Micro Challenge Central
After a long hiatus (my laptop's HD and MB fried up), the 5th instalment is finally here! As promised, this one looks at research.
I'd ask for spoilers to be used so that nothing is given away too easily. You're free to talk about anything else though.
Be advised that you may find answers if you look at spoilers...
Micro Challenge V
This is your start. I took the liberty of playing the first 50 turns... poorly.
These are the techs I researched (and a few extra that were given as freebie!).
Shaka isn't a techer by any stretch, yet he's quite greedy.
He's forgotten to tell his workers about cottages (despite the knowledge of Pottery) and will not part himself from any of his possessions.
The challenge: complete the following tasks:
Normal : complete Alphabet by turn 70. Do not delete/gift any units or cities. No cottages allowed!
Hard : complete Alphabet by turn 68. Do not delete/gift any units or cities. No cottages allowed!
Nightmare : complete Alphabet by turn 67. Do not delete/gift any units or cities. No cottages allowed!
In case there's any further doubt, you must be able to build research on either turn 70, 68 or 67 to complete the task, not the in-between-turns.
Settings
To avoid problems, events and barbarians will be disabled.
Always peace is on for this one as well as no city flip by culture.
Finally, no technology trading is enabled as well... no trading for you!
Difficulty
Economical recovery... for the REXers out there.
I didn't test very extensively to get these difficulty settings (basically, I added 5&10 turns for end date - blame my laziness to recreate the challenge)... maybe you can do even better than the nightmare difficulty
Solution
To be posted later...
After a long hiatus (my laptop's HD and MB fried up), the 5th instalment is finally here! As promised, this one looks at research.
I'd ask for spoilers to be used so that nothing is given away too easily. You're free to talk about anything else though.
Be advised that you may find answers if you look at spoilers...
Micro Challenge V
This is your start. I took the liberty of playing the first 50 turns... poorly.
These are the techs I researched (and a few extra that were given as freebie!).
Shaka isn't a techer by any stretch, yet he's quite greedy.
He's forgotten to tell his workers about cottages (despite the knowledge of Pottery) and will not part himself from any of his possessions.
The challenge: complete the following tasks:
Normal : complete Alphabet by turn 70. Do not delete/gift any units or cities. No cottages allowed!
Hard : complete Alphabet by turn 68. Do not delete/gift any units or cities. No cottages allowed!
Spoiler :
Nightmare : complete Alphabet by turn 67. Do not delete/gift any units or cities. No cottages allowed!
In case there's any further doubt, you must be able to build research on either turn 70, 68 or 67 to complete the task, not the in-between-turns.
Settings
To avoid problems, events and barbarians will be disabled.
Always peace is on for this one as well as no city flip by culture.
Finally, no technology trading is enabled as well... no trading for you!
Difficulty
Economical recovery... for the REXers out there.
I didn't test very extensively to get these difficulty settings (basically, I added 5&10 turns for end date - blame my laziness to recreate the challenge)... maybe you can do even better than the nightmare difficulty
Solution
To be posted later...