Military Instructions -
First off, war-wariness is starting to creep in, but we probably only have another 2-3 turns before taking aim at the last Persian city.
Turn 0 -
1 - Attack Isand. immediately with the elite MA 1 south of the city.
2 - If you get this city, attack Tyre, and bombard if possible.
3 - Take our injured MA into a city with a barracks (and not resisting) so that it'll heal next turn. You can switch injured tanks in Ergili for Mechs.
4 - Airlift all bombers, including ones on carriers, into Ergili.
5 - Attack the Persian ironclad and destroyer near our carrier stack with our destroyers.
7 - Move 2 mechs over the rubber source E of Pasar., then move 2 (injured) MA over the rubber and pillage it. (keep the 2 mech inf fortified on that tile, but you can move the MA next turn)
8 - Make a "push" for Pasargadae with tanks, MA, mechs. Follow the lines I've drawn.
9 - Move the mech/arty stacks so that you can use them against the cities (locations marked by "arty")
Turn 1 -
1 - Bombard and attack Pasargadae.
2 - Rebase any remaining bombers into the city.
3 - Spread out, according to the plan, to Persepolis, Gordium, and Antioch.
(note that any artillery and bombers should be focused on Persepolis, as it's on hills).
4 - Attack the Zulus with the MA in the area.
Turn 2+
Should we keep Persepolis, keep it.
Be sure to airlift all bombers to the next city site before abandoning.
Should we get another Great Leader, move him into one of the chokepoint cities, but don't use him to create an army or rush a wonder. (I'd like to leave him so that anyone who wants to play the save after victory can have some fun with it - i.e., rush a wonder, palace, etc.).
Sava Hamadan for last. (during the victory chat, you could name it "Victory").
All turns: Keep on airlifting MA, Mechs, and rebasing planes to their respected cities.
Final War Plans
Note: I'll be home at about 5:15, so the turnchat
may be over by then. Unless you find 200-some-odd things to do with workers.