Problems with crashes

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flying toaster

City-State Liberator
Joined
Jan 30, 2010
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63
Hey guys :)

I have a problem with my game and don't quite understand why.
My game is crashing and the crash log I get is something involve with python, since I don't quite understand I just don't know where to look or if there is something to do to change it.

I have nothing special install except Tsentom wonders and they are working fine.

Spoiler :
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Toy Files/*/Civilization IV Beyond the Sword.app/Contents/MacOS/Civilization IV Beyond the Sword
__TEXT 0000000000001000-0000000001340000 [ 19.2M] r-x/rwx SM=COW /Applications/Toy Files/*/Civilization IV Beyond the Sword.app/Contents/MacOS/Civilization IV Beyond the Sword

Application Specific Information:
objc[2126]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x97073d50 strlen + 16
1 org.python.python 0x024e6b9e PyString_FromString + 36
2 com.aspyr.civ4bts 0x0038ee17 boost::python::detail::caller_arity<2u>::impl<char const* (CyGlobalContext::*)(int) const, boost::python::default_call_policies, boost::mpl::vector3<char const*, CyGlobalContext&, int> >::operator()(_object*, _object*) + 127
3 com.aspyr.civ4bts 0x005b129e boost::python::objects::function::call(_object*, _object*) const + 698
4 com.aspyr.civ4bts 0x005b3071 boost::detail::function::void_function_obj_invoker0<boost::python::objects::(anonymous namespace)::bind_return, void>::invoke(boost::detail::function::any_pointer) + 35
5 com.aspyr.civ4bts 0x005ace0f boost::function0<void, std::allocator<boost::function_base> >::operator()() const + 79
6 com.aspyr.civ4bts 0x005acab6 boost::python::handle_exception_impl(boost::function0<void, std::allocator<boost::function_base> >) + 54
7 com.aspyr.civ4bts 0x005b1ebf bool boost::python::handle_exception<boost::python::objects::(anonymous namespace)::bind_return>(boost::python::objects::(anonymous namespace)::bind_return) + 41
8 com.aspyr.civ4bts 0x005b018c function_call + 58
9 org.python.python 0x024bcf2d PyObject_Call + 46
10 org.python.python 0x0250c847 0x24b6000 + 354375
11 org.python.python 0x0250e2b9 0x24b6000 + 361145
12 org.python.python 0x0250c7e3 0x24b6000 + 354275
13 org.python.python 0x0250e2b9 0x24b6000 + 361145
14 org.python.python 0x0250c7e3 0x24b6000 + 354275
15 org.python.python 0x0250e150 PyEval_EvalCodeEx + 1960
16 org.python.python 0x024cf8de 0x24b6000 + 104670
17 org.python.python 0x024bcf2d PyObject_Call + 46
18 org.python.python 0x0250899c PyEval_CallObjectWithKeywords + 220
19 org.python.python 0x024bd82c PyObject_CallObject + 32
20 com.aspyr.civ4bts 0x00678e6f FPythonMgr::ICallFunction(_object*, std::string const&, _object*, _object**) const + 79
21 com.aspyr.civ4bts 0x006790e7 FPythonMgr::ICallFunction(_object*, std::string const&, _object*, long*) const + 57
22 com.aspyr.civ4bts 0x00679744 FPythonMgr::CallFunction(std::string const&, std::string const&, _object*, long*) const + 180
23 com.aspyr.civ4bts 0x00b1d598 CyPythonMgr::callFunction(FStringA const&, FStringA const&, void*, long*) + 178
24 com.aspyr.civ4bts 0x00c10d8a CvWorldBuilder::saveDesc(char const*) + 326
25 com.aspyr.civ4bts 0x00c10ef9 CvWorldBuilder::quickSave() + 73
26 com.aspyr.civ4bts 0x00a91555 CvApp::InitGame() + 3891
27 com.aspyr.civ4bts 0x00a8bbbb CvApp::Init(HINSTANCE__*, char const*) + 2285
28 com.aspyr.civ4bts 0x00b1ee41 WinMain + 33
29 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
30 com.apple.HIToolbox 0x951a2dec _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
31 com.apple.HIToolbox 0x9501e4f3 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
32 com.apple.HIToolbox 0x9501d970 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
33 com.apple.HIToolbox 0x9501d788 SendEventToEventTargetWithOptions + 75
34 com.apple.HIToolbox 0x950333aa _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
35 com.apple.HIToolbox 0x9501e9ae _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
36 com.apple.HIToolbox 0x9501d970 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
37 com.apple.HIToolbox 0x95032755 SendEventToEventTarget + 76
38 com.apple.HIToolbox 0x951a2c38 ToolboxEventDispatcher + 82
39 com.apple.HIToolbox 0x951a2d67 RunApplicationEventLoop + 236
40 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
41 com.aspyr.civ4bts 0x000a83ea main + 356
42 com.aspyr.civ4bts 0x00002642 _start + 216
43 com.aspyr.civ4bts 0x00002569 start + 41
 
This question is also raised in another thread in this forum. Please stick to one location, otherwise it gets very messy.

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