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#1 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Tech Cost Bug
Bremp has just pointed-out a bug in tech costs for this game. Basically, tech costs seem to be inflated by a factor of about 2.
![]() As yet, I have no idea what has caused this bug (I can't reproduce it in a 'new' game), but it does affect all three GOTM classes. Its not great, but you're all on a level-playing field. If anyone has encountered this bug before, please let me know any info that you have. I want to ensure that this does not happen in future games.... Edit: It appears that it might be related to the way the map was generated in a scenario with custom rules. The tech costs in this game appear to be those of a 'huge' map, even though we are playing standard. (Thanks, Alexman).
Last edited by ainwood; Jun 02, 2004 at 04:25 PM. |
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#2 |
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Pompous Noble
Join Date: Jul 2002
Location: Republic of Texas
Posts: 2,007
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Man I thought I was just sucking. But a little ahead of AI's though.
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#3 |
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Chieftain
Join Date: Apr 2003
Posts: 93
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The AI pays the same, right? Just asking.
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#4 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Yes! Its the same for everyone.
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#5 |
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Chieftain
Join Date: Feb 2004
Location: Seattle
Posts: 17
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Does this `huge' map setting also affect how many cities we need in order to build the Forbidden Palace? I now have ten cities, but can't start the Forbidden Palace yet (I'm worried because my Palace prebuild for it is about to exceed 200 shields).
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#6 |
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Chieftain
Join Date: Apr 2004
Location: Wellington, New Zealand
Posts: 17
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Does the huge map setting apply to forbidden palace as well?
I'm well over the ten city mark, and yet I still can't build the forbidden palace. Maybe the huge map-thing is applying to the FP as well as tech cost?
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#7 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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It does sound like that. The plus is that the OCN is higher, so corruption is lower, but you will probably need 18 cities to get an FP
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#8 |
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The Pikeman
Join Date: Jul 2003
Location: In her dreams
Posts: 783
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No, i don't think so. I reached 10 citys and the right to build the FP.
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#9 |
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Chieftain
Join Date: Apr 2004
Location: Wellington, New Zealand
Posts: 17
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I guess im going to have to use that prebuild on the oracle or something
![]() edit: I'm at 16 cities now, and still no FP, so I don't know how you built it with 10. Last edited by champain; Jun 03, 2004 at 02:10 AM. Reason: second line |
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#10 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Incidentally, what class are you both playing?
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#11 |
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Chieftain
Join Date: Apr 2004
Location: Wellington, New Zealand
Posts: 17
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Sorry, should have said. I'm playing predator.
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#12 |
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The Pikeman
Join Date: Jul 2003
Location: In her dreams
Posts: 783
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The conquest class
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#13 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Could you both please e-mail saves to me at gotm@civfanatics.net?
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#14 |
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Chieftain
Join Date: Feb 2004
Location: Seattle
Posts: 17
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I'm playing Open. I just got 18 cities, and I can now build the forbidden palace. (It came too late for the prebuild, though.
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#15 |
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Bretwalda
Join Date: Feb 2002
Location: Mercia
Posts: 1,255
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I had the same thing with the forbidden palace, still not allowed yet at 12 cities (Predator). At least I now know I'll need another 6 towns and can make plans accordingly. My timing for the prebuild for the FP is off, but I was beginning to wonder if I could ever build it.
I take it the problem is that the game thinks we are playing on a huge map. |
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#16 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Thanks to all who sent me saves.
It does appear that the game seems to think we're all playing a huge map. It affects Optimal City Number and tech costs. ![]() My apologies for this. |
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#17 |
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Shaken, not stirred.
Join Date: Jan 2002
Location: Nanaimo BC Canada
Posts: 1,413
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Well this adds an interesting twist. It seems harmless enough since we're all on the same footing. We'll just have to think of it as a huge map which doesn't have a lot of land
![]() I guess we won't get the best picture of the Jason score tuning this month. I think the best dates for space and diplomatic will be pushed back a bit by the huge map setting. |
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#18 |
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Mac addict, php monkey
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I'm just finishing off the C3C Jason code, hence the slight delay in publishing the submission page, and I'm adjusting the factors for this month to use the huge offsets. It uses the actual map to determine highest score, so I'm hoping the Jason system should remain as valid as ever.
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#19 |
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Necrophile
Join Date: Mar 2003
Location: South of Heaven
Posts: 2,377
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Boy, this is going to make for some really slow diplo and space games. I wonder how long it will take the AIs to get out of the ancient age given that they will not be able research at over the 50 turn min. for a loooong time.
Also best dates for dom. and conquest may have to be brought forward as well, given the UU will be effective for that much longer. |
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#20 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Lower corruption will slightly offset this, as your commerce will be a bit higher. As Alan said, he's taking this into account for the Jason scoring.
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