Turn Chat Instruction Thread: 1680 AD, Friday 28 May, 14:30 GMT

Furiey

No Longer Just Lurking
Joined
Nov 18, 2003
Messages
6,345
Location
Bedfordshire UK
Time: Friday 28 May, 14:30 GMT, 10:30 (AM) Eastern Time (that’s with daylight saving)
Place: #turnchat
Game Save: 1680 AD


All officials who are empowered to post instructions for the upcoming turn chat are to do so here. All instructions must be posted at least one hour before the turn chat to be valid.

Please note: This session will be stopped before the final city is taken so that the victory chat can be held on Sunday.

This is not a discussion thread

 
Peace Treaties: Stay at war! No peace treaties!

Rights of Passage, Military Alliances, Mutual Protection Pacts, and Trade Embargoes: As though we can sign treaties with nations with whom we are at war!

War Declarations: We're at war with the world, so these shouldn't be necessary.

Tribute Demands: These shouldn't be an issue.

Territory Incursions: The Ministry of Defense should handle these. ;)

Espionage: You may conduct espionage as you see fit, provided we have enough funds. Don't conduct any missions "immediately."
 
1680 AD TC Instructions for Trade and Tech:

Research in the order:
Fission (1 turn)
Space Flight
Satellites
Stealth

Trades:

NONE, zip, zilch, notta, nope, nothing here

Note: Might not be able to make it to the TC...will have to see...

*:nuke: Nukes here we come!! :nuke:*
 
Military Instructions -

First off, war-wariness is starting to creep in, but we probably only have another 2-3 turns before taking aim at the last Persian city.

Turn 0 -

1 - Attack Isand. immediately with the elite MA 1 south of the city.
2 - If you get this city, attack Tyre, and bombard if possible.
3 - Take our injured MA into a city with a barracks (and not resisting) so that it'll heal next turn. You can switch injured tanks in Ergili for Mechs.
4 - Airlift all bombers, including ones on carriers, into Ergili.
5 - Attack the Persian ironclad and destroyer near our carrier stack with our destroyers.
7 - Move 2 mechs over the rubber source E of Pasar., then move 2 (injured) MA over the rubber and pillage it. (keep the 2 mech inf fortified on that tile, but you can move the MA next turn)
8 - Make a "push" for Pasargadae with tanks, MA, mechs. Follow the lines I've drawn.
9 - Move the mech/arty stacks so that you can use them against the cities (locations marked by "arty")

Turn 1 -

1 - Bombard and attack Pasargadae.
2 - Rebase any remaining bombers into the city.
3 - Spread out, according to the plan, to Persepolis, Gordium, and Antioch.
(note that any artillery and bombers should be focused on Persepolis, as it's on hills).
4 - Attack the Zulus with the MA in the area.

Turn 2+

Should we keep Persepolis, keep it.
Be sure to airlift all bombers to the next city site before abandoning.
Should we get another Great Leader, move him into one of the chokepoint cities, but don't use him to create an army or rush a wonder. (I'd like to leave him so that anyone who wants to play the save after victory can have some fun with it - i.e., rush a wonder, palace, etc.).
Sava Hamadan for last. (during the victory chat, you could name it "Victory").

All turns: Keep on airlifting MA, Mechs, and rebasing planes to their respected cities.

Final War Plans

Note: I'll be home at about 5:15, so the turnchat may be over by then. Unless you find 200-some-odd things to do with workers.
 

Micromanagement
none

Build Queues
Vandelay: modern armors
Cijam: modern armors
St. Octaviansburg: modern armors
Raven's Flight: cruise missiles
New Falcons Heaven: carriers
Cabaret Voltaire: modern armors
Ooligaria: modern armors
Internal: modern armors
New Morgana: bombers
Sharkeygrad: cruise missiles
Kadessa: switch to modern armor, modern armors

standing wishes
clean up pollution ASAP; work the tile again afterwards

worker actions in Audiac
pollution clearing

worker joining cities
none

Rush Jobs
none

Drafting
none; nada; zilch; forget it; don't even think about it!
 
Free the Slaves !!.


sliders:
Sci: low until all upgrades have been performed. After that: sci-slider up.

Upgrades: First upgrade all tanks to Modern Armor. After that upgrade Inf to Mech Inf. After that: upgrade further obsolete units to their modern-state. Exception: do NOT upgrade the lone elite warrior; try to capture the last Persian city with him.

Cashrushes If, after the upgrades, there are still funds left and our gpt is positive; the DP is free to spend it at her leisure. This includes spy planting and spy actions (if approved by FA).

workers
Join non-fanatikan workers to cities, anywhere. This shall from now on be referred to as: Free the Slaves !!. No NON-Fanatikan worker is allowed to work any tile, except to finish it's current task.
Also merge some fanatikan workers into cities, if you so desire. We have many and few task. This leads to unemployment and we cant have that.

Have fun,
Rik

Free the Slaves !!.
 
Turnchat Summary – 1680 AD – Down to the Finish Line

Last time we readed our troops, upgraded to Modern Armour and destroyed a large proportion of Persia and all but two Zulu cities. Time to finish them off.

1680 AD – Preturn

There is much to do, queues are set and workers (no more work for the foreigners) and troops are gathered. We now have 59.6% of the terrain, too close to the domination limit of 60% (I now know it’s NOT 60%), with cities set to expand next turn, so Calix and Tequixquiac are abandoned after selling all the improvements for gold, taking us back to 59.1%.

 
All our bombers were rebased in Ergili and a Persian Ironclad and Destroyers are sunk by our Carrier escorts (Destroyers). Another Persian Ironcald was sunk off St Regis leaving a lone Galley looking vulnerable, unfortunately we have nothing left to attack with there.

 
We pillage the last Persian rubber with Modern Armour and Mech Infantry – no more Infantry for the Persians now! We find 3 barbarian camps which each donate 25 gold to our causes. But what to do with all these Foreign Workers? The cry of “Free the Slaves” was heard from the Minister of Finance and Labour, so we build colonies on every resources in the former Aztec lands. Then more workers go hiking in the outback to keep the area clear of barbarians and protect our colonies from raids.



End of Turn 0, 30% science, Fission in 1, 911 gold, 937 gpt.
 
Persia bombs us in Isandhwana, and bombards us near Memphis, destroying improvements, then they sent 2 cavalry to pillage the horses near Ergili. The Zulu also counterattack attacking our injured Modern Armour with Infantry causing one to retreat – resistance is futile, but annoying nonetheless.



 
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