NEWS: TSG 125 announcement Bonus holiday game!

Knowtalent

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Civilization 5 - Game of the Month Training Series Game 125
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Welcome to the 125th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Civ V BNW - TSG125 Details:
Player (You): Isabella of Spain
Victory Condition: Culture all other VCs are enabled, Difficulty: Deity
Civs/City-States (including player): 8/16
Map Type/Size: Terra/Standard
Game pace: Standard

Game options:
Start - Anceint Era
Enabled - Quick Combat, Quick Movement, Ruins are OFF

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Mongol DLC. Gods and Kings expansion, Brave New World Expansion.

Spain Unique Attributes:

Spoiler :
UA: Seven cities of Gold
◾Receive 100 Gold when discovering a Natural Wonder (500 Gold if you are the first to discover it)
◾Happiness from discovering Natural Wonders is doubled
◾Tile yields from Natural Wonders are doubled

UU: Conquistador - Unique unit of the Spanish civilization. Replaces the Knight. Requires Horses.
◾Common traits: ◾Can move after attacking
◾No defensive terrain bonuses

◾Special traits: ◾No attack penalty when fighting cities
◾Embarkation with defense
◾Extra sight +1
◾May found cities on other continents

UU: terico
Notes
◾50% bonus vs. mounted units
Unique Renaissance Era unit of the Spanish civilization. Replaces the Musketman.
◾Special traits: ◾Extra strength (26 vs. 24)
◾Combat bonus vs Mounted (50%)


StrategyEdit

The Tercio is the dominant military unit of the Renaissance Era, having larger combat strength and additional bonus vs mounted. This essentially makes it into a combination of a Musketman and a Pikeman, effective against almost everything on the field. Its only drawback is that it is more expensive to build than the Musketman, though you can circumvent this limitation by spending 20xGold5 Gold to upgrade your Longswordsmen.

Unfortunately, the Tercio's bonus against mounted units does not carry over when upgraded. This is for game balance, as a player could produce hordes of Tercios and then never have to worry about enemy cavalry later in the game.

Tercios count as melee units (rather than gunpowder units like the Musketman) and thus benefit from the production bonuses for building melee units given by the Warrior Code social policy.








This is where you will start:




Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends January 25th, 2016.


The save will be available for download on December 25th, 2015, midnight Central Standard time (UTC -6:00) in the US.

The Save can be found here.
 
Although the difficulty is higher, this map looks veeeery familiar. Isn't it from an earlier GoTM? :shifty:
 
I've fixed the download link, so it should work for you now.
 
I know its a bit early but any chance of a opening moves thread for this game, buddy?
Happy holidays.
 
I don't know if I'll have time for this one. I got Endless Legend for Christmas and played it for 13 hours yesterday. Wife was none too happy about it. There is now an opportunity cost to playing Civ5.
 
I don't know if I'll have time for this one. I got Endless Legend for Christmas and played it for 13 hours yesterday. Wife was none too happy about it. There is now an opportunity cost to playing Civ5.

Hehe, I got Cities: Skylines a few days ago but I have resisted immediate play for this very reason, the opportunity costs of a new 'addiction'. i will start after gotm 126 is ready. luckily you can still play gotm125 after deadlines, just no submitting.
 
what do i need to install to get that extra information on tiles and possible future improvements like on that picture ?

Anything else that is advisable to install ?

Looks like a slow start for my first deity game :p
 
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