Space Seed: Epoch I- Galactic Dust

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Theseus, Duke of Athens
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Orders for Update I due March 30, 2:05 PM EST.

Thanks goes to nutranurse for the idea, and most of the ruleset.

Welcome to the first epoch of Space Seed. In this game everyone that plays will be part of the creation process of an entire galaxy! Space Seed will play out over a series of three epochs, each epoch building off of the world that was created in the previous era. Until we reach Epoch III, Space Seed will not be a full-fledged game. Epochs I & II will most likely take till the end of school, thus conveniently freeing me up to update a fully fledged game.

Players can come and go as they like.

Epoch I: Galactic Dust

During this phase of the game players will lay down the interstellar groundwork for future epochs. This means we will be creating stars, planets, moons, asteroids, comets, nebula, wormholes, black-holes, and other interstellar objects. The star-map is divided up into hexes, and in order to put down interstellar objects players must expend Creation Credit (CC) that they will receive each turn. All players will receive a base of 20 CC a turn plus a random number form 1-20 a turn. Any leftover CC from a turn can be banked, and will be available for use next turn.

Interstellar Objects & Actions

Each hex, after the placing of a star, has 5 star slots. Star slots count for planets and asteroid fields. Moons do not take up star slots.

Stars (Requires: Free Hex, 20CC)
These are the building-blocks of all (conventional) life in the galaxy. Although real-life stars come in all sorts of varieties/sizes/classes, stars of StarNES all are uniform for the sake of my sanity. Stars can contain a total of 6 objects. Binary star systems can be created for 50CC.

When stars form, there is a chance that they will turn into blue stars. The chances of a blue star ae 1-70 = no; 71-100 = yes. These stars are much hotter, and so there is more of a chance that uninhabitable planets will form. 1-70 = uninhabitable; 71-85 = somewhat habitable; 86-96 = habitable; 97-100 = gaian. The chances of a blue star forming are 1-70 no; 71-100 yes.

Planets (Requires: Star, 1 Star-Slot, 5CC/Small Planet; 10CC/Medium Planet; 15CC/Large Planet)
Planets come in two varieties: Gas Giants and Terrestrial. These are further divided into Small, Medium, and Large planets. Exactly what these size differences do I will not reveal just yet, so as to encourage players to create a variety of planets. Terrestrial planets are composed of rocks and metals; Gas Giants are made up of various layers of gasses. Gas Giants are ALWAYS larger than Terrestrial planets, even if small.
Every time a player creates a terrestrial planet I will generate a random number from 1 to 100 to see just how habitable it is. 1-51 = uninhabitable; 52-80 = somewhat habitable; 81-96 = habitable; 97-100 = gaian. Again, just what this means will not be revealed until a certain epoch. Think of gaian as an Earth-like planet. When an uninhabitable planet is rolled, I will do a second roll to determine if it is a cold or hot world. Cold worlds are far away from their sun, while hot ones are close. Gas giants protect against comets, and this chance increases with the planet's size (roughly 10% for small planets, 20% for medium planets, and 35% for large planets).

Moons (Requires: Planet, 2CC)
Moons are chunks of rock/metal that orbit terrestrial planets and gas giants. Moons that orbit gas giants are larger than moons that orbit terrestrial planets. Moons have all sorts of useful attributes that will be revealed in later epochs. There is a limit to 10 moons per system; this is to prevent the hexes from being overcrowded with little yellow blips. Moons can also be habitable, but only if they are orbiting a planet that is habitable or gaian. A moon cannot be more habitable than its mother planet. A moon’s chances of habitability are 1-90 = uninhabitable; 91-95 = 1 level below that of mother planet; 96-100 = level of mother planet. Gas giant moons’ chances are 1-80 = uninhabitable; 81-90 = somewhat habitable; 91-95 = habitable; 96-100 = gaian.

Asteroid Field (Requires: Free Hex or Star, 1 Star-Slot, 4CC/Small Field; 6CC/Medium Field; 8CC/Large Field)
Asteroid fields are regions within space that are full of rocky debris. All sizes of asteroid fields can be put into free hexes or hexes that contain stars. Asteroid fields have a chance of intercepting comets, this chance increases with the field's size (roughly 10% for small fields, 20% for medium fields, and 35% for large fields).

