Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Hi everyone,
I wonder if there is one article or thread all about Tribal Huts because research function didn't give me something that relevant about it. For Civ III, experimental insights have been done and mechanics have been unveiled, while there is nothing related to CIV's tribal villages.
What I'm requesting isn't only the probs of results from huts, but also some their behaviours or properties (Some insights can optimize goody huts hunt) . For example, from what I've learnt experimentally:
*Goody Huts never are closer than three tiles; that means regions not discovered by our early scout and within three tiles of a hut we've discovered can be ignored.
* We never get a tech from goody huts before founding its first city.
* AI scouts seem to ignore jungles; we can explore jungle at the end of exploration and find late huts for potential high value techs. (Thx Sun Tzu )
* Experience given to the discoverer of the hut and warrior given by villagers results seem to occur only after 10 turns (normal speed)
* At some distance of cultural border, whatsoever the popper (warrior, scout, worker, etc.), we never get barbs as a result.
Of course, I wonder what are probs under circumstances:
- Scout pops huts
- Before settling its first settler
- When free xp points and given warrior are taken in account
- Settler or Worker pops the huts
- Any other situation I don't know
I thank in advance any contributors that'll make tribal villages less secretive.
I wonder if there is one article or thread all about Tribal Huts because research function didn't give me something that relevant about it. For Civ III, experimental insights have been done and mechanics have been unveiled, while there is nothing related to CIV's tribal villages.
What I'm requesting isn't only the probs of results from huts, but also some their behaviours or properties (Some insights can optimize goody huts hunt) . For example, from what I've learnt experimentally:
*Goody Huts never are closer than three tiles; that means regions not discovered by our early scout and within three tiles of a hut we've discovered can be ignored.
* We never get a tech from goody huts before founding its first city.
* AI scouts seem to ignore jungles; we can explore jungle at the end of exploration and find late huts for potential high value techs. (Thx Sun Tzu )
* Experience given to the discoverer of the hut and warrior given by villagers results seem to occur only after 10 turns (normal speed)
* At some distance of cultural border, whatsoever the popper (warrior, scout, worker, etc.), we never get barbs as a result.
Of course, I wonder what are probs under circumstances:
- Scout pops huts
- Before settling its first settler
- When free xp points and given warrior are taken in account
- Settler or Worker pops the huts
- Any other situation I don't know
I thank in advance any contributors that'll make tribal villages less secretive.