Civ 5: Civilizations/Leaders Wanted!

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About the possible replacement for the UA, I cannot decide between these ideas:

Possible Unique Ability 1: Angkor Sincretism
You gain one extra pantheon when founding a religion, and an additional one when improving your religion

Possible Unique Ability 2: Angkor city of wonders
+30% to faith, food and wonder production in your capital

Possible Unique Ability 3: Artstyle fussion
Wonders in your empire generates +3 culture and faith each



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For your Khmer.., I think the second UA is the most suitable one..
The first one make the Byzantium underpowered, and the last one.., well.., I don't see any art-style fusion on the effect.. :p

In my opinion, Khmer itself was flourished because their kings manage to build the metropolis Angkor that may have supported up to one million people.. So the second one is the most suitable one.. :D

About the Portugal's UA.., the effect is a bit similar with mine below.. :lol:

My civ suggestion is a civ from Maritime Southeast Asia.., the one who dominating Khmer before their independence.. :D
Warning.., link spam.. :p

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. : JAVANESE : .

Icon :
Red-White or Red-Gold Gunungan or Surya Majapahit or fusion of both

Leader :
Tribhuwana Wijayatunggadewi

Language Spoken :
Javanese

Music :
Gamelan

Starting Bias:
Coast

Unique Ability :
Palapa Oath
- Embarkation does not incur a Movement Penalty and costs no Movement Point. Also no combat penalty for attacking from the sea.
(It's helpful for moving the unit between islands)

And/or
- Every City produces extra +1 Gold for every Landmass occupied by your Cities only. Cities on the Capital's Landmass produces extra +1 Food for every 5 (or 2 or 3) Landmasses instead.
(Encourage the player to conquering the islands. Simulating the Caitra Tribute and Java as the most populous island)

Unique Building :
Wayang Theater
- Replaces Amphitheater
- 1 (or 2) Gold of Maintenance Cost
- +5 Culture
- +2 (or +1) Faith and +1 Happiness if there are 2 Religions or more present in this city (representing their weird, I mean unique syncretism.. :D)

Alternate Unique Building :
Candi
- Replaces Temple
- No Maintenance Cost
- +3 Faith
- +2 Culture and 1 Happiness if there are 2 Religions or more present in this city

Unique Unit :
Javanese Jong
- Replaces Galleass
- 20 Combat Strength
- Base Ranged Strength become 26 if there is no Ocean Tile next to this Unit (Morale increased when engaging a battle in between islands)

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I don't know if it is possible to be implemented in CiV's system or not.. :crazyeye:
Rate and fix please.. :)
 
Amazing, well-researched ideas, AessaSH!

Unique Ability :
- Every City produces extra +1 Gold for every Landmass occupied by your Cities only. Cities on the Capital's Landmass produces extra +1 Food for every 5 Landmasses instead.
(Encourage the player to conquering the islands. Simulating the Caitra Tribute and Java as the most populous island)

Unique Building :
Wayang Theater
- Replaces Amphitheater
- 1 Gold of Maintenance Cost
- +5 Culture
- +2 Faith and 1 Happiness if there are 2 Religions or more present in this city (representing their weird, I mean unique syncretism.. :D)

Unique Unit :
Javanese Jong
- Replaces Galleass
- 20 Combat Strength
- Base Ranged Strength become 26 if there is no Ocean Tile next to this Unit (Morale increased when engaging a battle in between islands)

These are the 3 components I liked the most.

About the UA: It'd be unique and fun to play with it. Maybe the food bonus should be granted for every 2 or 3 landmasses instead of 5.

UB: It should be nerfed a little bit. I wouldn't decrease the fixed culture bonus since it'd reduce the UB fixed utility, so a possible solution is to keep the amphitheater maintenance (2 gold) and drop/reduce the faith or the happiness granted if the city is syncretic.

UU: Also a nice idea, don't know if it needs to be weakened, I guess it's ok as it is.
 
Amazing, well-researched ideas, AessaSH!



These are the 3 components I liked the most.

About the UA: It'd be unique and fun to play with it. Maybe the food bonus should be granted for every 2 or 3 landmasses instead of 5.

UB: It should be nerfed a little bit. I wouldn't decrease the fixed culture bonus since it'd reduce the UB fixed utility, so a possible solution is to keep the amphitheater maintenance (2 gold) and drop/reduce the faith or the happiness granted if the city is syncretic.

UU: Also a nice idea, don't know if it needs to be weakened, I guess it's ok as it is.

Actually.., that "5" is represented the big five islands that was conquered by Majapahit.. But if that was underpowered, maybe we can increase the Food bonus to +2 or +3..
Or we can just ignore that "5" thing like you've suggested.. :D

About the UB.., i have the calculation for it..
My base calculation is from the building in the same era.., the Temple..

