Conquest class, PTW 1.27.
So this is where I left off:
"Paris switches to Newton's University which will be done in 1 turn. 6 turns to go on Shakespeare's in Orleans. In 980 AD we reach the Industrial Age. Going for Steam Power in 7 turns. Several cities pumping out workers now to get ready for railroads. And soon after... a major disappointment. But that's a tale for another spoiler. "
In 990AD I discover that Germany, Greece and Carthage all have steam power already... of course they won't sell. Orleans completes Shakespeare's Theater soon after, in 1010 AD. Several of my cities have produced workers to get ready for the railroad build to come. We discover steam power in 1040 and are now researching sanitation. We manage to trade steam power to the zulu for wool and some gold.
And then... the big let down. My workers inform me that they cannot build railroads because we have NO COAL! NO!!!! I am so used to playing domination and conquest games that it is extremely rare for me to not have a resource when I need it. I didn't even think about this possibility. My territory is very small. I have been approaching this game in a completely different way than usual. There is coal just 7 tiles north of me in English territory! If I had taken the whole island in the early game like I thought about doing... bah! I could go to war now and try to take it. No good. Ok I've been playing the diplomacy game this whole way, I need to find someone who has extra coal and trade for it.
It looks to me like Carthage has 2 extra coal. I'm not alone in lacking it. It appears that the Aztecs, Greeks, and Iroquois have none as well. Of course Carthage won't sell it to me

I need something good to trade for it. In 1130 we research medicine and we are lucky; Hannibal thinks it's a fair trade for coal! What a relief. We trade Medicine all around and get some great gold per turn deals. Including one from Liz who has been a cheapskate the whole game. She forks over 130gold +25 per turn. I've been practically giving her everything. So, we are able to push science up - sanitation will be reached in 5 turns. Our workers begin the rail projects.
1160 AD: Carthage asks for a mutual protection pact and right of passage. I agree immediately because I want to stay on their good side for the coal, and because they are the main tech nation. I've been barely keeping pace with their research pace and I'm afraid they will soon pull ahead. When they do, I need Hannibal on my side.
We get to sanitation first and sell it around for more gpt deals. Except Liz. she's back to her old ways. 13 gold. Thanks a lot. Germany gave me dyes and you give me your spare change. Everyone renews the alliance vs. the Aztecs. I find this surprising. What also is surprising is that no one appears to really be DOING anything over there in the war. I figured these guys would be pounding on the Aztecs but I haven't seen a single city fall on either side.
In 1190 Carthage makes peace with the Aztecs. Huh? Hannibal, you signed this alliance only 20 years ago (2 turns). I really wish the diplomacy screen had something you could use to try and put pressure on a civ that breaks a treaty with you. Anyway, Carthage has industrialization and has just finished Smith's. We fork over a pretty big some for industrialization.
England and Greece are next to break their treaties with me. Our first ironclads are built in 1230 and we begin several factories. WE make it to electricity first and sell it around. Research is at 100% and we're still making 257 gold per turn, almost all of which is coming from the other civ's. One of our new ironclads intercepts an Aztec galley heading for our shores. We engage and the punk sinks us. We make it to scientific method first and Paris switches to Theory of Evolution in 1 turn. It's safe to trade it in this case so we get rep. parts from greece. We buy more coal from Carthage and renew our MPP. They are gracious to me. More gpt deals for rep. parts.
Paris of course completes the Theory of Evolution and we get atomic theory and electronics. We are almost completely railroaded by now and our first pollution shows up.
Ok this is getting really long now so I'll sum up. We enter into MPP's and ROP's with some of the other nations. Everyone has backed out of the alliance against the Aztecs. I send over a couple infantry and take an Aztec city. They quickly recapture it but all my MPP buddies are forced to declare war. I should probably explain the whole Aztec thing. I was using them in a "rogue state strategy" hoping that the war would slow the tech pace of the others a little. I think it worked well for a while. The Aztecs still have the most territory and are somehow still the leader on the histograph, but are way behind in tech because of the constant war.
