Why am I envisioning one poor poor souls who is diseased, plauged, weak, mutated, evaserated, with a peg leg, and a crutch being sent over and over into the dungeon to retreive gold and trinkets while letting the city defenders handle any Monsters he sets free.
Since this is infinitely repeatable maybe it should have a 3-5 turn "cast time". The exploring unit would still be available to defend the city but could only explore every so often.
Nice module by the way. I like it a lot. I expected higher prices on the magic items, but like you I tend to run + 100-200 gold per turn at 100% research. Getting 2000 doesn't take me to long mid to late game. Typically I just use the gold to jump start new cities. now I will have to think about it.
(As someone mentioned above, I would LOVE to see something like this for Merchants and Bards, Prophets too!!! Prophets would let evil races who can't do the temple not hate getting them and give good races a choice. would only need 1 or 2 buildings for them I bet)
Since this is infinitely repeatable maybe it should have a 3-5 turn "cast time". The exploring unit would still be available to defend the city but could only explore every so often.
Nice module by the way. I like it a lot. I expected higher prices on the magic items, but like you I tend to run + 100-200 gold per turn at 100% research. Getting 2000 doesn't take me to long mid to late game. Typically I just use the gold to jump start new cities. now I will have to think about it.
(As someone mentioned above, I would LOVE to see something like this for Merchants and Bards, Prophets too!!! Prophets would let evil races who can't do the temple not hate getting them and give good races a choice. would only need 1 or 2 buildings for them I bet)