Dukinson
Warlord
Hah, ya I do declare war on everything that breaths... I'm am fairly certain that's a hefty part of the reason. Maybe the power levels of the computer are the factor to these elections, larger empires with greater voting powering. Likely the other half of the equation here.
About excess production, you'll get no argument from me that it would be worse the other way around. It's not a terrible deal to manage excess research, I just throw some researchers on a build project for a turn.
About elections, ya it would be a pain to wipe up every colony. It's just me but I never really finish a game. I play until I get the feeling from my empire size, tech level, and fleet size that I cannot be stopped. It is tedious from that point on and I'd rather start another game. I've gotten sky high scores and it really has no bearing on how good the game is. A tedious way to get a high score is to capture all the enemy colonist on the board. Boooring. I'd rather blow most of them away and manage a tight empire. Capturing colonists makes the game too easy in my opinion. Also getting the "kill shot" on an alien race is a good way to get more points.
It would be nice to at least boost the elections to something above 25, say 40 turns. I just wanted to have a command like like /noorion I could switch on for myself. I wouldn't want to impose my hatred of diplomacy on others.
If you're curious about the rules I play by and would like to challenge yourself, here they are:
-Automatic declaration of war on all encountered races
-No diplomacy or suing for peace
-No deployment of outpost ships into outposts allowed
-No use of planetary construction
-No assimilation of enemy colonists
-No utilization of worm holes as attack routes (I turn them off but no need in icecold)
Rules I used to apply but had to dissolve due to the increased difficulty of Icemod:
-No guarding of uninhabited systems to prevent enemy colonization
-No utilization of empty systems as jumping points to attack or defense
About excess production, you'll get no argument from me that it would be worse the other way around. It's not a terrible deal to manage excess research, I just throw some researchers on a build project for a turn.
About elections, ya it would be a pain to wipe up every colony. It's just me but I never really finish a game. I play until I get the feeling from my empire size, tech level, and fleet size that I cannot be stopped. It is tedious from that point on and I'd rather start another game. I've gotten sky high scores and it really has no bearing on how good the game is. A tedious way to get a high score is to capture all the enemy colonist on the board. Boooring. I'd rather blow most of them away and manage a tight empire. Capturing colonists makes the game too easy in my opinion. Also getting the "kill shot" on an alien race is a good way to get more points.
It would be nice to at least boost the elections to something above 25, say 40 turns. I just wanted to have a command like like /noorion I could switch on for myself. I wouldn't want to impose my hatred of diplomacy on others.
If you're curious about the rules I play by and would like to challenge yourself, here they are:
-Automatic declaration of war on all encountered races
-No diplomacy or suing for peace
-No deployment of outpost ships into outposts allowed
-No use of planetary construction
-No assimilation of enemy colonists
-No utilization of worm holes as attack routes (I turn them off but no need in icecold)
Rules I used to apply but had to dissolve due to the increased difficulty of Icemod:
-No guarding of uninhabited systems to prevent enemy colonization
-No utilization of empty systems as jumping points to attack or defense