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#1 |
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civ.org.pl
Join Date: Apr 2002
Location: Poland
Posts: 84
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Cracked Civ3ConquestsEdit - v1.22
first of all i hate using word "hack" related to programs, games, etc. but "cracked" which would be IMHO a better word suggests a connection to piracy
![]() anyway, few days ago i bought C3C and lokked into the editor. this is what i found: -n the improvemetns tab there are new options: "Acts as General Telepad" and "Charm Barrier" -units tab: many new, previously hidden optiosn like "Telepad Range" or "Charm" -every tab contains 'Add" and "Delete" buttons... i made them visible, but that does not mean i made them working... -"difficulty levels" tab now has a working "Delete" button... however there's an interesting text also: "Do not delete any difficulty levels unless permitted by law"... -in the "scenario properties" strange "Campaign" text as well as a counter... current cracked editor comes from 1.22 here you'll find the "cracked/hacked" editor (490kB, ZIP'ped) (CG)Mendax
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New version of WinUHA is out! WinUHA is a high compression multimedia archiver with better compression ratio than ZIP, RAR, ACE, etc... "Airfields? For what? A field full of air?!? That's silly!" Last edited by Mendax; Apr 11, 2004 at 04:11 AM. |
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#2 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Do you know if Teleport is working
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Gramphos |
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#3 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Oh, and have you tested what charm is, and why have you made most listboxes flat?
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Gramphos |
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#4 |
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civ.org.pl
Join Date: Apr 2002
Location: Poland
Posts: 84
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nope, i haven't tested it yet... i'm now doing some translations
.i've no idea why the listboxes are flat - i haven't flatten them... just haven't noticed. that does not corrupt anything, i think... (CG)Mendax
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New version of WinUHA is out! WinUHA is a high compression multimedia archiver with better compression ratio than ZIP, RAR, ACE, etc... "Airfields? For what? A field full of air?!? That's silly!" |
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#5 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Did some tests with teleport and this is how it seems to work:
A unit that has the teleportability can teleport to a unit with the telepad ability, that is listed among it's legal telepads, and is within the telepad range or to a building with the telepad ability (infinte range). When you teleport to a unit that unit loses one hitpoint, and you can't teleport to a unit with only one hitpoint A unit that have the conditions met for doing a teleport will have a icon with a T in it, that says unused control, which does the real teleporting
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Gramphos |
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#6 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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Why did they include this teleport ability at all, is my question.
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#7 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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the unused control text is in labels.txt, but there seems to be no shortcut assosiated with teleport
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Gramphos |
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#8 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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I'm not sure, but when it's in there will be mods that can take advantage of it.
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Gramphos |
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#9 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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the only time i can think of teleporting, it's when you buy workers from the enemy... they magically appear in your capital.
but that would imply the teleporting would be around sind vanilla civ3 ![]() maybe we should ask firaxis?
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- "artificial intelligence usually beats real stupidity" |
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#10 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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anyway, well done finding it, mandax
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- "artificial intelligence usually beats real stupidity" |
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#11 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Teleporting occupy new (C3C) spots of the BIQ files, so it's not been around since vanilla Civ3.
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Gramphos |
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#12 | |
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Controlled Randomness
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,551
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Quote:
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#13 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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:sigh: Just like Yumbo!
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#14 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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yumbo?
is that the the thread which has been around for months trying to figure out... well... yumbo?
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- "artificial intelligence usually beats real stupidity" |
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#15 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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What is Yumbo?
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Gramphos |
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#16 |
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Indescribable
Join Date: Oct 2003
Location: Connecticut
Posts: 9,726
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Now I'm sorrry I brough it up... It's a breakaway games joke that sprung up during the beta of C3C, or so my sources say.
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[21:34] <Bill3000> I met someone over the internet yesterday and he slept over [21:35] <Bill3000> not the first time [21:37] <Bill3000> you consented! |
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#17 |
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Prince
Join Date: Dec 2002
Location: Iest
Posts: 402
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Impressive stuff Mendax
![]() Hehe, and what do you know - they already have an interface for resizing the map, if only they would implement it! And I am really intrigued by the teleport feature, teleport to buildings and units, hmm...
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www.Civ3DuelZone.com Home of the Civ3 PBEM Ladder. Get your 'High-Visibility Low-Clutter' Resources.pcx here |
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#18 |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Great finds!
I tried the Charm, but couldn't make sense of it. It requires an unit with bombardment values. My unit did destroy improvements but it had no effect on units and cities (capital and non capital). My best guess is that it would allow capturing enemy units, but either it requires a set combination of flags or it doesn't work. Teleportation is very useful and hopefully it works in future patches too.
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Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#19 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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I think that Charm is related to city bombardment (as buildings can have charm resistance)
Therefore my best guess is that it might improve the chances of cultural conversion to you if you bombard a city with charm. However, sush a thing is hard to try out.
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Gramphos |
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#20 |
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Retired Wonder Architect
Join Date: Oct 2003
Location: Tervuren, Belgium
Posts: 517
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Just like to say that, even though I'm staying out of it, I'm following this thread with the greatest interest...
AKA.
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Anyone seen any WMD ? MOD: The Missing Links Supermarket, Trans-Siberian Express, National Railway, Atocha Shipwreck, Rembrandt's Nightwatch, Petra, Leaning Tower of Pisa, Canterbury Cathedral, Book of Kells, Area 51, SS Training Camp, Time Machine ADDING A WONDER ? |
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