Spoiler :
Temple
Maintenance = 2
Faith = 2

Burial Tomb
Maintenance = 0 (+2 Gold)
Faith = 2
Happiness = 2 (+2 Happy)
Penalty = Modifier 50% (Happy Bonus become +1)

Mud Pyramid
Maintenance = 0 (+2 Gold)
Faith = 2
Culture = 2 (+2 Culture)
Specialist = 2 Artist (+2 Artist Slot)

So.. About the effects..
Burial Tomb = Mud Pyramid
2 Gold + 1 Happy = 2 Gold + 2 Culture + 2 Slot
1 Happy = 2 Culture + 2 Slot

I want the UB only have 1/2 of another UB's bonus effects.. But will increase to 3/2 when fulfilled the condition..

So.., half of the Mud Pyramid = +2 Gold and +1 Culture.. I convert into +1 Gold and +2 Culture

The one left is +1 Culture and +2 Slot.., multiply by 2 = +2 Culture and +4 Artist = 1 Happy and +2 Slot
Convert into 1 Happy and +2 Faith

The last step is add to UB stat..
Maintenance = 2 - 1 = 1
Culture = 3 + 2 = +5
+1 Happy and +2 Faith if fulfilled the condition...

That's my weird calculation.. :lol:


Because that calculation, I don't pay attention for balancing it.. :lol:
Thanks for the advice.. :goodjob:
 
Hope everyone likes it!

Texan Empire
Samuel Houston
Remember the Alamo. All forts and citadels grant +50% :c5rangedstrength:. Oil, oil wells, and oil rigs are discovered at Steam Power.
Austin
Colours - Navy Blue, White- (((O)))
Unique Unit: Texas Ranger, replaces Calvary. costs 190 :c5production: and has 34 :c5strength: and 4 :c5moves:. Does not require a source of horses to build, and :c5gold: maintinence paid on this unit is reduced by 50%.
Unique Building: Saloon, replaces Theater. Grants 3 local :c5happy:. Costs 100 :c5production: and has no :c5gold: costs.
 
I like the color scheme. And while I understand the Texas Ranger being a cheaper maintenance unit - I feel like a rough terrain bonus/bonus vs ranged units would be more appropriate. After all wasnt in General Lee who used a brigade of Texas Rangers to survey hidden passages through the mountains, through towns, hills, etc. (Anywhere thought by normal military people to be impossible to navigate) to attack Mexican forces many times their size and eventually leading to the capture of Mexico city?

Or with the many wars against the Apache, Comanche, to a lesser extent the Sioux, etc. that the Texas Rangers had a ranged bonus would feel nice too.

The cheaper maintenance is nice sure and makes sense since they were often frontiersmen but just feels boring.

Perhaps starts with Survivalism 1 + 2 (The 2 scout promotions) on being built and may receive defensive bonuses in rough terrain?

Or instead... a promotion that allows them to attack Mounted Units/Ranged Units as if they had Blitz?
 
I'm on my phone, so I'm not going to quote it, but the second Khmer ability makes Egypt look weak, so I wouldn't use that one, either.
 
While I thought the idea of a Gran Colombia to represent the Latin American republics was really cool, it simply was not enduring enough to be a good addition. Adding Argentina is interesting and I like it as well, but perhaps choosing one Latin American republic, even a large and influential one, creates more problems than it solves. Brazil is a better selection, but Portugal would probably be the more obvious choice. I think a South American/Latin American mod would be the only place to add Argentina, Gran Colombia, Brazil, and everyone else.

Gran Colombia represents 5 countries of the continent, maybe the republic don't exist enough time, but it's cultural influence still existing today. I support Gran Colombia because it's a very representative colonial nation as Brazil and America.

my suggestion Gran Colombia would be this:

Gran Colombia Republic[/SIZE]
Leader: Simón Bolivar
Unique Ability: Admirable Campaign: all units gets +2 :c5strength: and +1 :c5moves: in friendly territory each 10 turns since war is declared (after peace trait or a conquest, units lost bonusses)
Unique Unit: Llanero, replaces Lancer, starts with Shock and Morale, +1 :c5moves:
in plains and hills tiles
Unique great person: Libertador, replaces Great General, combat bonus increased, and can be sacrificed to get a free social policy.


If you gonna search about pre-columbian civs, I suggest the Chibchas, using the Muiscas to represent all Chibchan groups like they did it with Polynesians. Chibhchas were an advanced society with advanced codes and laws, like Iroquouis and Mapuches, so here's my suggestion:

Chibchan nation[/SIZE]
Leader: Tisquesusa
Unique Ability: El Dorado: trade routes :c5trade: generates +2 :c5culture: and +2 :c5faith:
Unique Unit: Güecha, replaces warrior, +2 :c5moves: in jungle and hills tiles, +3 :c5strength: against ranged units
Unique Unit: Golden cult, replaces missionary, +2 :c5moves: in river tiles, cities converted generates +4 :c5gold:
 
Gran Columbia existed only 12 years.
If we are going to add shortlived nations,then we can as well add Texas and Wu Zetian's Zhou Dynasty.
Columbia is clearly a better South American canditate.
 
