Catharsis
catch u on the flip scythe
Pick Your Poison Mafia: Termite Sailors Go Mad
It was another fine and fair day upon the high seas, and as the HMS Thorax cut a swath through the calm water, Admiral Buggles stood at, or rather upon, the prow, nautical pride swelling through every inch (i.e. all one inch) of his transparent body.
"Ah," he mused, "what a life it is, to be a noble sailor, and also a termite."
As he waxed lyrical, a young sailor, fresh from the hive, nervously sidled up to him.
"Cap'n!" he whispered, in conspiratorial tones, "We've been scuttled!"
"We're always scuttlin', shipmate, we're termites," smiled Buggles.
"No, sir!" the sailor continued, "it's mutiny, sir! Some blackguards be eatin' through the hull! We be takin' on water, cap'n!"
"Blast it all!" cried the captain, his peaceful reverie shattered by the news. "I gave strict orders not to eat the boat, no matter how delectable that briny wood might be! Sailor, sound the order to turn back to port. We'll find these scurvy roaches and have them court-martialled! And by that I mean, 'eaten by the queen'."
"Slight problem with that, cap'n!" quailed the young termite. "It seems that while we weren't lookin', those mutinous dogs murdered about a hundred million o' us, sir! There's only fifteen o' us left!"
"Hmm," said Buggles, "I s'pose we should've used a termite-sized boat instead o' stealin' one o' them human ones. Oh well, there's no way that few o' us can turn the wheel, so we're pretty much dead already then. May as well find those dirty lubbers while we're at it, though! Let's be off!"
Admiral Buggles turned to leave, but suddenly stumbled.
"Avast!" he cried, "Those mutinous swabs have eaten all six o' me wooden legs!" With that, he lost his balance, falling off the prow and into the briny deep.
The young sailor turned back towards the ship, white hot fury boiling in his eyes. He would find the mutineers and avenge the captain, or his name wasn't... whatever it was. Termite #2000000 or something.
--
Rules! These rules were stolen from CCRunner, who in turn snaffled them from Sasaki Kojiro on the .org, so thanks go to both of those guys.
Spoiler rules :
When you post to join the game, PM me two numbers like this: (X,Y) with each being one of the numbers 1-5.
Do not post your numbers in the thread. PM them to me.
The X number closest to 1 that no one else picks gets to go first in the role draft. The Y number is for tiebreakers.
Example draft:
Player 1: 4,5
Player 2: 1,4
Player 3: 3,5
Player 4: 1,3
Player 5: 1,4
Player 6: 5,4
Player 7: 5,5
The draft order would be:
Player 3
Player 1
Player 6
Player 7
Player 4
Players 2/5 based on random (because their Y numbers are the same).
The reason that order is the way it is (and this is how this one works as well) is that the numbers that are picked only once (X) go first, then the ones that are doubled (X), THEN the ones that are tripled (X).
Once the order is done, the draft order will be posted in the thread and you will then attempt to pick a power role. PM me the role that you want (roles can be chosen from the list below). If someone above you in the draft order has picked that role you will be vanilla. YOU MUST NOT COORDINATE WITH EACH OTHER ABOUT YOUR PICKS DURING THIS STAGE (e.g. you can't PM the players in front of you and say 'hey, I'm picking cop, so none of you pick that'). In particular, the mafia will not be allowed to coordinate (they will not know each other until after they choose). The mafia can both kill and use their drafted power.
The roles:
Cop
Each night you may target a player. If successful, you will get a result of town or mafia.
Doctor
Each night you may target a player. If successful, you will prevent any and all kill attempts on that player. You may NOT target yourself.
Bulletproof
You are bulletproof. You are immune to night kills.
Roleblocker
Each night you may target a player. If successful, that target will not be able to use any night abilities.
Tracker
Each night you may target a player. If successful, you will see all players that player targeted that night.
One-Shot Governor
Once during the game, during the day, you may PM me to stop a lynch.
Vengeful Lynchee
If you are lynched you may, at any time during the next two phases (i.e. the next night and day), post "Kill: X" (where X was on the wagon that lynched you). That person will then die at the beginning of the next phase.
Bus Driver
Switch two players for the night (If X and Y are switched, and X is targeted by mafia, Y dies instead. Works for any ability, not just kills)
Tiebreaker
Your vote can break ties in the lynch.
The mafia get one kill, in addition to their powers.
Other, more standard rules:
Do not post your numbers in the thread. PM them to me.
The X number closest to 1 that no one else picks gets to go first in the role draft. The Y number is for tiebreakers.
Example draft:
Player 1: 4,5
Player 2: 1,4
Player 3: 3,5
Player 4: 1,3
Player 5: 1,4
Player 6: 5,4
Player 7: 5,5
The draft order would be:
Player 3
Player 1
Player 6
Player 7
Player 4
Players 2/5 based on random (because their Y numbers are the same).
