This video gives us lots of new screenshots to dissect.
Notice that the builder can improve sea resources. It becomes a boat unit when you move it into a sea tile and then you get the option to build the sea improvement.
This video gives us lots of new screenshots to dissect.
Notice that the builder can improve sea resources. It becomes a boat unit when you move it into a sea tile and then you get the option to build the sea improvement.
The only advantages I see with building a coastal city are:
- If you want to be able to build naval units without first building a harbor district.
- If there are sea resources that can only be improved by a coastal city (ie they would outside the range of a city one tile inland). Coastal cities could improve sea resources sooner since their borders would encompass the resource sooner. The player would not need to wait for borders to expand or buy tiles as much to reach the sea resource.
They did say that, however when they make these videos they use a "cheat" to plop down anything and everything to show off the game, and by doing so they bypass certain rules.
I remember one of the two youtubers that played 60 turns early on mention (think it was quill18) that each civilization has more than one capital name, so you can get different ones at different games.
I remember one of the two youtubers that played 60 turns early on mention (think it was quill18) that each civilization has more than one capital name, so you can get different ones at different games.
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