CGOTM1, open
AA post
http://forums.civfanatics.com/showpost.php?p=1902921&postcount=75
Entered MA
300AD, still fighting Sumeria. I did have a lot of 3 men chariot and had already kicked off our GA. Domination victory was my plan.
First a few items that happened on the other continent before the MA.
70BC Second suicide galley gets through and we meet Korea. They are missing only Code of Laws, and they have lots of gold 187. No trade yet though.
10BC meet Portugal, get 321 Gold for Republic, might as well help these guys along in tech, they wont research much themselves.
300AD now in the MA we can get Feud in 8 turns. Will wait to get that before we get any others in the MA so that we are in a good position to trade for the free tech that Babylon/Korea/Sumeria get
360AD Gift Babylon in MA, they pick up Mono, we research Feud and we swap.
Korea get Feud too. Declare peace with Sumeria just to gift them into MA to see what they get but they also get Fued. Its worth it, we are 10 turns from Chivalry. And I think overall it will help us, we'll break our rep when we redeclare war as soon as we get Chivalry, but it doesn't matter now.
440AD Chivalry researched, Wow 120 Gold 3 man -> Knight. Not going to have too many of them. I can only upgrade about 5 to Knights, so decide to wait until I have a big enough force before attacking Sumeria again.
550AD Just as we are about to declare war with Sumeria they build Great Wall, its one of those games.
We make our attack north and south, hitting them from both sides. The smaller cities prove easy and we take a few early cities, but the big cities are tough. They have the wall and then.....
Sumeria build Sun Tzu, that's just great. Now they have the Great Wall and Sun Tzu.
650AD Sumeria reduced to 6 main cities, but all above size 6.
At last our first leader and an army is made. I'm shocked by how good they are. That first army takes a big city on its own that would have taken ages with just Knights.
790AD Two armies in play, they are very good, very very good, we capture Ur with Great Wall and Pyramids
850AD Sumeria defeated at last, capture Sun Tzu, now to get the last few Babylon Cities
880AD Babylon gone, 6 turns from Navigation
930AD Navigation is researched.
950AD Decare war with Portugal, get Korea (their neighbour) to join. So they will have at least 5 turns of fighting before we get there.
At this time, I stepped up the gap filling at home. Mainly this was done through settlers and I started rushing them all over to fill gaps. Near the end I even rushed settlers and shipped them over to the other continent to fill gaps there.
970AD 5 Caravels of Knights on the way to Portugal. More to come.
1050AD Two Portugal cities taken, most of their retaliation petered out.
Zulu come with many Impi, sneak attack our city that contains fortified Knights!!!. We accept the reverse WW and only lose one hp.
1170AD Portugal down to one off continent city. Two Knight armies on this continent. We research MT now. Have already built barracks and harbour ready for the upgrade.
We position our Cavalry against Zulu. For once I have not broken an alliance and don't feel the need to ROP rape them.
1270AD Zulu are gone, the Cavlary sliced through them like butter
Attack China, we are close to the dom limit, but need a bit more space
We now have 5 Armies on this continent, 3 Cavalry armies, 2 Knight.
1295AD Victory screen says we have 67% land space
1300AD Domination Victory 3742 Firaxis points 8564 Jason points