Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
Wellcome, this is 2nd game of DuneWars series which played with mod called DuneWars , which can be found here :
http://forums.civfanatics.com/showthread.php?t=338329
Civilisation List Here:
http://forums.civfanatics.com/showthread.php?t=326273
Soooo, Lets continue our DuneWars games series - 1st game ( http://forums.civfanatics.com/showthread.php?t=340372 ) was very interesting, and i let to myself to start new one.
The settings :
Emperror level.
Large Arrakis map, standrard setting
9 civs.
No tech brokering.
No tech trading.
Epic speed
Patch 1.6.5
please install THIS SMALL PATCH over 1.6.5 before you opening saves/playing game!!!!!!
Scenario:
Vision of Liet-Kynes - The Green Arrakis
Play as Liet-Kynes Fremen. Never trade with adopters of Arrakis Spice civic and fight them. Win Terraforming victory.
Standard Rules.
WriteUps - are necessary, 1 per session at least.
1. 40 turns
2. 30 turns
3. 20 turns and so on
Rooster:
1. Slvynn
2. negyvenketto
3. Deliverator
4. AnotherPacifist
5. Stochastic
Please advise with team before your turn-set and if you have doubts - during it.
GAMEPLAY
Session 1 - Slvynn - 1-40 - Early exploration and mapping surrounding land
Session 2 - negyvenketto - 40-62 - Building 1st Settler!
Session 3 - Deliverator - 62-87 1st Settlements and Diplomatic Contacts
Session 4 - AnotherPacifist - 88-113 Building Up
Session 5 - Stochastic - 113 - 130 Building wonder and first military. Encounters with smugglers.
Session 6 - Slvynn - 131 - 150 - Joining Bene Gesserit personnel to our own Fremen breeding program in aim to increase our geno-fond and make us closer to romantic feel of Green Arrakis Future
http://forums.civfanatics.com/showthread.php?t=338329
Civilisation List Here:
http://forums.civfanatics.com/showthread.php?t=326273
The mod is a total conversion of Civ, set in the Dune Universe of the novels of Frank Herbert. The mod opens after some great disaster, with several of the Great Houses trapped on the surface of the desert planet Arrakis. Gradually they must rebuild and expand, and strive for total domination of the planet's riches.
Players must harvest the spice melange, contesting loyalties between the Emperor, the Great Houses and new religions and values. Wealthy factions may pay the Guild to transport soldiers from their homeworld. Leaders may choose to focus on spice income, or to begin the slow process of terraforming Arrakis, fulfilling the dream of the Fremen. Water is incredibly scarce; players must carefully focus the little water they can glean from windtraps, wells and dew collectors.
Soooo, Lets continue our DuneWars games series - 1st game ( http://forums.civfanatics.com/showthread.php?t=340372 ) was very interesting, and i let to myself to start new one.
The settings :
Emperror level.
Large Arrakis map, standrard setting
9 civs.
No tech brokering.
No tech trading.
Epic speed
Patch 1.6.5
please install THIS SMALL PATCH over 1.6.5 before you opening saves/playing game!!!!!!
Scenario:
Vision of Liet-Kynes - The Green Arrakis
Play as Liet-Kynes Fremen. Never trade with adopters of Arrakis Spice civic and fight them. Win Terraforming victory.
Standard Rules.
WriteUps - are necessary, 1 per session at least.
1. 40 turns
2. 30 turns
3. 20 turns and so on
Rooster:
1. Slvynn
2. negyvenketto
3. Deliverator
4. AnotherPacifist
5. Stochastic
Please advise with team before your turn-set and if you have doubts - during it.
GAMEPLAY
Session 1 - Slvynn - 1-40 - Early exploration and mapping surrounding land
Session 2 - negyvenketto - 40-62 - Building 1st Settler!
Session 3 - Deliverator - 62-87 1st Settlements and Diplomatic Contacts
Session 4 - AnotherPacifist - 88-113 Building Up
Session 5 - Stochastic - 113 - 130 Building wonder and first military. Encounters with smugglers.
Session 6 - Slvynn - 131 - 150 - Joining Bene Gesserit personnel to our own Fremen breeding program in aim to increase our geno-fond and make us closer to romantic feel of Green Arrakis Future