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#1 |
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Warlord
Join Date: Jun 2008
Location: California
Posts: 117
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Needing Advice
It's been so long since I played a round of Civ 4. I lost my original copy around the time I moved and haven't played for over 2 years. Now I am getting back to it, and it seems I am very rusty and have forgotten a lot of things...
Currently, I am playing as Alexander. I share a continent with Brennus, Justinian, and Darius I. Justinian (founded Hinduism) and Darius I are Hindus, and Brennus (founded Buddhism) is a Buddhist. Both are sending their missionaries over my way, and apparently in the next turn, Brennus will be asking me to stop all deals with Justinian. It seems they are not getting along very well, considering they both are religious fanatics. I have four cities in 775 BC, running representation after having built the Pyramids. The land is big, though there is a lot of jungle. I could try to expand peacefully but the map layout doesn't seem very ideal for it. Taking out Justinian who is directly north of me could be an option, but there is certainly no copper available to me, and I am 3 turns away from Iron Working, which will hopefully reveal iron around me. I am not quite sure what is optimal here. Representation just gave me 3 extra happiness cap room, so I am letting Athens grow to happy cap at the moment after running a couple of scientists with a library for a while. I settled my first great scientist in Athens. Should I be preparing for war, assuming that iron will be readily available? I feel like as if I will be boxed in and left too short of good land if I don't, but all that jungle and my apparent situation with my cities and my military makes me nervous about war. I certainly do not want to crash my economy... which is what happens quite a bit when I try to war not too early but before I get courthouses built. If anyone has the spare time to look at my save, any expert advice will be greatly appreciated. I've been playing shadow games on lots of ongoing series in this section of the forums, trying to replicate the level of success. Many thanks in advance. It's good to be back. Last edited by Hodory; Feb 11, 2011 at 03:16 PM. |
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#2 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,941
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1) Oracle would have been cake. Mids is fine but Oracle > CoL is a good play here
2) You need more workers. Build 2 immediately and get a worker back on Corinth. overall, you aren't doing that badly with improvements but Corinth is in bad shape. 1.5 workers per city is a good rule. You should have about 6 by now 3) You are in fine shape here. No need to rush war early as you have room to expand easily. You can fit 2 decent cities below Athens - I'm sure you are aware. And I would try to grab that phant/fish city just NE before Just does. Phants/Cats would be good against him if you show no metals early. Also, grab that barb city which is a decent site and the 2 fish city just west may make a good GP farm, although Athens may be the best option as a GP farm/Wonder Whore city with the National Epic. 4) I might have gone Sailing here before IW. You have Chariots so there is no rush despite the jungle. GLH might not be a bad call on this map but it's not mandatory. Probably too late at this point anyway. I don't know, it is Emperor. 5) IW>Sailing>Literature for the Great Library. Parth is a possibility if you have the hammers to spare but you really don't need it 6) You should definitely have enough land early so I would see how diplo shakes out and then possibly an early Phant/Cat war to grab more land, but you could wait. 7) Try to get more specialists running soon. Take advantage of the Philo trait. I will post a dot map screenshot here shortly edit: okay, here is a dotmap. Although not a bad city, i didn't really like the Thebes site in terms of making the best us of land and blocking - just a slight shift. It's done though and it will still be a good site. I just realized the phants are in Byz borders and the fish is hard to reach unless settling on the cows. The cows are a very good tile so I would settle where I suggested and likely grab the phants later with a border pop. CoL will help. You can get plenty of cities if you focus on it. Then sit back and wait until your production kicks in and start a war later when the timing is right. Spoiler:
Last edited by lymond; Jan 21, 2011 at 12:43 AM. |
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#3 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,941
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by the way, run a scientist in Athens and you will get IW in 2 turns
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#4 |
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Deity
Join Date: May 2010
Location: Pangea
Posts: 750
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Self teching IW is almost never recommended, unless you have no trading partners. Researching Alpha or something you can trade for alpha, and then trading Alpha for IW + a bunch of other techs ( and maybe even start a few wars ) is usually the best way to go. The huge bonuses from rep scientists should have gotten you to alpha by now. Why you built the pyramids but aren't taking advantage of rep by now is beyond me.
Don't settle the jungle. It takes tons of time and workers to clear jungle and you still have good non-jungle land to settle. Instead let the AI expand into the jungle, then later you can take the cities the AI has built and cleared for you. You have 4 cities and 3 workers. Get some more workers quick. Corinth has tons of forest which you can us to chop out some workers / settlers. Why is the worker building a road over those jungled gems? You would think with so few workers you'd have something better to do. You don't even need a road there because it's next to a river which is already connected to your empire. In the beginning you should only road to connect trade routes. Don't worry about mobility unless your at war. You don't need to road every little thing when connecting trade routes. For instance you roaded the hell out of the forest near Corinth. You didn't need to do this because there is a river near there. Just connect the road to the river and the river acts as a road for trade routes. A worker improved the pigs south of your capitol but you don't have a city there yet and you aren't building a settler. Waste of time, you could have chopped one out in the time it took you to build the pasture. You're building a chariot in sparta. If it's for barb defense then ok, if you're building it to explore or something then you have enough of that already. In fact there is no reason to keep roaming around the enemies territory, you know where everyone is. Bring that other chariot home to help vs barbs. Later on when you have settled everything you can go peek at what the AI is up to. Graneries in every other city, but why? Corinth doesn't have the food to really whip much, Thebes certainly doesn't Your capitol, maybe a granery is justified but I would probably be pumping out workers / settlers at this point. I would expand until my slider was at 20% or less, then I would build libraries and run 2 scientists in every city to take advantage of representation.As for religion I would wait a while to switch. Let both AI's give you border pops by spreading religions throughout your cities. You don't need to choose a religion until you get something access to a civic like Organized Religion. The +1 happy is not needed right now and you'll only piss off someone before they've had time to decide who they will DOW. |
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#5 | ||||||||
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Warlord
Join Date: Jun 2008
Location: California
Posts: 117
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I thought I was really in a bad position land wise. Glad to hear that it isn't so bad. Do you think it is vital to start war vs Justinian before the longbows show up? I really hate those guys. Thank god he is not protective at least. None of my neighbors are. Quote:
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Thank you for the detailed dotmap. I will definitely look into this. I hope my economy doesn't crash trying to settle too many cities... and yet here I am being nervous about having too little land.
