Writing is very important, Open Borders for trade can net quite a lot of
and Libraries offer a cheap
multiplier and 2 Scientist slots. You want at least 1 city working 2 scientists as an early GS is a massive benefit.
Getting something to raise the
cap is another crucial early move, Monarchy for Hereditary Rule is excellent for this (and only gets better if you can still build Warriors for cheap
) and Calender is a good alternative if you have numerous resources. It mostly comes down to a judgement call on how many resources you have and can trade for, against how much
you need when deciding whether to go Monarchy early, but more often than not Monarchy wins out, unless you got the Pyramids of course.
There are of course other ways, like Metal Casting if you have gold, silver and/or gems or you could take Drama for Theatres and the
slider for your
needs. Monarchy is usually the simplest, the culture slider often adds a lot of complication
You go to currency ASAP to build wealth, not so much to trade for gold and hardly at all to build markets. In an average 10 city empire, build markets in 2-3 cities, not more.
Personally, I find the ability to trade gold more important than even Wealth (though Wealth is very useful and leaps and bounds above early Markets).
You can use it to beg for gold of any AI that is Pleased or Friendly, 150-200 gold every 30 turns from every Pleased or better AI is a major help, selling techs and resources helps diplo a lot as well as your cashflow, and you can even use it to block war declarations as any AI that accepts a measly 5
beg/demand enters a forced peace treaty
And don't forget you can build Research with Alphabet, its very handy for getting to Currency, but Wealth is better in most cases afterward.