far_wanderer
Prince
- Joined
- Dec 20, 2008
- Messages
- 454
I feel that Great Sages are lacking a bit in usefulness. Academies are amazing, but after I build one or two I usually find myself very disappointed whenever a Sage pops up. So, I made this module to give them a few more building options.
Martyr's Ward - The Sage sacrifices themselves to permanently ward the city against attack. This building grants a variety of defensive boosts to units in the city (most of them are through an auto-acquire promotion, so don't freak out when you see how little the building itself does).
Master Alchemist - The Sage settles down and takes up the practice of alchemy. Provides 2 health and allows the purchase of Healing Salves (for 100 gold), Newt's Draughts (200) and Potions of invisibility (400)
Controlled Rift (requires Pass Through the Ether) - The Sage establishes control over a rift to unknown dimensions. Units in the city may cast Explore Dungeon
Djinni Bazaar - The Sage summons a Djinni merchant to the city who sets up shop and sells wondrous items (for very high prices)
EDIT: New version up now. The above description has been changed to reflect it. Prices lowered considerably, icon for Buy Compelling Jewel fixed.
To Do:
Martyr's Ward - The Sage sacrifices themselves to permanently ward the city against attack. This building grants a variety of defensive boosts to units in the city (most of them are through an auto-acquire promotion, so don't freak out when you see how little the building itself does).
Master Alchemist - The Sage settles down and takes up the practice of alchemy. Provides 2 health and allows the purchase of Healing Salves (for 100 gold), Newt's Draughts (200) and Potions of invisibility (400)
Controlled Rift (requires Pass Through the Ether) - The Sage establishes control over a rift to unknown dimensions. Units in the city may cast Explore Dungeon
Djinni Bazaar - The Sage summons a Djinni merchant to the city who sets up shop and sells wondrous items (for very high prices)
- Compelling Jewel - 2000 gold
- Hauberk of Abjuration - 3000
- Heart Amulet - 2500
- Jade Torc - 2000
- Menacing Helm - 2000
- Ring of Perception - 1500
- Ring of Striking - 2500
- Swift Boots - 1500
- Traveler's Cloak - 2000
EDIT: New version up now. The above description has been changed to reflect it. Prices lowered considerably, icon for Buy Compelling Jewel fixed.
To Do:
- Someone who actually plays the game competitively should make balance suggestions.
- A few more potions would be nice.
- A little civilopedia documentation.