GarethBeaumains
Chieftain
- Joined
- Dec 24, 2007
- Messages
- 37
(This is a reposting from a thread that seems to have died to a fresh new thread.)
It's sad to see your English longbows lose their extra range advantage and have to start over as infantry. I've been thinking about the ranged hand-held weapon issue for a while now. How about this:
Archer (Antiquity) -> Crossbowman (Medieval) -> Mortar Team (Industrial) -> Rocket Team (Modern)
Both Ranged and Siege weapons cannot melee attack. Generally, a ranged unit, equipped with man-portable weapons, should have less in ranged combat value, yet we could also give them greater melee combat strength to hold a defensive line. While they would not be able to stand up to a huge pounding, they wouldn't necessarily immediately pop, and could hold off lower-tech attacks.
Ranged
Archer: 4 (6), R2, M2 (H40) - Archery
Crossbowman: 6 (12), R2, M2 (H120) - Machinery
Mortar Team: 20 (24), R2, M2 (H350) - Dynamite
Rocket Team: 40 (36), R2, M2 (H550) - Rocketry
Here are the common siege weapons, for comparison:
Siege Weapons (all have +10% vs. cities)
Catapult: 5 (11), R2, M2, set-up (H75, Iron)
Trebuchet: 6 (20), R2, M2, set-up (H170, Iron)
Cannon: 10 (26), R2, M2, set-up (H250)
Artillery: 16 (32), R3, M2,set-up, indirect fire (H420)
Rocket Artillery: 18 (46), R3, M3, indirect fire (H600, Aluminum)
What do you think?
It's sad to see your English longbows lose their extra range advantage and have to start over as infantry. I've been thinking about the ranged hand-held weapon issue for a while now. How about this:
Archer (Antiquity) -> Crossbowman (Medieval) -> Mortar Team (Industrial) -> Rocket Team (Modern)
Both Ranged and Siege weapons cannot melee attack. Generally, a ranged unit, equipped with man-portable weapons, should have less in ranged combat value, yet we could also give them greater melee combat strength to hold a defensive line. While they would not be able to stand up to a huge pounding, they wouldn't necessarily immediately pop, and could hold off lower-tech attacks.
Ranged
Archer: 4 (6), R2, M2 (H40) - Archery
Crossbowman: 6 (12), R2, M2 (H120) - Machinery
Mortar Team: 20 (24), R2, M2 (H350) - Dynamite
Rocket Team: 40 (36), R2, M2 (H550) - Rocketry
Here are the common siege weapons, for comparison:
Siege Weapons (all have +10% vs. cities)
Catapult: 5 (11), R2, M2, set-up (H75, Iron)
Trebuchet: 6 (20), R2, M2, set-up (H170, Iron)
Cannon: 10 (26), R2, M2, set-up (H250)
Artillery: 16 (32), R3, M2,set-up, indirect fire (H420)
Rocket Artillery: 18 (46), R3, M3, indirect fire (H600, Aluminum)
What do you think?