Beware, the Predator is Hunting!...
This Unit was Originally Created and posted by bhiita at CDG April 23, 2004 (Last Month) and it was called Predetor Hovership. Big Thanks to him for the initial creation of this Nice Unit.
I kept the Essence of the Original Unit but Altered the Original .flcs in several ways to improve Looks and Performance in the Game. Also added Fortify, Fidget and Victory .flcs and Remade the Missiles.flc to center it with a corrected Default.flc. Added extra frames to the Death.flc to allow for a Death Explosion and lengthened the initial phase of the Death to allow a longer "Short Circuit" scene before the Explosion. (Several Smoke frames at the end of the Death Explosion were altered from the Sovereign Class (Enterprise-E) Unit Death by TheMorpheus). Remade the Run.flc because I wanted to straighten out or level it as it moved rather than the front of the unit moving up and down. Basically, tried to correct the Unit "Glitches" that came from the initial Rendering Program and added some changes that seemed to work well with this Unit. The Read Me included in the Zip explains a little more.
Created All Sounds: Run, Fortify, Fidget, Attack, Missiles, Victory and Death. The sounds reflect my thought that the Unit seemed to need "Predator" Animal/Monster type sounds to be different than a spaceship and because of the nature of this Unit, it will probably mostly be used with Settings as a Land Unit that can capture cities. Use the Sounds as you like.
Made a CIV Specific units_32.pcx ...All Needed Unit files are included in the Zip except the Civilopedia.txt and PediaIcons.txt.
I like this Unit and have it in my MOD...I hope bhiita, as the initial creator, and others will approve.
...Enjoy
Get the Zip File Here
This Unit was Originally Created and posted by bhiita at CDG April 23, 2004 (Last Month) and it was called Predetor Hovership. Big Thanks to him for the initial creation of this Nice Unit.
I kept the Essence of the Original Unit but Altered the Original .flcs in several ways to improve Looks and Performance in the Game. Also added Fortify, Fidget and Victory .flcs and Remade the Missiles.flc to center it with a corrected Default.flc. Added extra frames to the Death.flc to allow for a Death Explosion and lengthened the initial phase of the Death to allow a longer "Short Circuit" scene before the Explosion. (Several Smoke frames at the end of the Death Explosion were altered from the Sovereign Class (Enterprise-E) Unit Death by TheMorpheus). Remade the Run.flc because I wanted to straighten out or level it as it moved rather than the front of the unit moving up and down. Basically, tried to correct the Unit "Glitches" that came from the initial Rendering Program and added some changes that seemed to work well with this Unit. The Read Me included in the Zip explains a little more.
Created All Sounds: Run, Fortify, Fidget, Attack, Missiles, Victory and Death. The sounds reflect my thought that the Unit seemed to need "Predator" Animal/Monster type sounds to be different than a spaceship and because of the nature of this Unit, it will probably mostly be used with Settings as a Land Unit that can capture cities. Use the Sounds as you like.
Made a CIV Specific units_32.pcx ...All Needed Unit files are included in the Zip except the Civilopedia.txt and PediaIcons.txt.
I like this Unit and have it in my MOD...I hope bhiita, as the initial creator, and others will approve.
...Enjoy
Get the Zip File Here