TEAM ALAMO
I have been nominated by Team Alamo (well, volunteered to be more accurate) to write up the summary for the spoiler thread. The beginnings of our world domination started thus:
In 4000 bc we settled Berlin where the settler stood. There was much discussion about a possible move, but afetr a scouting move with the worker, we settled in that spot. Of course we were happy with how it worked out, as the wheat and game gave us the opportunity for a four turn factory.
Our initial build order could probably be questioned by some, but was reasoned out very logically. We decided to go warrior, warrior, worker, granary. The thinking on the worker was that if there was much jungle/forest to be worked as the start implied, that the extra worker would start to reap the rewards about thirty or so turns later.
Our initial research path was also predetermined. We started full on Pottery, learning it in 3350 bc, and then went to IW. We decided that it was important to know where the iron was early, and also figured that, as a second level tech, it would garner us more trading opportunities.
After surveying the surrounding land, we decided to use an RCP approach with rings at 5 and 8. This allowed us seven viable sites at RCP5, and six sites at RCP8. The mountains everywhere really screwed with rcp strats to the SW.
In 2230bc we met the first foreigner, an English warrior. At that time, they were up CB and Alphabet. They also had four cities to our one.
In 2190bc we found our second city. This is pretty late by normal standards, but we had not found anyone nearby, and we also built a granary and tried to get growth so we could get the factory running ASAP. At this point, the factory was not functioning, but it was getting close.
In 2070bc we discover Iron Working, and realize our fears of being iron deprived are unfounded. Research is set to Writing.
1870bc was a busy year. On this turn, our settler factory is ready for use, although there was some miscommunication about how it works. We also met Russia in this year. When we met them, they were up CB and Masonry.
Somewhere around these dates we realized that even though the barbs were set to raging, the game had been modded to remove the GH from our area. We know they werent removed entirely, as we found one sandwiched between English and Russian lands later.
In 1500 bc we discovered writing. Set research to Polytheism. As of this date, we were at tech parity. Looking through the turnlogs, I cant see when we met the French, but they were involved in trades on this date.
From 1500bc on, we spewed a settler approximately every four turns. The factory was up and running, but there was an instance or two for each of us that we forgot to MM on the second turn of the cycle, thus making it a five turn factory. FWIW, we had four cities at this point.
There were no noteworthy specifics for quite a few turns here. During our expansion we were able to claim spices, incense, and ivory. We secured on source of iron, and two more can be had if we want them. We also built a city on the horses by the small lake NW of starting position.
Our research order went Lit, Math, Currency and Construction. With, of course, trades along the way to pick up the others.
One of the more lengthy discussions that was had in our thread was what level of aggressiveness we should be thinking of using. While I wont detail our specific plans, those of you that know me could guess that I was happy when we decided that Cathys lands were poor and pitiful, and could be worked much better by someone who was not a computer.
I personally had the honor of calling her up and informing her of my intentions. In 250bc I declared war. By the time Barbarossa appeared in 30bc, the war was over, for all intents and puposes. Although the Russians live, their lands now belong to the Fatherland.
In the year of our lord, 190
anno domini, our diligent scientists finally work out the final details of Construction. For our free tech
.. well, I guess thats for the next spoiler, right?
Out stats at this date:
25 cities, score 527.
We own the Colossus, and by a quirk of fate missed the GL by a turn.
We have 80 units, including 20 native workers, 15 slaves, and 27 swords.
We have ivory, incense, spices, iron, and horses all connected.