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#1 |
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Chieftain
Join Date: Sep 2010
Posts: 47
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Liberated Civs dont like you??
So I have been being the world police in my recent game for some time, I have liberated three different civs from the Songhai, and not a single civ that I just brought back from the ashes is friendly towards me!! I think that sucks, anybody else having the same issues?
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#2 |
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Chieftain
Join Date: Nov 2009
Posts: 5
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Same problem for me and yes it sucks. Yet city-states love you when liberated. At least the liberated nation will vote for you in the UN
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#3 |
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Say No 2 Net Validations
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Has been reported as bug
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#4 |
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Warlord
Join Date: Feb 2009
Location: USA
Posts: 144
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I liberated a CS and it came back as allied to Egypt who I was at war with, so then they DOWed me and I took the city for good.
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#5 |
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Chieftain
Join Date: Sep 2010
Posts: 6
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Yeah i liberated Paris thrice in a game, and the frenchs still hated my guts, despite i did nothing to deserve it. I only was 4th strongest civ, and i didnt settle near them or traded with their enemies.
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#6 |
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Chieftain
Join Date: Dec 2007
Posts: 15
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I liberated Washington and he declared war on me 10 turns later.
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#7 |
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Warlord
Join Date: Apr 2005
Location: Anyang, Kyeonggi-do, South Korea
Posts: 270
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I think that it is apart of the new AI mentallity of "playing to win". The current AI system always start taking a negative stance on you the moment you become an agressor, even if they act the same way.
So, despite being liberated, you method was of military action and will use that for their reasoning to hate you. I personally miss the old AI idea of being a character in your "story" and not a cut throat opponent hell bent on winning. |
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#8 | |
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Prince
Join Date: Sep 2005
Location: Hamburg, Germany
Posts: 468
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Quote:
http://forums.civfanatics.com/showthread.php?t=391448 Btw I don't like it either, that liberated civs hate you - strange behaviour |
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#9 |
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Chieftain
Join Date: Oct 2010
Posts: 20
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I liberated (and revived) the aztecs in my old game - just for fun really. I had the strongest military in the game, owned an entire continent (on huge map) and I had most of my military around the now liberated aztec city. 2 turns later he tells me i'm pathetic (compared to his one city and no military units?)... lol.
I decided Montezuma was best the way he was.. extinct
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#10 |
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Prince
Join Date: Jan 2009
Posts: 373
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#11 |
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Prince
Join Date: Sep 2005
Location: Hamburg, Germany
Posts: 468
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#12 |
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Layman
Join Date: Oct 2010
Posts: 719
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There are many things about Civ 5 that i really like and others that i don't like much at all, i can live with all of them, however there is one thing that pretty much ruins the game for me personally and that is the "ai plays to win" philosophy, and even then only because it does'nt work, if it worked well i probably would'nt have a problem with it.
I would'nt expect the AI to try and lose, but if it was really trying to win at any cost it would not declare war on it's liberator once it had been wiped out, it would be all smiles and bide it's time until it was strong enough for one of the victory conditions again, it may even join you on your wars and ask for cities which it could use to improve it's position, it should, for the most part, be friendly to all Civs in the hope of getting back to it's former glory. I'd like to put forward an idea if i may, make the Ai feel that a high score at the end of the game is as important to it as the other victory conditions, that way it would be free to honour it's friends whilst still having a shot at at the title as it were, if it values high score it will be in a position at some point to go for any of the victory conditions. I really miss the ability to be friends from beginning to end with a Civilization, the current model has removed so many random stories that used to pop up in my games, i currently know for the most part how every Civ will react, with violence and ingratitude, frankly it becomes predictably boring.
__________________
Arnold Rimmer: Step up to red alert. Kryten: Sir, are you absolutely sure? It does mean changing the bulb. A fun way to give up smoking! Last edited by Clement; Oct 14, 2010 at 05:36 AM. |
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#13 |
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Prince
Join Date: Jan 2009
Posts: 373
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So they should what? Suck up to you while they build their army then sneak attack and raze your cities? Either way same result. Simply the "Play to win AI" was a design decision. I don't like it either but were pretty much stuck with it.. sure they can tweak it but even in the above scenario you get the same result.. which is AI will eventually turn on you again there is absolutely no GOOD reason liberate another civ.. it was just a "hey look at this neat thing we can add that has no play value due to our diplomacy design." Because again.. even in the above scenario the CIV is going to turn on you.. so there is NO REASON to liberate him.
Last edited by Fistalis; Oct 14, 2010 at 05:48 AM. |
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#14 |
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Prince
Join Date: Sep 2005
Location: Hamburg, Germany
Posts: 468
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IMO they should fix it this way.
Make liberated civ vassal states Let vassal states vote for you in the UN and to balance this, make votes from City states harder. Its lame and far to easy, that you can buy them just before the vote anyway. |
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#15 | |
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Prince
Join Date: Jan 2009
Posts: 373
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Quote:
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#17 | |
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Chieftain
Join Date: Sep 2010
Posts: 17
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Quote:
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#18 | |
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King
Join Date: Jul 2007
Location: Chicago Suburbs
Posts: 669
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I have yet to really see any of this. My current game Songhai DOW on me early. I quickly took the battle to them and won. Years later, Greece DOW on Songhai and after comming to their resucue and liberating them in the second Greek Songhai War, they have been great friends with me despite the fact that we have engaged in war against eachother.
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#19 | |
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Bending Space and Time
Join Date: Sep 2010
Location: Shacklyn
Posts: 3,269
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Quote:
![]() People want to believe there's a reason the AI acts the way it does, so "it plays to win" is a nice catchphrase, but winning and being stupid aren't the same thing.
__________________
The sullen wings of fortune beat like rain You're back in Terrapin for good or ill again For good or ill again... -- "At a Siding," from Terrapin Station, Part 1 by Robert Hunter |
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#20 |
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Chieftain
Join Date: Nov 2008
Posts: 93
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Sick of the AI playing to win. Sick of the AI attacking everyone around it. I can't even make peace with ghandi...
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