Comet (Requires: Planets, 5CC)
Comets are this phase’s way of saying "I really hate you" to another player. You can sling comets at hexes containing terrestrial planets to attempt to 'damage' (make the planet go down a level or two) and eventually 'break apart' a planet. When a terrestrial planet is destroyed by a comet it becomes an asteroid field of a corresponding size (i.e. small planets yield small fields, medium planets yield medium fields, large planets yield large fields, but all gaian planets yield large fields). When a comet is sent I will generate a number between 1-100. 1-5; a planet is destroyed; 6-25; A planet sustains major damage; 26-65; A planet sustains minor damage; 66-100; the comet flies into the sun.

Nebula (Requires: Free Hex, 10CC)
Nebulas are huge clouds of interstellar dusts and gases; they are so large, in fact, that they completely block off a hex and render it unable to be filled with any other interstellar object. Nebulas can be built on top of Rogue Planets.

Wormholes (Requires: Nothing, 1 Star-Slot (if in Star'd Hex), 30CC)
Wormholes are 'shortcuts' in space and time. They link two distant hexes together; players are allowed to choose what hex the wormhole links to. Hexes can only contain a single wormhole, and once a wormhole is placed all surrounded hexes cannot contain wormholes.

Black Holes (Requires: Nothing, 150CC)
The ultimate form of making other players mad, black holes destroy the contents of the hex it is placed in and have a 50% chance to destroy the contents of each surrounding hex.

Age A Star (Requires: Star, 10CC)
Each turn players can age stars. Every time a star ages it has an incremental 3% chance of becoming a Red Giant (i.e. @ age 1 = 3%, age 2 = 6%, age 3 =9%). When a star becomes a Red Giant the habitat-level of all the terrestrial planets in the system goes down by 1 (Gaian→Habitable; Habitable→Somewhat Habitable; Somewhat Habitable→Uninhabitable; Uninhabitable→Uninhabitable). A star cannot be aged by a single player twice in one turn, but multiple players spending CC to age a single star causes the star to age faster. If the star is a blue star, however, it becomes a normal one when aged. Then, it becomes a red star if aged again.

Cause A Red Giant to Supernova/Become A White Dwarf (Requires: Red Giant, 75CC)
When a player performs this action there is a 50/50 chance that the chosen Red Giant will either go supernova or become a white dwarf. In the event of a supernova the star explodes, creating a nebula in the hex. Planets in the supernova'd system have a 1-in-3 chance of being flung out of the hex; in such an event a number from 1-6 is rolled to determine the direction the planet goes, a number from 1-6+4 is rolled to determine how far the planet goes, and has a 2-in-3 chance of joining a system if it stops in that system's hex, otherwise the planet acts as a super-comet. Planets that do not stop in any system become 'rogue' planets, though they have a 1-in-20 chance of joining a system in an adjacent sector. Planets instantly become Uninhabitable when ejected from their home systems. Rogue planets can exist within nebulas.

In the event that a white dwarf forms planets within the same hex drop another habitat-level (Habitable→Somewhat Habitable; Somewhat Habitable→Uninhabitable; Uninhabitable→Uninhabitable). If a white dwarf does form, a player could form a new star in that hex. This new star starts with 3 star slots as opposed to 6.
 
Godlings
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If your name is bold, it means I have received your orders.


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I find this interesting.
 
This seems more NES than IOT, but I am in.
 
Oh, wow, you totally didn't copy the NES rules. I am impressed.

In
 
I find this interesting.
38CC

I'll try this. In
33CC

This seems more NES than IOT, but I am in.
The first two Epochs might seem that way, however, once again, this is just the worldbuilding for the Epoch III actual IOT.

Anyways, 29CC

Oh, wow, you totally didn't copy the NES rules. I am impressed.

In
Shut it Mr. Battery. :p I changed some rules, you might want to look. ;)

Anyways, you gots 27CC
 
Ok, blue stars and better moons. Big deal.

Bank
 
Eh, why not? In.
 
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