Patch 1.0.0.62 - Production focus lets cities starve?

lschnarch

Emperor
Joined
Oct 7, 2010
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The title tells the story:
After having set the Governor to "production focus", severel of my cities start to starve.
Even a city which has just grown, so that any starvation would immediately lead to a loss of population, is concerned by this.

I am in a Golden Age and have enough money and happiness.

In the previous version (1.0.0.20) I haven't observed any such crazy situation.

OTOH, I am continuing an old savegame, so it *might* be that there is some kind of problem with old savegames only (although I don't see any reason for this). Standard version of Civ0.V, btw, no deluxe version.

Has anybody made similar observations?
 
Yes, I had the same thing with a starving production city due to the AI governor.

Under which version?
Just with the new patch, or did you have with the old version?

If it only happens with the new version, then we've found a bug which should be fixed immediately.
 
This was post 1.0.0.62 (the game was started with 1.0.0.20 though). I've not come across it before in CiV V until now.
 
Has never happened to me up to now.

Actually, the Governor was one of the few things I thought they would have got right.

Now, since in my current game it already has happened to three different cities, I am assuming that indeed something was changed with the governor.
Actually, it means that we will have quite some micro-management to do to adjust our cities correctly.
 
This was post 1.0.0.62 (the game was started with 1.0.0.20 though). I've not come across it before in CiV V until now.

Thanks for the confirmation, which is the same observation as I have made.

I think something got broken. :rolleyes:
 
I know that if I switched to production and added specialists or locked tiles that sometimes it would set to starvation, but reclicking food then production would usually set it right. That's pre-patch, though.
 
In CivIV I used to do this manually (micromanaging). It works for a short while. So this doesn't bother me so much (As long as I remember to switch back to normal before ...)

Edit: And yes I have also seen this before .62.
 
I am seeing the same problem and had posted in another thread. Pre-patch, starvation would occur on production focus only if there was no enough food generation overall. Now instead of increase production to the point where food is at a minimal no-starvation level, it ignores starvation entirely. Its definitely something with the latest patch
 
This issue is now under confirmed bugs in the Bug Reports forum.
http://forums.civfanatics.com/showthread.php?t=393559

By the way, I'm thinking that maybe this is related to the bug with the incorrectly filled 'food basket'. It's a double whammy of bugs that has made the recent patch more tedious for managing cities than before. Really disappointing I must say.:(
 
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