Luddi VII
Sheep farmer
Can only be played with Civilization III Conquests expansion pack!!
First I decided to not make this scenario, but for a while a go I solved a unit problem I hadn't seen.I not tell you what problem.So therefor I maked it after all.
It's start when Rommel's Africa Corps are going to attack Al Alamayn.You can only play as The Allies.The city placement is far from accurate and the city names can be a little wrong, so tell me if something are wrong.Install instructions are in the readme.
PTW units!!
This scenario requires the WWII units from PTW.If you have PTW and Conquests you can copy them from the extras folder.
If you only have Conquests and not PTW you can download them from LouLongs thread in the Unit Graphics forum(I haven't the address, but I'll think you find the thread) or from the CivIII Home site.Some of the units are in the WWII in the pacific conquest, so you can copy some they to.Here is a list of the required units.
Light tank(C3C)
MG Battalion(C3C)
Allied Carrier(C3C)
Japanese Carrier(C3C)
American Rifleman(C3C)
Anzac Rifleman(C3C)
Combat Engineer(C3C)
Churchill
Panther
Tiger II
Italian Rifleman
German Rifleman
German Heavy Machine Gun
German Flamethrower
German Anti-tank
American Anti-tank
P-51 Mustang
FW190
I'll think that was all the units you need.
The Scenario
Alliance 1
The Allies
Free French
At war with Alliance 1 and in Alliance 2:The Axis
The game is on 29 turns.The corruption is set on 10 in the first level and increase by 10 every next level.
Victory point score limit:50000.
Thanks to Smoking mirror for his Heavy artillery unit.
The Download
Second version:
TNAC v.1.02http://www.civfanatics.net/uploads6/TNAC_v.1.02.zip
Changes from version 1.0
-Added 8 cities to The Allies and 5 cities to The Axis
-Moved Gibraltar one tile
-Deleted all great wonders, only without The Pyramids, The Great Lighthouse and The Colussus
-Also deleted The Apollo Program small wonder
-Added one unit: the M3 tank
NOTE!!!!:I have discovered a bug, so you have to rename the scenario folder to TNAC v.1.0!!!Then it shall work!!
The map:
Any bugs,comments,suggestions or anything else about this scenario, please post.
First I decided to not make this scenario, but for a while a go I solved a unit problem I hadn't seen.I not tell you what problem.So therefor I maked it after all.
It's start when Rommel's Africa Corps are going to attack Al Alamayn.You can only play as The Allies.The city placement is far from accurate and the city names can be a little wrong, so tell me if something are wrong.Install instructions are in the readme.
PTW units!!
This scenario requires the WWII units from PTW.If you have PTW and Conquests you can copy them from the extras folder.
If you only have Conquests and not PTW you can download them from LouLongs thread in the Unit Graphics forum(I haven't the address, but I'll think you find the thread) or from the CivIII Home site.Some of the units are in the WWII in the pacific conquest, so you can copy some they to.Here is a list of the required units.
Light tank(C3C)
MG Battalion(C3C)
Allied Carrier(C3C)
Japanese Carrier(C3C)
American Rifleman(C3C)
Anzac Rifleman(C3C)
Combat Engineer(C3C)
Churchill
Panther
Tiger II
Italian Rifleman
German Rifleman
German Heavy Machine Gun
German Flamethrower
German Anti-tank
American Anti-tank
P-51 Mustang
FW190
I'll think that was all the units you need.
The Scenario
Alliance 1
The Allies
Free French
At war with Alliance 1 and in Alliance 2:The Axis
The game is on 29 turns.The corruption is set on 10 in the first level and increase by 10 every next level.
Victory point score limit:50000.
Thanks to Smoking mirror for his Heavy artillery unit.
The Download
Second version:
TNAC v.1.02http://www.civfanatics.net/uploads6/TNAC_v.1.02.zip
Changes from version 1.0
-Added 8 cities to The Allies and 5 cities to The Axis
-Moved Gibraltar one tile
-Deleted all great wonders, only without The Pyramids, The Great Lighthouse and The Colussus
-Also deleted The Apollo Program small wonder
-Added one unit: the M3 tank
NOTE!!!!:I have discovered a bug, so you have to rename the scenario folder to TNAC v.1.0!!!Then it shall work!!
The map:
Any bugs,comments,suggestions or anything else about this scenario, please post.