Gran Columbia existed only 12 years.
If we are going to add shortlived nations,then we can as well add Texas and Wu Zetian's Zhou Dynasty.
Columbia is clearly a better South American canditate.

Let's remind that Columbia and Colombia are not the same thing.

And, actually, the "Gran" in Gran Colombia is a mere whim. If there's a problem with it, the civ could simply be named "Colombia" and have Simón Bolívar as the leader, just like China isn't called "Zhou Dynasty" but is leaded by Wu Zetian. But important historic elements of Colombia - like the Libertadores and the Llaneros - are shared with its neighbors. So "Gran Colombia" would represent a whole Northwestern-South American "civilization", while "Colombia" would stand only for itself.
 
No, Gran Colombia isn't the same Colombia. Gran Colombia includes all the north part of South America: Panama, Colombia, Ecuador, Venezuela, and part of Peru, Brazil and Bolivia. This is why it's called "Gran Colombia" and not just "Colombia". Modern Colombia was just one state of Gran Colombian republic, and receive their name from it, but both countries don't must be confused
 
For your Khmer.., I think the second UA is the most suitable one..
The first one make the Byzantium underpowered, and the last one.., well.., I don't see any art-style fusion on the effect.. :p

In my opinion, Khmer itself was flourished because their kings manage to build the metropolis Angkor that may have supported up to one million people.. So the second one is the most suitable one.. :D

Good comments! Even if Angkor was characterized for the fussion of several artsyles (you can find Budhist, Hindhuist and several other elements in the same constructinos) yep, Angkor wat was once the Earth most populated city, so, it would be fair to reflect that. Taking in account the suggestions of all you guys, my definitive Khmer Civilization version would be like this:

Kjmer

Leader: Suryavarman II

Unique improvement: Baray
Requires construction
Can only be built in tiles with access to fresh water (that is, near rivers or lakes)
+1 food, +1 culture, +1 food with engenering, +1 culture with archeology, this improvement will not destroy forests or junges underneath

Unique unit: Ballista Elephant - Replaces crossbowman
Combat strenght: 10
Ranged strenght: 15
Move: 2
Range: 2
+100% strenght against calvary units and cities

Unique Ability: The city of temples

Your capital produces +40% more food and faith, and has a bonus of +25 % production when building wonders.

The Barays got slightly nerfed (they need a more advanced tech to fully unlock their potential), and the Unique ability got a boost regarding growth (Angkor Wat was once even bigger than Rome!) and a bit of a nerf regarding wonder production (my intended 30% would made the Khemer monopolize every single wonder, me thinks).


About the Portugal's UA.., the effect is a bit similar with mine below.. :lol:

Great minds thinks alike! :D

Now, regarding your Indoensia idea for a civ, I liked it quite much! One of the world's most populous (and diverse!) countries (Indonesia) needs to appear on Civ, period. Very well thought abilities, and quite historically accurate, to boot! However, I would balance it a little bit, thought:

Unique Ability :
Palapa Oath

Each one of your non - occupied cities in your original landmass gain +1 food and faith for each different landmass that you have colonized (either via conquest or peaceful expansion).

It is a kind of a self - balancing ability: either your original landmass is huge (thus, extending the effects of your bonus), or you are on an archipielago map (multiplying and increasing said effects instead of extending them). Either way, it forces you to play a Wide overseas strategy and rewards you back with two things that Indonesia has in spades (popullation and faith!).

Unique Building :
Wayang Theater
- Replaces Amphitheater
- 2 Gold of Maintenance Cost
- +5 Culture
- +1 Faith and +1 Happiness for each religion other than yours present on the city

A good way to reflect sincretism, needless to say you will maximize the benefits of the building in the crossroads of many different civs! It can also hep to ease the disvantages of the situational nature of Indonesia's bonuses (you can opt for a good old cultural victory if there are not too much islands to expand to).

Unique Unit :
Javanese Jong
- Replaces Galleass
- 20 Combat Strength
+50% combat strenght when fighting on a coast

A much simpler way to represent the Island bonus, me thinks.
 
No, Gran Colombia isn't the same Colombia. Gran Colombia includes all the north part of South America: Panama, Colombia, Ecuador, Venezuela, and part of Peru, Brazil and Bolivia. This is why it's called "Gran Colombia" and not just "Colombia". Modern Colombia was just one state of Gran Colombian republic, and receive their name from it, but both countries don't must be confused

I see you are from Colombia. However, to the point, Colombia is very similar to its neighbors, is it not? Colombia is, as you said, a single part of Gran Colombia. On the other hand, I think we all agree that a Colombia civ should have elements from Gran Colombia, as Colombia is commonly (maybe not in your opinion) considered to be a continuation of Gran Colombia.
 
