriendi, and the Avatar of Wrath were all brought to below half their maximum power.
Buboes and Acheron were moderately injured.
The rest were completely undamaged.