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#1 |
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Hakkaa päälle!
Join Date: Jan 2003
Location: Hämeenlinna, Finland
Posts: 79
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New munit: Dismounted Cavalry
My first unit is ready to go...
Unfortunately, saddle clothes are not civ-specific in attack, fortify and death animations as palettes would have messed up if I had changed these (my flicster doesn't work correctly). However, it still looks fair enough (for me) in the game. first, some preview... Running Fortifying ![]() Attacking
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A Nation unable to defend itself has no right to exist. |
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#2 |
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Hakkaa päälle!
Join Date: Jan 2003
Location: Hämeenlinna, Finland
Posts: 79
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And here's the zip. It does not include any pedia files.
The unit might be used as cavalry of the age of rifles, like ACW cavalry (I would use it as Union cavalry, as the Confederates still preferred fighting mounted). I would add it a good defense rating, as Union cavalry carbines were superior in close-range combat. And of course, with their horses they were very mobile, so increase movement points as well. EDIT: Credits go to Wheel Gator for his Boer rifleman and to Kryten for his horse ![]() Dismounted Cavalry
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A Nation unable to defend itself has no right to exist. Last edited by Elsilhe; Feb 22, 2003 at 06:56 AM. |
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#3 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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Great idea
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#4 |
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In love with Rei Ayanami
Join Date: Nov 2001
Location: Fontainebleau FRANCE
Posts: 7,385
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Yes, we have real Dragoons now (or US cavalry). I gave up the idea someone would actually make it.... and then YOU came !
Thanks ! |
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#5 |
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Warlord
Join Date: Jan 2003
Posts: 125
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All right! Very cool!
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#6 |
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Core Tester / Intern
Join Date: Mar 2002
Location: Oslo, Norway
Posts: 10,954
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Cool, a Rifle/Inf/Cav/Horse mix!
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"What do you mean? It's common knowledge that the main population center of Norway is near Lapland and the rest are all mute." -on a somewhat bizarre result from Wolfram Alpha |
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#7 |
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Ships Captain
Join Date: Apr 2002
Location: On mars already, waiting!
Posts: 2,018
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The horse is krytens, but good work anyway, I was hoping someone would do this.
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#8 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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Great
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#9 |
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Deity
Join Date: Dec 2001
Location: Grand Rapids, MI
Posts: 2,451
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YES!!! WOO-HOO. [dance] I've been waiting for something like this for a long time! Unbelievably good work! Thank you so much!
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#10 |
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ACW Scenario Creator
Join Date: Jan 2003
Location: Washington State, USA
Posts: 2,541
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Confederate Cavalry actually fought dismounted quite a bit (a good example is Spotsylvania, where Fitz Lee's troopers fought dismounted briefly against Warren's entire Union corps).
Nice graphics though, I'll use it in my ACW scenario, you get full credit. |
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#11 | ||
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Hakkaa päälle!
Join Date: Jan 2003
Location: Hämeenlinna, Finland
Posts: 79
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Quote:
Well, perhaps you are right, Confederates usually fought dismounted, at least against infantry. My point actually was that the Union troops had more advanced armament (as some Confederate cavalry units used shotgun as their main weapon, along the sabre), and were better trained fighting on foot. Grand cavalry vs. cavalry battles were rarely occured, but when they did, they were fought usually mounted. Quote:
Use at will!
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A Nation unable to defend itself has no right to exist. |
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#12 |
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Space Ninja Ayane
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Looks Good
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(伝統、 統一、名誉、知識)* | "Stranger in a Strange land" a Fallout 3 AAR
"When you worry about what others think of you, you never get to think for yourself." - Sean Stephenson "We adventure better with arrows in our knees" - Coestar | "Did you see the darkness of Hajin Mon?" - Ayane, DoA |
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#13 |
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Chieftain
Join Date: Sep 2002
Posts: 80
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Great job. If it isn't too much to ask, could you crank out a horsed artillery unit now? That would be sweet.
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#14 | |
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Hakkaa päälle!
Join Date: Jan 2003
Location: Hämeenlinna, Finland
Posts: 79
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Quote:
What size should I make it? I was thinking of two horses and one cannon, but if I'll do that it wouldn't match Krytens artillery battery. In this case, it would be considered as light artillery (well, they were fewer in numbers in a real battle, so in this case they could do). Any thoughts?
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A Nation unable to defend itself has no right to exist. |
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#15 | |
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Chieftain
Join Date: Sep 2002
Posts: 80
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Quote:
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#16 | |
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Chieftain
Join Date: Jan 2003
Posts: 17
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Quote:
So if a cut n pasted 'original horse' becomes 'Krytens horse' then a **** n pasted 'Krytens horse' must in turn become 'Elsilhe horse' !! I agree that its good work by Elsilhe though ! |
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#17 |
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C++ induced baldness
Join Date: Jun 2003
Location: TX and proud of it!
Posts: 617
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Tested 'em in PTW (America V. English). COOL work
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#18 |
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Libertarian
Join Date: Nov 2001
Location: Colorado
Posts: 247
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Yeah, this is a cool unit, but the civilization specific colors don't work so well?
One reason I don't use any of the "Chin" soldier units from Kinboat is because of that.Yeah, about the horse artillery, I'd like to see that, too. Two horses dragging a cannon is fine. Also, like said, they usually had lighter cannons - being that their use was in their mobility instead of their raw power. |
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#19 |
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Bolshevik Nerd
Join Date: Jul 2003
Location: Santos and Bauru, Brazil
Posts: 661
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Nice unit!
Is there a non-Munit version of it? If so, it would be a perfect Mounted Infantry on my mod!
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But if you find Polish surnames hard to spell, just call me Carlos, right? My Stuff: 84 Buildings, 3 Units and counting! |
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#20 |
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Libertarian
Join Date: Nov 2001
Location: Colorado
Posts: 247
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Technically, it's impossible to not have this as an Munit, since it requires a horse, and rider.
You could just have the a single unit version of this using vanilla animations - make a .ini that points to vanilla Calvary for moving, and vanilla Rifleman for fighting. |
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