I see you are from Colombia. However, to the point, Colombia is very similar to its neighbors, is it not? Colombia is, as you said, a single part of Gran Colombia. On the other hand, I think we all agree that a Colombia civ should have elements from Gran Colombia, as Colombia is commonly (maybe not in your opinion) considered to be a continuation of Gran Colombia.

yes, we are, we have many history and traditions in common, and I think call it Colombian civ would work, if they put cities from all 5 countries, putting Bolivar (venezuelan leader) llaneros (cavalry that existed in most parts of the ancient republic) and Libertadors (from all countries, well, except for Panama). I just writed "Gran Colombia" because people use to confuse it with modern Colombia
 
I like the color scheme. And while I understand the Texas Ranger being a cheaper maintenance unit - I feel like a rough terrain bonus/bonus vs ranged units would be more appropriate. After all wasnt in General Lee who used a brigade of Texas Rangers to survey hidden passages through the mountains, through towns, hills, etc. (Anywhere thought by normal military people to be impossible to navigate) to attack Mexican forces many times their size and eventually leading to the capture of Mexico city?

Or with the many wars against the Apache, Comanche, to a lesser extent the Sioux, etc. that the Texas Rangers had a ranged bonus would feel nice too.

The cheaper maintenance is nice sure and makes sense since they were often frontiersmen but just feels boring.

Perhaps starts with Survivalism 1 + 2 (The 2 scout promotions) on being built and may receive defensive bonuses in rough terrain?

Or instead... a promotion that allows them to attack Mounted Units/Ranged Units as if they had Blitz?

Or maybe a promotion that lets it move double speed in rough terrrain? Couple that with a blitz promotion and that may be doable since the UA and UB are relatively less powerful.
 
Harappan Empire (Indus Valley Civilization)

Ruler: The Harappan Counsel (represented by multiple persons, as we don’t know of any single Harappan authority)

UA: Craftsmanship -- +1 Gold per worked Gold, Silver, Gems, Copper, Stone, and Marble.

UB: City Drains (replaces Aqueducts) – Same effect as Aqueducts plus +1 food per worked farm tile adjacent to city.

UU: Artisans (replaces workers) – 25% faster at creating improvements than workers.
 
Harappan Empire (Indus Valley Civilization)

Ruler: The Harappan Counsel (represented by multiple persons, as we don’t know of any single Harappan authority)

UA: Craftsmanship -- +1 Gold per worked Gold, Silver, Gems, Copper, Stone, and Marble.

UB: City Drains (replaces Aqueducts) – Same effect as Aqueducts plus +1 food per worked farm tile adjacent to city.

UU: Artisans (replaces workers) – 25% faster at creating improvements than workers.

I like everything except the UA. Only +1? You're going to be lucky to get more than 3 gold from the UA that way.
 
Here's a few ideas for civs I've had.

Sumeria
Start bias: River
UA: Land of the Two Rivers: Rivers inside own territory act as roads. +1 :c5culture: Culture on river tiles that connect a trade route.
UU: No idea
UB: Ziggurat (replaces Shrine): Provides +1 :c5culture: Culture instead of +1 :c5faith: Faith. However, all river tiles that are worked by the city provide +1 :c5faith: Faith once the Ziggurat is built. Costs +20% more :c5production: Production to be built.

Zulus
UA: No idea for name: All military units ignore Zone of Control and are immune to enemy flanking bonuses.
UU: Impi (replaces Pikeman): Has +1 movement and is 50% stronger against gunpowder units (promotions carry on when upgraded).
UB: Ikhanda (replaces Barracks): Provides +1 :c5happy: Happiness and +1 :c5culture: Culture and doesn't cost maintenance.

Israel
UA: Promised Land: Great Prophets require 50% less accumulated :c5faith: Faith.
UU: Maccabee (replaces Swordsman): Can spread religion once Israel has founded a religion, can spread twice at the same strength as Missionaries.
UB: Synagogue (replaces Temple): Provides +10% extra :c5science: Science.

Please give me criticism, positive, constructive, negative, anything goes. I've put a lot of time to these and researching as well. They might be influenced by other people's ideas for the same civs (Zulu UA for example).
 
I like everything except the UA. Only +1? You're going to be lucky to get more than 3 gold from the UA that way.

Fair enough. Instead of beefing up the +1, the UA could also grant a one time gold reward every time you build a market, workshop, windmill, bank, or stock exchange (kind of like the Korean UA). I'm trying not to make something uber powerful, but unique flavor would be nice.
 
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