Anyway, we manage to complete Hoover Dam, continuously renew our coal supply, and become a democracy. I couldn't afford to switch governments earlier but now with Hoover out of the way, there are no more wonders for a brief period. At this point Carthage pulls ahead in the research pace. I soon discover that the fastest I can research techs is 7 turns... and that's at 100% science. I'm just too small a nation. Carthage is researching in 6 turns.
We reduce science for a nice 928 gold per turn so we can buy from Carthage. We start prebuilding for the UN in Orleans.
This is where things really fall apart. My luxury trades start expiring and I mistakenly think that I don't need all of them. I renew a couple but let the others slide. I'm thinking I'm going to need a bunch of cash to buy tech from the Carthaginians and I don't want to spend it all on luxuries. My people are really happy anyway. I had no problems with anarchy switching to democracy. We were even making 671 gold per turn in anarchy and none of my cities went into disorder.
I am terribly mistaken. ALL of my cities go into disorder. I have to crank the entertainment slider way up to stabilize the situation. I pray that the luxuries we passed on haven't been sold to someone else. Luckily they haven't. We are able to get wool from the zulu again, and dyes and incense from the Germans. Dyes and Incense? What are we, a bunch of hippies?! Hey maybe Alexander has some Grateful Dead records we can trade for. Yeah! And maybe we can get Phish to do some concerts in our colloseums.
So our treasury is a bit lighter but our people are happy again. Work resumes on our UN prebuild but losing even that one turn on it sure makes me nervous.
In 1505 we buy our way into the modern age.
edit: adding ending. sorry so long, but I'm having fun
Now I have to explain something before I continue. I'm going for a diplomatic win here because I've only done it once and that was on warlord a long time ago when I first started. Now for some reason I seriously believed that I had to not only win the vote, but had to also BUILD the UN.
So... I realize that Lyons is producing more shields per turn than Orleans and will finish a bit faster so we begin a prebuild there with battlefield medicine. Carthage surprises me and sells Fission ridiculously cheap when they get it. It's down to the wire now so I investigate Carthage to see how quickly they are moving on th UN. They will finish 6 turns before me! NO!!!! I make sure that Lyons indeed will finish the fastest of any of my cities. I adjust workers there... no good they're producing all the shields they can. What do I do?!
Ok I could sabotage them with a spy. I HAVE to! There is no way this little country of mine is going to win a space race. And if you've seen my map... HA! forget about domination or conquest. I've got to sabotage Hannibal. Seven failed attempts to plant a spy in Carthage! Hannibal really doesn't like that. Fianlly, after I don't remember how much gold, I succeed. But even so, things aren't looking so good. I have to bribe Hannibal back into a polite demeanor, and Alexander is now annoyed with me. I manage to get him back to cautious. Liz, Hiawatha, and Shaka are all still gracious.
Now for the dirty deed. AAARGH! I'm 600 and some change short! and that's for the lowest chance of success and highest risk. Ok, no problem. I'm making almost 700 per turn. I let a turn go buy and go back to sabotage again. Still 600 something short! I don't know how much each shield cost to sabotage but we are evenly paced and I will be the same amount short each turn. I desperately try to make some money in trades. I sell techs, I sell uranium and aluminum. Still not even close. I make peace with the Aztecs in the hopes that I can get some money from them. But they are broke after being at war continuously for 2000 years.
Damn. This has been such a great game for me up to this point and now it all falls apart. All right, I'm not going to give up. I need to get ready for a really hard space race. I need as much cash as possible. I need to get all my cities ready to produce as many shields as possible. In 1605 Carthage completes the UN. We begin the Manhattan project, and are airlifting units to an Aztec city we conquered. Might as well mess with them some since the game is not going as planned. GRRRRR!
And then.... a miracle! The UN vote is held in 1660 AD
I can't believe it! A diplomatic victory after all that trauma! Man I have learned a lot in this game. Was truly a blast even though when I didn't get the UN i wanted to quit. Here's a map of my cute little territory.
Looking forward to next month's game!
Peglegasus