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#6 | ||||||||
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Warlord
Join Date: Jun 2008
Location: California
Posts: 117
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As I stated in the above post, I think I got nervous when I saw no copper around and a few spearmen from barbarians and Justinian. I also don't seem to be good at judging when to start a war. I start getting too anxious to grab as much land as possible, but that often leads me into going bankrupt early, even before Code of Laws is available for courthouses. Part of my initial intent was to find iron as soon as possible so I can build spears, phalanx, and swordsmen. Do you think warring with these units against the Byzantines at this stage of the game worthwhile or too risky and foolish? Quote:
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You are right about the jungle gems and the bananas though... since they are right next to the river, I really could have done something else in the meantime. I guess I function in a way where I want to see a tile completely finished with every available means of improvements one by one... I will work on correcting that. Quote:
As for the pigs... I don't know. The worker was just done with a chop, and since the pig was within my borders and so close, I thought I would improve it and get an extra health out of it. I guess I could have been more efficient. Quote:
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Something tells me I really need to address my military issue soon as well. Having to rely only on chariots make me very nervous. |
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#7 |
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Shooting from the lip....
Join Date: Nov 2003
Location: England's green and pleasant land.
Posts: 3,092
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I see a number of posts extolling the virtues of the GLH, Lymond; as someone who is relatively inexperienced with CIV, I'm not sure why. Would you care to explain it for me, please?
__________________
There's someone in my head, but it's not me. |
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#8 |
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Chieftain
Join Date: Aug 2010
Posts: 83
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From the top of my noobishness I can tell you it has a great synergy with REXing, if, of course, you have good coastal spots. So, if you have no close neighbor (close enough to make of rushing the optimum choice) and decent amount of good coastal spots to expand, I'd say go for the GLH. It will fund your growing number of cities. IMHO, I like it on isolated or semi-isolated starts. I didn't see the map, so I'm not saying if it's good or bad in your situation. But, if lymond says so, it's probably true =D
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#9 | |
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Warlord
Join Date: Jun 2008
Location: California
Posts: 117
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I absolutely love this wonder as well.. I think it is still good even on pangea maps as long as there are lots of cities settled on the coast. |
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#10 | |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,941
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Another great thing with GLH is to settle islands or little landmasses off the coasts if you can get to them. Even if the cities are marginal the trades routes pay for themselves. |
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#11 | |
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Warlord
Join Date: Jun 2008
Location: California
Posts: 117
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Quote:
I've built a bit more workers and have 1 settler ready to go, plus another in production. I am thinking about settling on the jungle hill directly 5N of Sparta to block the Byzantines and then maybe settle the clam/fish/pig site southeast of Athens. I admitted cheating once though... because I missed out on the Great Lighthouse by 3 turns in Athens... so I reloaded and whipped away 3 or 4 citizens (I am not sure) to get it built. Was this the right move or should I just have taken the gold? I chopped away one forest tile for it... the rest I am trying to save for the other proposed city sites southeast and southwest of Athens. I just popped Aesthetics and Literature. Parthenon and Great Library both look like a good build for Athens... I haven't bothered with Alphabet yet, and it seems funny because none of my neighbors seem to have it. Cyrus recently demanded me to switch to Hinduism and I refused... Brennus also asked me to stop all deals with Justinian... refused again. It is getting hard to make friends as of yet... My research rate seems okay... I popped my 2nd great scientist in Athens and had him build an Academy. If I get the Great Library erected there, that city will be a monster science generating city, along with the Great Lighthouse bonus. I placed Music as my next research as a placeholder... thinking more towards Code of Laws actually... but maybe I can try to snag a free Great Artist? I can definitely use one in Thebes... it is really feeling the culture pressure from the Byzantines. Army is still relatively weak and I have to fix this soon... thankfully Iron Working revealed an iron close to Athens and then another one popped randomly near Thebes. I know Justinian has a lot of spears and axes roaming around. I should get prepared if I don't want to be DOW'ed. I think I can fit in 3 more cities... 1 more settler build and many more worker builds... ---------------- All thanks to everyone who was kind enough to spend their time looking at my save. Last edited by Hodory; Feb 11, 2011 at 03:16 PM. |
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#12 | ||||||||||
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Deity
Join Date: May 2010
Location: Pangea
Posts: 750
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sailing lets rivers outside your cultural borders carry trade routes.Quote:
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Last edited by AbsoluteZero; Jan 21, 2011 at 05:14 PM. |
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#13 | |||||
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Warlord
Join Date: Jun 2008
Location: California
Posts: 117
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This advice made me see the light in a great deal in terms of prioritizing between settlers and workers. Thank you. Quote:
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Yep, iron did pop near Athens upon researching Iron Working, and another random one popped within my borders on one of the mines. I've gotta get a few phalanxes online, as I haven't built any military units since that extra chariot I was building to take out a barbarian city that is now in ruins. I ended up erecting another city a tile away to grab all the resources around... and no, I didn't burn the city... the barb city was only 1 population city, so it got destroyed automatically. |
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