The reason that order is the way it is (and this is how this one works as well) is that the numbers that are picked only once (X) go first, then the ones that are doubled (X), THEN the ones that are tripled (X).
Once the order is done, the draft order will be posted in the thread and you will then attempt to pick a power role. PM me the role that you want (roles can be chosen from the list below). If someone above you in the draft order has picked that role you will be vanilla. YOU MUST NOT COORDINATE WITH EACH OTHER ABOUT YOUR PICKS DURING THIS STAGE (e.g. you can't PM the players in front of you and say 'hey, I'm picking cop, so none of you pick that'). In particular, the mafia will not be allowed to coordinate (they will not know each other until after they choose). The mafia can both kill and use their drafted power.
The roles:
Cop
Each night you may target a player. If successful, you will get a result of town or mafia.
Doctor
Each night you may target a player. If successful, you will prevent any and all kill attempts on that player. You may NOT target yourself.
Bulletproof
You are bulletproof. You are immune to night kills.
Roleblocker
Each night you may target a player. If successful, that target will not be able to use any night abilities.
Tracker
Each night you may target a player. If successful, you will see all players that player targeted that night.
One-Shot Governor
Once during the game, during the day, you may PM me to stop a lynch.
Vengeful Lynchee
If you are lynched you may, at any time during the next two phases (i.e. the next night and day), post "Kill: X" (where X was on the wagon that lynched you). That person will then die at the beginning of the next phase.
Bus Driver
Switch two players for the night (If X and Y are switched, and X is targeted by mafia, Y dies instead. Works for any ability, not just kills)
Tiebreaker
Your vote can break ties in the lynch.
The mafia get one kill, in addition to their powers.
Other, more standard rules:
- The day phase will be 48 hours long. The night phase will be 24 hours long.
- During the day, vote for who you believe to be guilty by bolding their name (e.g. Catharsis is suspicious). You can change your vote as many times as you like. Abstain is allowed, but 'no lynch' is not. Also, if you have a day ability, you may use it.
- During the night, the mafia should send me the name of the person they wish to kill, and anyone with night abilities can use them. Talking in the public thread is allowed during the night.
- Private communication is allowed, but do not quote any PMs you receive from me (either in private or public), especially your role PM. Revealing what is on your role PM is allowed, but no direct quotes please.
- If you're dead, you can still indicate who you believe to be innocent or mafia, but please don't reveal anything that wasn't already publicly known (e.g. your role, or the results of your night activities). Alignment is revealed upon death, but role is not.
- The termites in this game are either loyal sailors or mutineers.
Still Alive
Verarde
Jarrema
landlubber
Turquoiside
Reserves:
GamezRule
Zack
Updates
'Morning' Zero: The odyssey begins. Plans are made, and then forgotten.
'Evening' One: Democracy fails us all again. No-one is lynched.
'Morning' One: Giggles (General Olaf) makes a run for it. He experiences limited success.
'Evening' Two: Doodles (BSmith1068) has some doubts about his existence. These are quickly resolved.
'Morning' Two: Wiggles (Backwards Logic) proves that termites don't need wings to fly, or to die.
'Evening' Three: Goggles (BigTin) proves that termites with wings will probably use them incorrectly.
'Morning' Three: Life takes a turn for the boring. No-one is killed.
'Evening' Four: Bumbles (DaveShack) is volunteered for the role of his life. Or rather, his life is volunteered for the role.
'Morning' Four: Chortles (Kennigit) refuses to follow the crowd. The crowd continues to live.
'Evening' Five: Boggles (NinjaCow64) is essentially killed by a bad pun.
'Morning' Five: Tangles (choxorn) packs his bags and says goodbye to the circus.
'Evening' Six: Wobbles (classical_hero) decides not to stick around for the end credits.
'Night' Six: Puddles (Red_Spy) sinks like a ship, and then the ship sinks.
Results of number challenge:
Spoiler :
Verarde (3,3)
Turquoiside (5,5)
choxorn (4,2)
Kennigit (4,3)
General Olaf (1,4)
classical_hero (1,5)
Mergle/landlubber (1,5)
Red_Spy (1,5)
NinjaCow64 (1,5)
Jarrema (2,2)
BSmith1068 (2,4)
BigTin (2,3)
Backwards Logic (2,3)
DaveShack (2,3)
Turquoiside (5,5)
choxorn (4,2)
Kennigit (4,3)
General Olaf (1,4)
classical_hero (1,5)
Mergle/landlubber (1,5)
Red_Spy (1,5)
NinjaCow64 (1,5)
Jarrema (2,2)
BSmith1068 (2,4)
BigTin (2,3)
Backwards Logic (2,3)
DaveShack (2,3)