Careful, Fairline. We don't want our best artist rendered.
C2U, a scenario with possiblities. I just won my first decisive victory, despite losing the war. And all before the end of 1776!
The initial play (almost no British) is pretty dull, in fact I was just about to give up on it, when the events of the Declaration of Independence and the British landing at Brooklyn suddenly made it more interesting. After the British captured New York, they fanned out, mostly heading south. After they captured Trenton, I ventured a counter-attack from Philadelphia, leading with George Washington. He was unable to get back to Philly, and was killed by the British on the next turn. A text message then told me that I had lost the war. Sure enough, the next turn, the scenario ended - but wait! - I still controlled 9 of 10 objective cities and had won a decisive victory!
I think you should reconsider making the loss of GW a game ender. He was just the top General, and could have been replaced (poss. event?). He only became the "Father of his Country" after the war was over.
In any event, I don't think the game should end before the British have a chance to conquer most of the objectives, and the Americans have a chance to take them back.
Playtesters really benefit from a "Readme" file. It's much better to know what the designer wants us to look for, and what types of advice will benefit him/her.
Aside from that, it's a nice map with a good scale, and superb units. I'm disappointed that the map precludes the invasion of Canada in 1775.
The tech tree needs more detail. Perhaps things like 'Declaration of Independence', 'Continental Congress', 'Continental Army' and 'Continental Navy' could be researchable technologies as well as triggers for events?
Maybe the 'Minutemen' should be given by events in the first few turns only. 'Line' units might only appear after researching 'Continental Army'?
The American Navy never had a single 'Ship of the Line' or even a frigate in the entire war, so those capture events are ahistorical. The speed of Ships of the Line is snail-like. Historically, in one turn (a month), they could easily travel half the distance from Boston to Florida. I suggest that their MF should be 40 (the max in Civ2).
British events were developing nicely before the premature end of the scenario. I'll reload (more carefull with GW) and let you know how it goes. Bravo - this has the making of a first-rate scenario.