*The general bursts through the doors on her camel, screaming, "Here's the plan! We attack from the north, east and west!"*
North Aztec Invasion Plan
South Aztec Invasion Plan
The above is the general plan to attack the Aztecs. Assuming that they declare war on us when we ask them to leave:
1 - For now,
do not load up the armies. I'd like to have more than 1 unit that can attack multiple times. (a 4 tank army can only attack twice. 4 individual tanks can attack 8 times). That, and the slow HP growth, IMHO, outweighs using more tanks. Unless we're up against a size 13+ city on a will with infantry, don't be in a rush to form tank armies.
2 - Move the destroyed by Needles and attack the galley in the west.
3 - Attack the knights on Needles with a nearby tank.
4 - Move the transport by Audiac into Audiac city.
5 - Wake the 20 tanks by DR and move them to Anwerp and place them on the transports in Anwerp
9 - Wake the 8 artillery by Villa Park, and any 4 veteran infantry that can be found, and load them into the transport at Anwerp.
10 - These transports (each with a stack of 2 infantry, 4 artillery, and 10 tanks) will head for the cities of Tlalmanalco (land 1W of the city - if it's taken, land 1SW of Tlaxcala) - and the city of Teotihaucan (land 1 SE of the city). This transport will take
6 turns.
11 - Should the other transports be rushed, build those up for 3 turns with tanks (
set sail on turn 3), and land them at one of the landing spots that hasn't been taken yet - Tlaxcala is a secondary spot. (12 tanks should suffice if the extra transports are rushed).
12 - On the English Island, move the cav in Canterbury into the transport by Oxford.
13 - Wake the 3 tanks in Canterbury and load them onto the transport.
14 - Wake 3 elite cavs in London, 1 elite cav in warwick, and 1 elite cav in Hastings (5 total) and load them onto the Oxford transport.
15 - Wake 2 elite cavs in York, the vet inf standing on the silks, 4 cavs in Hastings, and the infantry in Nottingham into the transport by Oxford.
16 - There should be 1 empty Oxford transport. Move it into Almaren to serve as a shuttle service.
17 - Move the transport in Newcastle to Coventry for a shuttle service to the ice island.
18 - Move the other transport towards Antilla.
19 - Move the stack of transports with troops (defended by the ironclad) to the drop-off point at Tepexpan. (This will arrive in 3 turns, enough to distract the Aztec troops AWAY from their capital).
Now, for the chokepoint.
20 - Attack the knights with the 4/5 tank in New Hlobane.
21 - Attack the remaining 2 units (if the other attack was successful) with the tank NW of New Hlobane.
22 - Move the infantry 2NE of New Hlobane towards the city.
23 - Move the tank army in New Hlobane onto the chokepoint 2E of the city.
24 - Move the other tank army 2 SW of New Swazi onto the chokepoint.
25 - Move the elite tank 1NW of the chokepoint onto the choke point, and have it attack the archer.
26 - Move the vet inf 1NW of the chokepoint onto the c2hokepoint.
27 - Move all available 4-5hp tanks, and artillery onto the chokepoint.
28 - 2 more archers on the jungle can be attacked by tanks. Attack them only if 1 of the tank armies has enough movement point to cover that jungle tile. The AI troops will be shot at when they try to move next turn.
29 - Remember that we can bombers that can attack any Aztec stack that approaches us.
30 - Remember that there is a stack of artillery arriving in New Hlobane in 3 turns.
31 -
Spare all former Iroquois cities. Do not raze them.
32 - For our first few landings in the south, it may be nessecary to keep the city temporarily so that we can attack quicker. Once we attack, raze the city.
Please give constant reports and uploads so that I can see the progress of the battle.
The tank army and stack on the choke point, and tank/tank army 1 east of the chokepoint should remain where they are for a few turns so that the Aztec troops can be softened up when they attack. Also,
Do not fortify the tank army, or any unit on the jungle tile! In the age of rails, Wars of Attrition are perfect to use the AI's rails against them.
The attack lines aren't an absolute science, mostly because I haven't handled tanks in awhile (I usually win by cavs), and there may be more Aztec troops than we can see.
Note: After we research Computers, please start upgrading mech inf if possible. Start airlifting them to New Swazi, and Teotihuacan (provided the airport rush is approved). These will protect our tanks quite easily.
Continue airlifting tanks and planes into New Swazi. Future airbases for our planes will be: Cattaraugus, Salamanca, and Teotihuacan. Although, Tenochtitlan
may be kept at a temporary airbase.
There's also an Aztec city on an island. Raze it towards the end of the Aztec campaign.
One more thing, place remaining defenders into cities on the English island. Watch out for any settling parties. Use our ships in the ocean near the Aztec lands as sentries.
Fur - feel free to start the preturn extra early. You'll need it.
(more to come - maybe)