I took the Adventurer save since I thought an artillery in the acient age would be a lot of fun. Immortal level in Vanilla is usually too much for me, and given an island start I doubted I would get much enjoyment from my artillery if I played the Contender save. I guess my submission shouldn't count since I read who is qualified for Adventurer:
Players who might be interested in playing the Adventurer class game could be those players who might only feel comfortable playing at Warlord or Noble difficulty.
Actually Warlord level would be a bit low for me.
But I'm more concerned about this:
To qualify for this class, you must not have finished in the top half of the field in any Civ4 GOTM.
I think that would mean I don't qualify. So if my submission isn't accepted for that reason, I can live with it. Its better to have fun.
And I'm having it!
I settled in place, settled Prof Beffudlov, and teched fishing>sailing. I met Hatty quickly and couldn't wait... I sent my artillery and a warrior out to greet her. I was able to conquer her with that force. She had two cities, and I settled a thrid on her landmass. I did get quite a scare on her last defender... I took a 85% odds gamble to take the last city with my artillery... and won with strenght 1.6 left!

Near disaster... but I won.
It may have been better if I had lost, though... then that stupid artillery would not have been distracting me from playing good strategy. Instead, all I was thinking was "I need Astro to kill some more", and kind of neglected expansion longer than I should have. Because when I finally settled the marble island (which IW revealed had Iron as well), many years had past. Unfortunate for me, since at the first border pop, I met Mansa, and had a culture bridge for galleys! I razed his jungle city south, but he had so many units that one artillery was not enough to take more cities and I had to build lots more units... and 1AD had arrived with me still stuck at 5 cities. Building the Great Lighthouse was not so great with my miltary bent, and nothing but domestic trade routes.
Mansa looks soft, though... so its inevitable I take his cities from him. But I will forge on with my Astro plans since I want to meet others and maybe trade... not to mention get some Great Lighthouse trade routes.
Slow going. I think I could have been better off without the artillery... but it is fun to play with. BOOOM!