The Mac version of BtS came with Rhye's and Fall included as scenarios. Unfortunately, there are some bugs. I'm doing my best to fix them, with the limit that only XML and Python are accessible.
Major bug #1: With the 3.19 update (and Rhye's to 1.185), autoplay broke.
Fix: I've grafted in a bit of code in the CvDawnOfMan.py file, explicitly calling CyGame.setAIAutoPlay(iNumAutoPlayTurns) (in the interfaceScreen function).
Results: Autoplay now works, including the loading bar. On the other hand, this triggered some debug code elsewhere, and spawned a catapult at (0,0) for the human when autoplay ends. The only code I can find that does something like that is in CvRFCEventHandler; the trigger conditions (involving keypresses) clearly aren't met, and the catapult spawns even if this block is commented out. I don't understand.
Major bug #2: For all players in all eras, cities built start at size 1 with no infrastructure.
Fix: Easily enough fixed in Python; I can add buildings and population in OnCityBuilt. It would be nice to know exactly what I should add.
Major bug #3: The Japanese UP doesn't work; their units get no bonus of any kind.
Fix: I think the units should all get CG1; I'm just not quite sure where to best do that, or if any unit classes should be excluded.
[Added in edit]
It appears that the Spanish, English, and Portuguese UPs don't work either. Are those done with promotions as well?
Major bug #1: With the 3.19 update (and Rhye's to 1.185), autoplay broke.
Fix: I've grafted in a bit of code in the CvDawnOfMan.py file, explicitly calling CyGame.setAIAutoPlay(iNumAutoPlayTurns) (in the interfaceScreen function).
Results: Autoplay now works, including the loading bar. On the other hand, this triggered some debug code elsewhere, and spawned a catapult at (0,0) for the human when autoplay ends. The only code I can find that does something like that is in CvRFCEventHandler; the trigger conditions (involving keypresses) clearly aren't met, and the catapult spawns even if this block is commented out. I don't understand.
Major bug #2: For all players in all eras, cities built start at size 1 with no infrastructure.
Fix: Easily enough fixed in Python; I can add buildings and population in OnCityBuilt. It would be nice to know exactly what I should add.
Major bug #3: The Japanese UP doesn't work; their units get no bonus of any kind.
Fix: I think the units should all get CG1; I'm just not quite sure where to best do that, or if any unit classes should be excluded.
[Added in edit]
It appears that the Spanish, English, and Portuguese UPs don't work either. Are those done with promotions as well?